- Status: computed from connection, presence, hold, relay, player facts; no setters (health writes and HealthStatus gone); pill, strip and source line read it; transitions go to the Notifier. - Notifier: noticeFor(event, context) with self presence, alone, window activity, playing and prefs; toasts for joins/leaves/returns/swaps/ Up next adds (with picture)/problems/chat, the rest logged; while sitting out only chat, nudges, starting, Up next (+ joins if chosen); alone no social notices; replayed lines logged; owns its toast timer. - System notifications (flutter_local_notifications: D-Bus on Linux, WinRT on Windows) when the window isn't focused; a click focuses it. - Toasts sit above the control bar and move with it. - Versions: each member's in the members card and avatar tooltip, the server's in the card header; the strip no longer shows it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
279 lines
15 KiB
Markdown
279 lines
15 KiB
Markdown
# Roadmap
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Backlog and epics, in order. Done work lives in git history. Check an item
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off by deleting it in the same commit as the code. Wire changes also edit
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[PROTOCOL.md](PROTOCOL.md).
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## Stabilisation (feature freeze)
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No new systems or features until the app is stable on a proper
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architecture. The next release is the restructure (1.3.0, or 2.0.0).
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Problems are numbered; delete a line when its fix ships.
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**Decisions** (agreed):
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- D1 Presence: In (watching, full), Away (sat out: still in the server,
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chat and chosen notifications, system notifications in the background,
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not counted for the gate, ready counter or watched tracking), Gone
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(disconnected, held in a grace period).
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- D2 A joiner during playback does not pause it: they load in the
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background and join already in sync (a pause also works, no pause is
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cleaner).
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- D3 Watched: at least as good as Jellyfin's own; a peek, skipping around
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or a screenshot visit never counts. Basis: time present while it played.
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- D4 Toasts above the control bar; toasts for joins/leaves, queue adds
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(title, picture, who), swaps, problems; the rest in the activity log.
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Chat pop-ups and their sound always on by default; only the unread badge
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stays off the picture.
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- D5 A reconnect resumes the same member within a grace period (~10 min).
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- D6 The person passing a video on drops: others keep playing; on
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reconnect the relay continues from where it was.
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- D7 One controls model, two skins (done in 1.2.1-dev.1); uosc credited.
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- D8 Always the latest version: automatic checks, a clear prompt (no
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background download), never during playback.
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- D9 Watching alone is a full standalone player: no social sounds or
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prompts; social parts appear when others are there; no solo mode.
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- D11 Login-only sites: error texts say which cookies were used.
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**Problems:**
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- P2 Viewers of a relay whose source is gone: mpv loops on failed seeks
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past what the server buffered (viewer-side recovery, step 5).
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- P7 Sat-out people get tracked as watched on Jellyfin.
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- P9 The watched rule (position coverage) misses real watches (D3).
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- P15 Commands reach a player mid-switch (`seek 90.0`, `event:5` errors).
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- P17 Preload, warm relay and the fresh player per video are layered on
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the player instead of being one media pipeline.
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- P18 Bilibili "no video formats" with browser cookies set; the hint
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wording misleads (D11).
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- P22 Friends on different versions (D8). (P20 version visible and P21
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update band: fixed in 1.2.1-dev.3; check the band in real use.)
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- P23 Solo mode you enter and leave; going hosted loses the queue (D9).
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- P24 The invite address list is unhelpful (shows the proxy's 198.18.x).
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- P25 ssh to Gitea blocked through the proxy (pushes go over https).
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- P28 Log noise: "Failed to create file cache"; an idle relay channel for
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Jellyfin items everyone has an account for.
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- P29 Relay start delay after a seek into an unbuffered part.
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- P30 Shaders don't work on Windows. Fix in 1.2.1-dev.3 (list read-back
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check; Windows hwdec `auto-copy`): a Windows user must confirm shaders
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stay on and the EGL-surface error is gone.
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- P31 Software rendering on a friend's Linux. 1.2.1-dev.3 logs it
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(`mpv: render` lines); needs that friend's log, plus
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`watch-together 2>&1 | grep VideoOutput` from a terminal if software.
