Files
sync_replay_project/docs/ARCHITECTURE.md
T
foxyzandClaude Opus 5.5 4c8e40769a Mini player cleanup: no full-player controls left under it, the full player's play button, a plain progress bar
media_kit keeps a Video's last controls when given null, so after the
full player the mini kept the Minimal bars (dark bands above and below
the picture, a second hatched line). The mini now passes an empty
builder. Its hover bar uses the full player's play button and time,
the status on its own line, Minimal buttons, and a painted bar instead
of Material's progress indicator (its gap and stop dot at the corner).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 08:14:48 +03:00

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# Architecture
Plain overview first: [HOW-IT-WORKS.md](HOW-IT-WORKS.md). Wire format:
[PROTOCOL.md](PROTOCOL.md). Plans: [ROADMAP.md](ROADMAP.md).
## Packages
| Path | What | Rule |
|---|---|---|
| `packages/core` | protocol messages, sync engine (`SyncEngine`, with what's next: `whatsNext`), constants, config, Range parsing, logging, Jellyfin client, updater, the rules every side reads alike (`whats_next.dart`: who puts an Up next item up, who adds the continuation), watched rule (`WatchSession`), the library's L1 (`library/`: release and folder names, `groupLocal`); `testing.dart` (test support for all three packages, not in `core.dart`: `FlakyProxy`) | pure Dart, no Flutter |
| `packages/server` | Relic HTTP + WebSocket server (`SyncServer`, `ServerHub`, `Session`, media endpoint, relay buffer, Jellyfin relay), the `serve()` entrypoint, `bin/server.dart` (dedicated server) | pure Dart, no Flutter |
| `apps/desktop` | Flutter app: UI, `AppGraph` (composition root), `SyncClient`, `Connection`, `SessionCoordinator`, `Navigation`, `YourServer` (`ServerIsolate`), `MediaPipeline` (opening media), `QueueController` (what's next on this app), `WatchTracker` (watch tracking), `PlaybackController` (the session player's marks and commands), the player host (`PlayerHost`, `MediaKitHost`: the only media_kit user besides the `Video` widget glue), update UI (`UpdateController`) | ships with `starsync-server` |
| `tool` | harnesses: `range_logger`, `shaper`, `fake_viewer`, `e2e_check` | dev only |
| `deploy` | systemd unit for the dedicated server | |
| `third_party/media_kit_video` | upstream media_kit_video 2.0.1 with Starsync's patches (`starsync/README.md`: Flutter ≥ 3.38 EGL display on the platform thread, the X11 GLX step-aside) | vendored; re-apply patches on update |
Guard: `packages/core/test/flutter_free_test.dart` fails if anything under
`core/lib` imports Flutter, `dart:ui` or `signals_flutter`; CI runs
analyze + tests for core and server on every push. Server has no such test but
the same rule; CI checks it with `dart compile exe` of `bin/server.dart`. The client
WebSocket (`web_socket_channel`) lives in `apps/desktop`; Relic has no client.
## Server lifecycle
One entrypoint: `serve(config, events:)` in `packages/server`. `config` is
an `AppConfig.toMap()` (primitives only, so it crosses isolates). It starts a
`SyncServer` (bound to all IPv4 interfaces, or 127.0.0.1 with an extra
`'loopbackOnly': true` key) and reports on the `events` port: `ready`
(with the port and a control SendPort), `error` (start failed), and every
log record as `log`. On the control port: `{'t':'stop'}` closes all
sockets and returns, and the isolate exits; `{'t':'file', 'path',
'reply'}` makes a local file the hosted one and answers its name and size
(`ServerIsolate.setFile`: a File put up here then sends a `swap` with that
name and size, which the server matches to the file); `{'t':'share',
'port', 'secret', 'jellyfin', 'reply'}` and `{'t':'unshare', 'reply'}`
attach and detach the network listener (below).
