- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy, render probe, log routing, disposal order; the only media_kit user. - MediaPipeline: plan (one pure switch over state, origin, caps, presence) -> resolve -> open (prepared player promoted, else fresh) -> ready; commands queued during a switch apply once (P15); viewers play the buffer and wait for a dropped source without seek loops (D6). - Every web page resolved by our yt-dlp into an EDL with headers and cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no). - D11: sign-in errors say which cookies were used and whether they hold any for the site. - Relay: 256 KiB slices read as they fill, superseded pulls released (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only when someone needs it (P28). - STARSYNC_SMOKE run and a Windows CI smoke step after the build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
78 lines
3.1 KiB
Dart
78 lines
3.1 KiB
Dart
import 'dart:io';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:media_kit/media_kit.dart';
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import 'package:starsync/src/platform/desktop/media_kit_host.dart';
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import 'package:starsync/src/session/media_pipeline.dart';
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import 'package:starsync/src/shaders/shader_assets.dart';
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import 'package:starsync/src/shaders/shader_presets.dart';
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import 'package:starsync/src/state/settings.dart';
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final _tmp = Platform.environment['WT_TEST_TMP'] ?? Directory.systemTemp.path;
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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// Headless mpv (no video output) still takes and reports glsl-shaders.
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test('real mpv: presets set glsl-shaders live, failures fall back to off',
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timeout: const Timeout(Duration(minutes: 1)), () async {
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MediaKit.ensureInitialized();
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final support = Directory('$_tmp/shaders_mpv_support');
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if (support.existsSync()) support.deleteSync(recursive: true);
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support.createSync(recursive: true);
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shaderSupportDir = () async => support;
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final s = AppSettings.instance;
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final m = MediaPipeline(host: MediaKitHost());
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final p = m.playback;
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try {
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// The saved choice goes on at player creation.
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s.setShaderPreset(ShaderPreset.a);
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await m.start();
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await p.applyShaders();
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final mpv = p.player;
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final modeA =
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await shaderPathsFor(ShaderPreset.a, ShaderQuality.hq, const []);
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expect(shaderListMatches(modeA, await mpv.getProperty('glsl-shaders')), isTrue);
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expect(p.shaderNotice.value, isNull);
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// Live change, announced.
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s.setShaderPreset(ShaderPreset.ca);
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s.setShaderQuality(ShaderQuality.fast);
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await p.applyShaders(announce: true);
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final caFast = await shaderPathsFor(
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ShaderPreset.ca, ShaderQuality.fast, const []);
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expect(caFast.first, startsWith(support.path));
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expect(shaderListMatches(caFast, await mpv.getProperty('glsl-shaders')), isTrue);
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expect(p.shaderNotice.value?.text, 'Shaders: Mode C+A (Fast)');
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// A missing custom file: toast, off, nothing set.
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final good = File('${support.path}/mine.glsl')..writeAsStringSync('//');
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s.setCustomShaders([good.path, '${support.path}/gone.glsl']);
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s.setShaderPreset(ShaderPreset.custom);
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await p.applyShaders(announce: true);
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expect(await mpv.getProperty('glsl-shaders'), '');
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expect(p.shaderNotice.value?.text,
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'Custom shaders failed: "gone.glsl" not found — turned off');
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expect(s.shaderPreset.value, ShaderPreset.off);
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// Custom files that exist.
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s.setCustomShaders([good.path]);
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s.setShaderPreset(ShaderPreset.custom);
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await p.applyShaders();
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expect(await mpv.getProperty('glsl-shaders'), good.path);
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// A recreated player (Reload video) gets the choice again.
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await m.reload();
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await p.applyShaders();
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expect(await p.player.getProperty('glsl-shaders'), good.path);
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s.setShaderPreset(ShaderPreset.off);
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await p.applyShaders(announce: true);
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expect(await p.player.getProperty('glsl-shaders'), '');
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expect(p.shaderNotice.value?.text, 'Shaders: Off');
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} finally {
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await m.dispose();
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}
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});
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}
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