connect() kept the last server's state while dialling the next; the shell saw its media on arrival and opened the player (full, on a friend's server) over the new, empty one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
connect() kept the last server's state while dialling the next; the shell saw its media on arrival and opened the player (full, on a friend's server) over the new, empty one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>