- **Your server** (`session/your_server.dart`, `YourServer`): every app
runs one server for its whole life, started when the app starts
(`Navigation.start`) as a `ServerIsolate` running `serve`: port 0 (a
free one), loopback only, no password, a random `hostKey` per app run,
named "<your name>'s server", its session log in the app's logs folder
and its log records in the app's log as `server.<logger>` (see
"Logging"). Nobody else can reach it. The isolate runs with
`errorsAreFatal: false`: an uncaught async error is logged and the
server keeps going. If the isolate dies anyway, `YourServer.crash` is
set (the shell says so in a dialog) and, unless you are in a friend's
server, the navigation starts a new one and goes home to it.
- **Listeners**: `SyncServer.share(port, secret, jellyfin)` attaches a
second listener on every IPv4 interface at the port from Settings →
Party & network (default 8080) to the running server (Relic serves the
same routes on both), sets the password and the Jellyfin relay logins
(one per linked account, `relayCredentialsFor`, so guests without an
account watch Jellyfin items through the server with your sign-in on
the item's own Jellyfin); `unshare` closes it. Nothing restarts for
either: members on the loopback listener keep their sockets, the media
and Up next stay. Unsharing sends everyone but the host out: each
leaves at once (feed `leave`, reason `closed`) and its socket closes
with 4016, so its app does not retry (see "Connection"); the password
goes back to none. A port another program holds fails the share with
its reason; nothing else changes.
- **Invite** (`session/invite.dart`): `YourServer.invite()` shares the
server if it is not yet and returns an `Invite`: the host, the port, the
name, whether a password is needed (never the password), the version
and an `fp` field reserved for a pinned certificate (`wss://` with a
self-signed one, later; always null). The host is the best of
`inviteAddresses` over `NetworkInterface.list`: IPv4 only, no loopback,
link-local (169.254/16) or proxy fake-IP (198.18.0.0/15, what TUN
proxies like Clash hand out) address and no container or VM bridge
(`docker*`, `br-*`, `veth*`, `virbr*`, `vmnet*`, `vboxnet*`, `cni*`,
`podman*`, `lxcbr*`, `lxdbr*`, `vEthernet`, VirtualBox, VMware); 192.168
first, then 10/8 and 172.16/12, then a mesh VPN's 100.64/10, then any
other (public) address. No public-address lookup: the members card says
that friends elsewhere need the port forwarded or a server they can all
reach. `Invite.text` is what Invite copies ("Join me on Starsync:
192.168.1.20:8080 (ask me for the password) · Starsync 1.3.0");
`addressIn` reads the address back out of a pasted invite (the Join
card's address field). `stopSharing` unshares.
- **Where you are** (`session/navigation.dart`, `Navigation`): `place` is
`none` (starting, or between two servers), `yours` or `friend`. The app
starts at home: your server, joined over 127.0.0.1 with the host key
(the `hostKey` stands in for the password, so a password set later never
locks this app out), `hostFile` set to `YourServer.setFile`. A join
first reads the friend's `/health` (the version gate, below); an
unreachable server stops there, still at home. Then this app leaves
your server (`bye`) and connects to theirs; a join that fails or is
cancelled goes home again. Leaving theirs (Leave), or theirs closing to
friends (`ConnRefused` `closed`: "The host stopped sharing their
server"), goes home. Your server stays up all the while: what plays
there and Up next wait for you, and whoever you invited stays in it.
A joined server's name and version (`serverLabel`, `serverVersion`)
come from its `/health`; yours is this app's. The Join card's recents
are the friends' servers that got in.
- **Version gate**: `/health` gives `protoMin`, `protoMax` and `version`
(a proto 15 server only `proto`, used for both). `versionFit` against
this build's range: ranges that meet are fine; a server whose newest is
older than this app's oldest "runs Starsync 1.2.1 — they need to
update", one whose oldest is newer "— you need to update", and then the
Join card offers "Check for the update" (the updater, see "Updater").
Nothing is dialled for either. A server that says nothing about its
version is left to the hello's refusal (see "Connection").
- **Dedicated server**: `bin/server.dart` compiled with `dart compile exe`
and shipped next to the app as `starsync-server`. It parses flags
(`--port`, `--secret`, `--name`, `--media`, `--advertise-host`,
`--jellyfin <file>`, `--[no-]yt-dlp`, `--yt-dlp-dir`, `--yt-dlp-cookies`, `--config`; default port 8080) into the same map and calls `serve`
(`--log-dir` only picks where its log files go, see "Logging")
(`--upgrade` / `--check-update` run the [updater](#updater) instead);
SIGINT and SIGTERM stop it. A Flutter binary cannot run without a
display, which is why the server is its own build.