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- P32 The app freezes on exit, mostly reported on Windows. 1.2.1-dev.3:
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orderly close, Linux `_exit` (0 crashes in 41 closes vs 10/10 before),
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Windows normal close + TerminateProcess + watchdogs, untested on
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Windows; if it still hangs: Event Viewer 1000/1002, a Task Manager dump,
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the `close:` log lines.
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- P33 No volume readout on wheel: likely fixed by the controls rework
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(1.2.1-dev.1; a test covers both skins); confirm in real use.
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- P34 Local anime folders are opened as plain files (no banner, names,
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next episode, tracking); test library: the user's
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`/mnt/torrents/Torrents/Binux/` (several shows and a movie).
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**Restructure** (in order; reviewed against the code). Truth lives in
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three places: the server (members, presence, gate, transport, queue incl.
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the automatic continuation and countdown, relay state), the device
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(client id, library and folders, match corrections, watch history,
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settings, notification prefs, what this app is sourcing) and the
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integrations (Jellyfin played/resume, AniList list).
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3. Your server: one hub, listeners attached and detached without members
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reconnecting (old isolate path kept until that's proven); Invite as a
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value (filtered addresses, version gate from `/health.version`, an `fp`
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field reserved for pinned certificates later); `SessionState` is
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deleted here. Fixes P22 P23 P24; D9.
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4. Library + Media identity: L1 local grouping (kinds, folder hints,
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gaps, merge across folders) and L2 match (AniList/TVDB, art, names,
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manual pin, cache); `MediaRef` in swap/queue media. Fixes P34.
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5. Media pipeline + player host port: plan → resolve → open → ready,
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commands queued during a switch, viewer-side recovery when a source
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drops (no mpv seek loops, play what's buffered), resolver and source
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chosen by capability; a Windows CI smoke job (start, open, close
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within N s, no orphan process). Fixes P2 P15 P17 P18 P28 P29, P30–P32;
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D11.
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6. What's next (decides which/when, asks the pipeline to prepare;
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continuation and countdown as server state, shared cancel) + Watch
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tracking (time In from the presence history, device history, Jellyfin
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now, AniList later). Fixes P7 P9; D3.
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7. Release 1.3.0: publish the manifest (protocol 16 makes it a required
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update for 1.2.x) and update the VPS dedicated server in the same
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window; check a 1.2.x app gets a clear "update the app" message.
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Composition root: an `AppGraph` built in `main.dart` only constructs and
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disposes systems (no logic, no signals); systems get dependencies through
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constructors, widgets through one `AppScope`; a test fails if the count
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of `.instance` singletons grows (today: SessionState 94, AppSettings 51,
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JellyfinAccounts 10, Profile 7).
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Not in the restructure: P25 (ops).
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**Agreed since:** the queue stays in memory (no server storage).
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Transport: `wss://` preferred when a server offers it, `ws://` still
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allowed (a cleartext exception on Android); it only carries sync.
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Tests: many pin behaviour the restructure drops; each is tagged with the
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step that rewrites it, and the safety-net scenarios (DEVELOPMENT "Tests")
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must keep passing through every step. Open questions below are decided during the restructure.
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How: incremental on `main` (one system extracted per step, every dev
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build usable), `signals` plus constructor wiring through one composition
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root (no new framework), dev builds `1.3.0-dev.N`, everyone moves to
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proto 16 together at the 1.3.0 release. Rooms are out (no room id).
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No Windows dev builds: restructure testing happens on Linux; Windows
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friends stay on 1.2.x until the 1.3.0 release (Windows-only fixes like
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P30 reach them then).
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Left of the rename (app, binaries, archives and data folder are
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Starsync): the repository (`Foxyz/sync_replay_project`) and with it the
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manifest and asset URLs (a new manifest URL needs a release that reads
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both first); the dedicated server's fallback folder
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`~/.cache/watch-together`, the release token file
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`~/.config/watch-together-release-token`, Jellyfin's client name "Watch
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Together" (devices are listed under it) and `WatchTogetherApp`; dropping
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the 1.2.x launchers from the archive once nobody updates from 1.2.x.