- **App close**: after the players and the `bye` (see "Desktop UI",
closing), your server stops (`stop`, then killed after 3 s).
`SyncServer` runs a 1 s heartbeat (`ServerHub.heartbeat`): closed-socket
sweep, the engine's sweep (silence, joining, gone notices, grace),
relay source state, warm relay, rates, state + feed broadcast. There is
one session, id `default`.
Passwords: the default secret is empty, which means an open server (a
warning is logged). Otherwise one shared secret, compared at hello; your
server's is the one from Settings, set when it is shared.
Host: the app generates a random `hostKey` per app run, puts it in your
server's config and sends it in its own `hello`. The member whose key
matches is the host (`members[].host`: the crown, art rights) and needs no
password. The address a connection comes from plays no part (so a reverse
proxy or tunnel on the same machine does not make everyone the host). The
dedicated server has no key, so it has no host. Nobody removes anyone:
members set each other away ("Presence" below), the host included, since
your server and its `/m/` file serving do not need the host's player;
only stopping sharing sends guests out.
## Composition root
`AppGraph` (`app/app_graph.dart`) is built once in `main.dart`
(`AppGraph.build`) and constructs and disposes the app's systems: the
`Ports` (the player host among them, handed to the coordinator), the sounds (`SynthSfx`), the `Notifier`, the `Connection`, the
`SessionCoordinator` (handed the settings and the watch tracker), the
connect form and recents (`ConnectStore`, `state/connect_prefs.dart`),
`YourServer`, `Navigation`, the library's matches (`ShowMatcher`,
"Library", whose `refForPath` it hands the coordinator as `fileRef`, and
a `LocalNextFinder` over it as `nextFile`) and watch tracking
(`WatchTracker` with the device's `WatchHistory`, "Watch tracking"); it
wires them
through their constructors (and gives `Profile` the form and the push) and
has no logic or signals of its own. Widgets reach it through one
`AppScope` InheritedWidget (`AppScope.of(context)`, readable in
`initState`); `shutDownApp` gets it from `main` (`closeAppWith`). Tests
build their own (`test/test_graph.dart`). The app's remaining `.instance`
singletons (settings, Jellyfin accounts, the updater, the profile, Files'
folders, yt-dlp, recent links) may only lose uses: `singletons_test`
fails when one gains a use or a new one appears.
## Sync model
Loosely modeled on Syncplay, with a different readiness design.
- **Transport** is `playing`, `held` or `finished`. The server owns the clock:
`positionAt(now) = position + (playing ? now - serverTime : 0)`.
Reports from clients never move it. Only seek, swap, gate transitions and
the end of media write `position`/`serverTime` and bump `eventId`.
- **Clock offset**: `serverTime` is on the server's clock. Each client sends
a `ping` with its clock every second and estimates the offset NTP style
(`ClockSync`: `offset = s - (t0 + t3) / 2` of the sample with the smallest
round trip among the last 16). All extrapolation uses
`Connection.serverNow()` (= `SyncClient.serverNow()`: local clock plus
offset), so a client whose clock is off still lands on the server
position.
- **Reports**: clients send `position`, `buffered`, `eventId` every 1 s, plus
the media `duration` and its `mediaId` once the player knows it. The
server stores `buffered` and liveness, and takes the first reported
duration for the current media (swap resets it); a report with `eventId`
older than current has its position ignored. `buffered` is the current
media's only: the client sends 0 until the player holds it (a swap's
media still resolving, being fetched by the server or opening), and the
server counts a report naming an earlier `mediaId` as 0, so the old
media's buffer never passes the gate for the new one.
Besides the 1 s tick, a report goes out right after a new media is
open and, while HELD, the moment the buffer reaches `need`, so the gate
does not wait for the next tick.
- **Ready gate** (HELD to PLAYING): the members that count for the gate
(`SyncEngine.countsForGate`: in the set, no player error, and their
presence counts, see "Presence") are not empty and every one is ready
and has `buffered >= need`. `need` is 4 s
(`minBufferSecs`), or near the end what is left minus 2 s
(`endSlackSecs`, floor 0), since mpv cannot buffer past the end. So a
lone viewer plays alone; with others present everyone must ready.
While HELD, `state.hold` says why (`HoldReason`: a joiner within its
bound, someone unready, a short buffer, the same with the relay's
source gone, or nobody to start).
- **In-set** (`EngineMember.inSet`, who the gate may wait for): a member
joins it on joining, or on coming back from `gone` or `away`, while not
PLAYING (any media, the one the server started with included); joining
while PLAYING it stays out (`ready=false`) until it readies. A swap puts
every member in the set and keeps everyone's ready flag, so the next
video starts once everyone ready has buffered (the client setting
"Unready when the video changes", `AppSettings.unreadyOnSwap`, default
off, sends `ready=false` itself on a new `mediaId`; not for the first
state of a session, and a reconnect does not restore a ready that a
swap meanwhile would have dropped). A player error removes from the
set; presence decides whether a member in the set counts.
- **Identity**: an install sends a random client id (`hello.client`,
private: never broadcast, never logged) and a `seq` that rises with
every connection. The server maps the client id to one member for its
life: the same id and token on every reconnect (`welcome.resumed`),
so the member keeps its ready flag, presence, queue items (`by`), the
relay it serves and its picture. A hello takes the member over when its
`seq` is not older than the member's; the older socket gets `replaced`
and closes, an older hello gets `stale` (so two windows of one install
cannot fight: the newest wins, the client stops on `replaced`).
`welcome.instance` changes per server boot, so a client tells "the
server restarted" from "my grace ran out" (both: `resumed` false).
- **Presence** (`Presence`, `members[].presence`; D1, D2):
`joining` -> `in`, `away`, `gone`. What each counts for is one table,
`PresencePolicy.countsFor(presence, Purpose)` in core
(`presence.dart`), shared by the server and the app: `in` counts for
the gate, the ready counter, watched tracking, preloads and social
notifications; `joining` for all but tracking, and for the gate only
while HELD and for at most `joinerHold` (15 s) after it started
joining, never while PLAYING; `away` and `gone` for none.
- `joining`: a new member, one back from `gone`, or one back `in` from
`away`, while media is up (with nothing up it is `in` at once). It
loads in the background; a report that holds the current media at
the server position (within the 5 s seek threshold) with `need`
buffered makes it `in`, already in sync, so a joiner during playback
never pauses anyone (D2). A report error or `joiningTimeout` (60 s)
ends joining too. Coming `in` while PLAYING it stays out of the set
until it is ready (its own auto-ready follows its buffer); while
HELD it keeps its place in the set. While HELD a joiner holds the
start at most 15 s (bounded hold), then the others go on without it.
- `away` (sat out): anyone sets anyone away (`presence` `away`, the
host included); only the member itself comes back (`in`, through
`joining`). Its ready flag and reports are kept but never count;
`force` leaves it alone; a swap leaves it away. Away survives a drop
(back from `gone` it is `away` again).
- `gone`: its socket closed or fell silent. Kept for the grace
(`Liveness.grace`, 10 min) with everything it had, its token working
(`/m` `/r` `/j` URLs, the relay channel); out of the gate. The feed
says `gone` only after `goneNotice` (10 s), so a quick reconnect is
silent; back after that line it says `return`. After the grace it
leaves (feed `leave`, reason `grace`); `bye` leaves at once (reason
`bye`). Only a hello brings it back; frames of a socket that no longer
holds the member are ignored.
- **Player error** (`EngineMember.error`, `report.error`,
`state.members[].error`): a member whose player cannot open the current
media says why in its reports; the server takes it out of the set at
once (like away, but automatic: `ready`/`force` do not put it
back, its ready flag is kept), so the others start without it; it also
ends a `joining`. A report without it (the media opened, after a reload
too) or a swap clears it: back in the set like a join while not
PLAYING; while PLAYING at once if it is ready (the others then hold for
its buffer), else from its `ready`.
- **Pause**: while PLAYING, any member counting for the gate who becomes
not ready or under `need` buffered flips the server to HELD (feed action `pause` by
`server`). Recovery resumes by itself when the gate passes.