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Left of step 1: Update and restart keeps the member `gone` for the
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restarted app, but the app starts on Home (it does not rejoin by itself)
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and does not remember what it was passing on, so a relay it served ends
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with its grace unless it is put up again; worth doing only if updates
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ever happen mid-session (D8 says never during playback).
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Left of step 2: system notifications need a human check (Linux: the
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notification shows and a click brings the window up, also on Wayland,
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where focus may be refused without an activation token; Windows: toasts
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from an unpackaged install, at 1.3.0). On Linux the notification carries
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no `desktop-entry` hint (flutter_local_notifications_linux does not
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export its hint types), so a shell may name it "starsync" from the
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bundle rather than "Starsync".
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**Open decisions:**
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- Starting together: today someone has to stay unready so others can
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join first. Ideas: a short "starting in 30 s, ready up" countdown;
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waiting for everyone from the last session.
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- Platform decision: "Desktop + mpv only" becomes "mpv only, desktop
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first" if Android goes ahead.
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- D10 was dropped on purpose (preload/warm relay/fresh player are folded
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into step 6, not a separate decision).
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### Protocol 16 (open parts)
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Opened in step 1: [PROTOCOL.md](PROTOCOL.md) is proto 16 (version
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ranges and the refusal frame, error codes and close codes, lasting members by client id with takeover and `seq`, grace and
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`bye`, presence and `PresencePolicy`, `state.hold`, feed ids, `seq` and
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replay, relay `sourceGone` and source resume, lasting `queue[].by`,
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`auto` items and `cancel`, `media.ref`, `members[].app`/`caps`), server,
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core and app. Still open on the wire, frozen at the 1.3.0 release:
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- `state.advance` (step 6): the server starts the countdown when the
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media finishes and an item is first, sets `queuePlay` at its end and
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holds it while the item's performer or source is `gone`. Today it is
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parsed and broadcast but never started; `auto` items and `cancel` are
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live.
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- `media.ref` producers (step 4); the server carries it already.
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- `hello.client` optionally derived per server (HMAC of an install
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secret and the dialled host:port).
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- TLS: `/health.tls` is always false; `wss://` only with a CA-valid
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certificate in 1.3.0, pinned self-signed via the Invite `fp` later.
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- `err` code `rate`: reserved, nothing sends it.
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## Backlog
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1. **Auto-skip OP/ED** (undecided): who decides and how (shared for the
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server, personal, per show) is open. Constraint: a skip is a seek and
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seeks are shared, and only real ranges (segments, OP/ED chapters) should
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ever be skipped.
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2. **Files**: next episode from Files (by parsed episode, with the
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countdown, and under Up next's "Continues with"). Later: tracking for
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file series.
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3. **yt-dlp follow-ups** (see ARCHITECTURE "yt-dlp"): check that the
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bundled Windows libmpv has the ytdl hook (Lua) and plays `edl://` URLs
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through media_kit; if not, resolve in the app and open the relay
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tracks' formats. YouTube: yt-dlp wants a JS runtime (deno) for full
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extraction. Formats that need yt-dlp's cookies.
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- Live streams through the relay (today refused: the sync model needs a
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fixed duration and seeking).
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- `tool/relay_e2e.dart`: a two-track case (bytes and pieces) over a
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shaped source link. Pieces on a slow source: a cold piece can take
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longer than media_kit's 5 s `network-timeout`; if it does, fetch the
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first pieces before setting `relay.live`.
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- Pieces, unverified so far: the 403/410 re-resolve against a real
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expiring HLS (signed segment URLs), HLS discontinuities / ad
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splicing, Windows' bundled ffmpeg with extensionless piece URLs
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(`p/<i>`; fine with ffmpeg 9 on Linux).
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- Thumbnails and scrubbing previews of a relayed media with tracks
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should open the video track's URL alone, not the EDL.