- **End**: while PLAYING with a known duration, reaching it sets FINISHED
(feed `finished` by `server`, position = duration). Clients pause where they
are, except one within 3 s of the end (`finishSlackSecs`), which plays
out to mpv's own stop; at the end the position shows the full duration.
FINISHED never auto-resumes. A seek turns it into HELD at the new
position (resuming at once if the gate passes); a swap resets to HELD.
- **Seek**: allowed from any member in any transport; the server writes the
position, bumps `eventId` and records who sent it (`seekBy`, `seekSeq` in
`state` for that event); flags are untouched. Clients diff each `state`
broadcast by `eventId` (`StateDiff`): new event means seek to the computed
server position, transport change means play/pause. The coordinator
applies states one at a time, newest first (a state arriving meanwhile
replaces any still waiting): interleaved applies could land an older
pause after a newer play. Between events: drift
over 5 s for more than 2 s seeks, ahead by more than 1.5 s sets rate 0.95
until level, otherwise nothing.
- **User seeks**: a hosted player's public `seek` is the user's (its
`syncSeek` moves mpv): the session's seek bar (`ChapterSeekBar`, one `seek` per pointer
move while dragging and one on release, like media_kit's), the arrow
keys, skips, chapter jumps and `seekTo` all become explicit events. The player moves at
once (scrub preview); `UserSeekGate` sends one `seek` intent with a fresh
`seq` after 300 ms without another request (`seekDebounceMs`). While the
user is seeking, and until the echo of the last sent seq arrives (3 s at
most), server seeks never touch the player; the echo of our own seek is not
applied either (the player is already there). A server seek that has not
landed after 1.5 s is re-applied once (`_checkSeekLanded`), to the server
position recomputed now, and only while its event is still current, the
user is not seeking and the relay it reads has its source ("Viewer
recovery" under "Media pipeline").
- **Liveness**: WS ping every 5 s; a socket without any frame for 15 s
(`silence`) is closed (4015) and its member goes `gone`; the grace, the
`gone` notice, the joiner bound and the joining timeout follow. The
durations are a `Liveness` (core, `sync_engine.dart`; defaults
`RelayConstants.silenceSecs` / `graceSecs` / `goneNoticeSecs` /
`joinerHoldSecs` / `joiningTimeoutSecs` / `pingIntervalSecs`) given to
`SyncEngine(liveness:)` and `SyncServer(liveness:)`; all but the ping
are measured on the engine's clock (`SyncEngine.clock`,
`SyncServer(clock:)`) by the 1 s heartbeat sweep, so a test with a
fake clock steps through them; the ping is the socket's own real
timer. Any frame counts (`SyncEngine.touch`). Closed sockets are polled
with `isClosed` every second: Relic's server-side `onDone` does not
fire for dead peers, so presence never relies on it. A half-open link
is caught by the silence.
- **Client policies**: a drop is not the end of the session. The app
keeps the last state (`SessionCoordinator.stateStale` while it
reconnects or after the connection ended; the strip says
"reconnecting…"), the player and its media, and a relay it
serves; it reconnects with backoff and jitter and comes back as the same
member (see "Connection" below). No frame for 3 s is "connection
unstable", 9 s is lost (well under the server's 15 s). A welcome that
resumed needs nothing re-sent; a new member (grace over, server
restarted) gets the app's ready and sitting out again, and the media
opens again only when it changed (or its URL named the old token). A
restarted server that has no media while this app had some gets it
back ("Server restart" below). The
app's own `ping` every second keeps it under the server's silence limit
even with nothing playing. Cancel during setup aborts the join. Leave
and closing the window send `bye` (see "App close" under Desktop UI);
Update and restart does not.
- **Server restart** (the queue stays in memory, the server stores
nothing): a reconnect that finds another `welcome.instance` with no
media, while this app had media up, holds it: the player plays on and
states without media are not applied (the watch goes on with it, see
"Watch tracking"). One app offers it back (`swap.restore`: the media,
this player's position, whether it played); who goes first is read
from the old state alone, so the apps agree: who put it up or passes
it on after 0.5 s, the others by their old member id from 3 s on,
1.5 s apart, each only while the server is still empty and only what
it can put up again (`_offerBack`: a Jellyfin item with its own
account, its file, the link it put up, a link everyone opens). The
server keeps the first offer. When it is back as the same media under
a new `mediaId`, the player keeps it unless its URL named the old
token (a relay viewer's `/r/`, the host's `/m/`: opened again), and
what this member passes on is served again (`MediaPipeline.resumeAs`:
its file, its link, its Jellyfin item for viewers without an account);
the watch, the Jellyfin reports and a cleared continuation carry over.