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4. **AniList account**: sign in (OAuth via a localhost callback), "My list"
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filter on the Schedule from the user's AniList lists. This is the
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Schedule's personal tracking; AnimeFlow has no per-user follow.
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5. **Ops**: Check shaders on Windows; run the relay e2e "the source drops
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uncleanly and comes back" a few times under the full suite (its
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predecessor failed about half the time there).
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6. **Windows: first real use.** Check the rename at 1.3.0: a 1.2.x
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install updates and restarts (`watch_together.exe`, a copy of
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`starsync.exe`), the data in `%APPDATA%\foxyz\Starsync` came over from
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`%APPDATA%\com.example\watch_together` and Documents, the next update
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restarts `starsync.exe`. CI builds and publishes
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`starsync-<ver>-windows-x64.zip` (libmpv bundled) and runs the
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updater tests on NTFS; a friend has joined from it. Still unchecked:
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fullscreen controls, hosting (firewall prompt), in-app update from one
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release to the next. The rest of the desktop tests are not in CI.
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7. **Relay follow-ups** (see ARCHITECTURE "Relay"). First real use: owner's
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PC -> VPS -> friend, Jellyfin and a file. Then:
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- Source takeover: when the source leaves, another member with an
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account on that Jellyfin (or the same file: name, size, hash) takes
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over instead of the buffer running dry.
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- "Bob can't open this link — relay it?": offer the relay to whoever put
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a direct link up when a viewer's player fails to open it.
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- The host's own file as Up next's first item: it plays from `/m`
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once up, so others open it cold (the warm relay covers every other
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relayed item, see ARCHITECTURE "Relay"). The hosting app could hand
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the server the item's path early and `/m` serve it under a `next/`
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name until the swap.
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- Research (before building anything): can stream URLs a member's
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app resolved with yt-dlp (its cookies, its address) be fetched by
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the server from another address? Per site: YouTube (its
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`googlevideo` URLs carry the resolving IP), Bilibili, X, generic
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HLS/DASH, others; and YouTube resolved by the server itself from a
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VPS, with and without cookies. Decides whether a server-driven
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fetch of member-resolved links (the member need not upload or stay)
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is worth building.
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8. **Jellyfin** (epic, below).
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9. **Smaller items**
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- Video output robustness: if media_kit's hardware path regresses to
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software (see ARCHITECTURE, Media: render mode), vendor a
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media_kit_video fix that builds the EGL display from GDK's native
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display. The video freeze after GPU idle is not explained by this;
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next suspect is media_kit's context switching on the raster thread
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with NVIDIA.
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- Link conveniences: a link swap in session updates the remembered media;
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show the open link with an open-in-browser button.
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- Time UI: remaining time, scrubber preview.
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- mpv / mpv.net shortcut parity.
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- Chaos suite: host drop 5 s / 30 s, viewer stall, 20-seek storm, long
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outage with cache exhaustion (`tool/shaper.dart --kill-after`); assert no
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OOM, no stuck session, drift recovers.
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- Chat history pane (today: activity log only).
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- Images in chat (paste a screenshot; server memory only): possible,
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not wanted yet.
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- HTTP: move the app's clients (Jellyfin, AniList, AnimeFlow, updater)
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to dio from `fox_utils` when touching them, for retries/interceptors.
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- TLS: document a reverse proxy in front of the server.
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- Up next follow-ups (see ARCHITECTURE "Up next"): a whole season or
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a pick list at once ("Add the rest of the season").
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- Sidecar subtitles.
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## Epic: Jellyfin
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What is left (the rest is in [ARCHITECTURE.md](ARCHITECTURE.md), "Jellyfin
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in a session"):
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- Auto-advance cancel for everyone (the next episode and Up next): today
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Cancel is per screen (the designated swapper's Cancel stops the swap; a
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seek stops all). The wire has it (`queue` `cancel`, `state.advance`);
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the app uses it in step 6.
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- Sidecar (external) subtitle streams of Jellyfin items: only embedded
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tracks are mapped to mpv today.
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## Deferred
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P2P, Android. Never: transcoding, web clients.
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