Up next comes back too (`QueueController.restoreAfterRestart`): the
app whose offer won adds the links everyone opens and the Jellyfin
items, every app its own links passed on and files; a server-fetched
link is lost with the old server. Nobody offering within 30 s: the
app lets go of it.
- **Auto sit-out** (`AutoSitOut`, `session/auto_sit_out.dart`; Settings
"Auto sit-out", `AppSettings.autoSitOut`, default on): not playing and
no input for 5 min sets this member `away` (reason `idle`); minimised
or hidden for 10 min does, playing or not (`minimised`): while playing
idle input does not count, and watching is activity, so a pause after
a long watch starts a fresh clock. Input (any key or pointer use in the
window, `markInput`, from `AppShell` and the controls) or the window's
focus brings
it back `in` (without touching the ready flag), but only from an away
it set itself: a manual one (own or someone else's) stays. Never when
alone (`isAlone` in core: no other member connected, `in`, `joining` or
`away`). The window changes come from
`ShellPort.watchActivity` (focused, unfocused, minimised, hidden); the
timings are `AutoSitOutTimes`.
- **Nudge**: `nudge` names a member; the server passes it to that member
only (no feed), at most 3 per second and 20 per minute per sender
(`nudgesPerSec`, `nudgesPerMin`; the rest is dropped silently). The
nudged app plays the nudge sound whatever its per-sound switch (the
volume still applies), toasts "Alice nudged you" and asks the desktop
for attention when its window is not focused: the runners' `starsync/window`
channel (`attention`), the urgency hint on Linux (GTK, cleared on focus)
and `FlashWindowEx` until foreground on Windows.
- **Deviations from Syncplay**: clock never follows the slowest watcher; no
pause-on-leave; anyone can force ready/unready (all or one); presence gate;
the clock is server time (clients correct for their offset to it).
Additive wire changes only; bump `proto` and PROTOCOL.md in the same commit.
## Connection
`Connection` (`session/connection.dart`) is the link to the server, made
in the composition root (`AppGraph`) and passed to the
`SessionCoordinator`. It owns the `SyncClient` socket, the first connect
(`begin` + `dial`), reconnects (`delayFor`: 1 s, doubling per failed
attempt up to 15 s, each ±20 % jitter), the epoch (`invalidate`,
`isCurrent`) that makes a cancelled connect or attempt stale, the 1 s
heartbeat (clock `ping`, the diagnostics tick, the silence check), the
diagnostics uploader (`diag`, started with the session, stopped by
`close` before the socket), "Stop reconnecting" (`cancelReconnect`),
"Retry" (`retry`) and setup cancel (`cancelConnect`).
Each hello is built by an injectable `HelloBuilder` (`defaultHello`):
this build's version range (`RelayConstants.protoMin` .. `protoMax`), the
install's `ClientIdentity` (`session/identity.dart`: a random 22
character base64url client id and a `seq` that rises with every
connection, both in the settings box, so per data folder and per
`STARSYNC_PROFILE`; tests get a fresh in-memory one per `Connection`),
`app` (the app version), `platform`, `caps` (source always; resolve when
the app's yt-dlp is there; jellyfin when an account is linked, checked by
the coordinator at each connect) and, on a reconnect to a server seen
before, `feedAfter` (the last `feed.seq`). The replay (`welcome.feed`)
reaches the activity log only, marked `replayed`; a welcome of another
`instance` (a restarted server) drops it and counts from 1 again.
`Connection.state` (a signal of the sealed `ConnState`): `ConnClosed`
(before a connect, after leave or a cancel), `ConnConnecting` (the first
dial), `ConnOnline` (welcome received, frames arrive), `ConnUnstable`
(the same socket, nothing for `unstableAfter`, 3 s), `ConnLost` (the
socket closed or errored, or nothing for `silenceLimit`, 9 s: the socket
is dropped, the next attempt scheduled), `ConnReconnecting(attempt)` (an
attempt dialling, and after it failed until the next one),
`ConnRefused(code, message)` (`version`, `secret`, `closed` for close
4016, the host stopped sharing their server, or empty for a first dial
that failed otherwise; nothing retries) and `ConnReplaced` (`err`
`replaced`, close 4013 or 4014: another window of this install holds the
member; nothing retries, "Retry" takes it back). The silence and the
lost sound are measured on `Connection.now` (injectable, UTC wall clock
by default); the heartbeat and the reconnect delay are real timers.
Refusals in plain words (`connectErrorText`, `versionText`): `version`
says whether the host runs an older or a newer Starsync (from the
server's `min`/`max`; a proto 15 server's codeless `proto mismatch` is
always an older host), `secret` a wrong password, `replaced` "Starsync
was opened in another window". Close code 4015 (the server found it
silent) and any other drop reconnect.
The state is the first input of the session's status (see "App events
and platform ports": "Connecting…", "Reconnecting…" with Cancel,
"Connection unstable…", the refusal or "replaced" with Retry; the strip's
"reconnecting…"); the coordinator also reads it as `reconnecting` (lost
or reconnecting), `unstable` and `stateStale`. A drop that lasted
`lostSoundAfter` (4 s; a silent link counts from its last frame) raises
`ConnectionLost`, the reconnect that follows `ConnectionBack` (each once
per drop, through the Notifier): a quick flap makes no sound.
The session's part of a welcome is the coordinator's `onWelcome`
handler (`_onWelcome`), called before the welcome's state goes out: the
first welcome and a resumed one need nothing; a new member after a drop
gets the app's intent again (`ready`, `presence` `away`) and the media is
forgotten (opened again from the state) only when it changed. The
incoming streams (`states`, `feeds`, `nudges`, `errors`), the send
methods, the `token`, `memberId` and `serverNow()` are read through it.
`close(bye:)` sends `bye` and waits briefly for the server's close, so
the frame goes out before the socket does.
## Media
Three sources, same sync. Any of them can also go through the relay
(below).
- **Link**: the media field holds an http(s) URL. It travels as `media.url`
in `swap` and `state`, and as `mediaUrl` in `welcome`. Each app plays it
directly (a web page through its own yt-dlp, see "yt-dlp"); the server
is only the clock. A pasted link that
`parseJellyfinLink` recognises goes up as a Jellyfin ref instead when the
ServerId is known (in the link, else `/System/Info/Public`), so its
`api_key` is never shared (`mediaForLink`, host and swap alike).
- **Host local file**: `SyncServer.setLocalFile` / `mediaPath` makes the file
the session media. `GET /m/<sid>/<token>/<name>` serves it with a Range
table, gated by the viewer's token. The server builds the URL per viewer
(`http://<host>:<port>/m/default/<token>/<name>`), so tokens never reach
other viewers. `<host>` is the authority the client dialled; `advertiseHost`
(default empty) only overrides it when set explicitly. When a `state`
broadcast has no `media.url`, the client builds the URL itself from the host
it connected to. Bytes stream file to socket and are counted as streamed
(`bytesServed`); nothing is stored. The host plays through loopback like
everyone else.
- **Jellyfin item**: the media is a ref (`{serverId, itemId, ...}`, wire in
[PROTOCOL.md](PROTOCOL.md) "Jellyfin media"); the server never stores or
sends a URL or token for it. Each app resolves it with its own account and
direct-plays the static stream; guests use the server's own login when
it has one ("Jellyfin relay"), else the member who put it up ("Relay").
Range table (`resolveMediaRequest`, tested byte-exact):
| Request | Response |
|---|---|
| no Range | 200, `Content-Length` = size |
| `bytes=a-b` | 206, `Content-Range: bytes a-b/size` |
| `bytes=a-` | 206 to EOF |
| `bytes=-n` | 206 last n bytes |
| unsatisfiable | 416, `Content-Range: bytes */size` |
| host has no file | 503 + `Retry-After: 2` |
| bad / unknown token, unknown session | 401, 410 |
Always `Accept-Ranges: bytes`; `Content-Type` from the extension
(`contentTypeForFile`). Relic hands the Range over as a typed `RangeHeader`;
the endpoint takes the first range and keeps the unit, so non-`bytes` units
still get 416.
What mpv does against it (recorded with `tool/range_logger.dart`): mp4 opens
once with no Range then streams `bytes=0-` to the end; mkv opens `bytes=0-`
twice (probe, playback), reads a small tail at `size-n` (cues, expressed
open-ended), then every seek is a fresh `bytes=N-` connection. A server
outage of a few seconds is ridden out from mpv's cache with no error. Longer
outages exhaust the cache and rely on reconnect (not chaos-tested yet).
mpv settings (the player host, `platform/desktop/media_kit_host.dart`,
set on every player before its first open): `Player` with `bufferSize` 256 MiB
(media_kit's `bufferSize` sets both `demuxer-max-bytes` and
`demuxer-max-back-bytes`), `libass` on; pinned via runtime property:
`demuxer-readahead-secs=150`, `cache-secs=150` (about two minutes of
read-ahead: rides out short drops, intro skips are instant),
`demuxer-max-bytes=268435456` (150 s up to ~14 Mbit/s; a 1.4 GB / 24 min
file is ~8), `demuxer-max-back-bytes=67108864`,
`stream-lavf-o=reconnect_streamed=1,reconnect_on_http_error=5xx,reconnect_delay_max=4,reconnect_max_retries=3`
(comma form; this mpv build rejects colon-joined): a dropped connection
or a 5xx is retried, at most 3 times per read and 4 s apart at most; a
4xx (a CDN refusing a request) fails at once instead of being retried
(older ffmpeg ignores `reconnect_max_retries`), `ytdl=no` (pages are
resolved by the app, never by mpv's Lua hook). A load that fails (mpv's
fatal "No video or audio streams selected", or an EDL track that cannot
be opened) before a duration is known is reported once per open
(`onLoadError`), with ffmpeg's HTTP status when this player gets
ffmpeg's log (ffmpeg logs through one mpv instance per process: the
first one, and once that is disposed the next one created; the host
passes the HTTP errors any player gets on as `httpErrors`). Since every
media gets its own player, the session player is often not that
instance: the status is a bonus, load errors are detected either way.
That, a page's resolve error (yt-dlp's words and the cookies it used,
D11, see "yt-dlp") and a failed open become the coordinator's
`playerError` in plain words (`playErrorText`, core
`link_probe.dart`: 412/precondition/login/cookies/sign in → "This site
needs cookies — Settings → Player → yt-dlp → Cookies", 403 → "Not allowed
(403)", 404/410 → "Not found (404)", "Unsupported URL" → "Not a video
page yt-dlp knows", network errors → "Couldn't reach the site", anything
else as is; `withCookieNote` adds the cookies to the two sign-in texts).
It rides in `report.error` (see "Player error" in the sync
model) until the media opens (a new duration) or the server's `mediaId`
moves on; the pill shows "Can't play this: ..." with Retry (Reload
video). The cache is in RAM: `cache-on-disk=no` is pinned (media_kit
sets it on without a `cache-dir`, so mpv fell back to RAM anyway, warning
"Failed to create file cache." on every open). mpv
ignores invalid values silently, so every pin is read back and a mismatch is
logged and kept in `pinMismatches`. Measured against the `/m` endpoint
(`readahead_e2e_test`): a paused player buffers ~147 s ahead (10 s before).
media_kit has no public `setProperty`/`getProperty`; the host calls them
through a guarded dynamic call on `player.platform` (`HostedPlayer`). Hardware decoding comes from Settings (auto, off, custom)
and is passed to the `VideoController`; env `SYNC_RELAY_HWDEC` (e.g. `no`)
overrides it. Auto is mpv `auto` on Linux and `auto-copy` on Windows
(`autoHwdec`, also for a blank custom value): media_kit renders through
ANGLE there, where `auto` picks the dxva2 interop, which cannot create its
EGL surface ("Failed to create EGL surface"); `auto-copy` decodes on the
GPU (d3d11va-copy, dxva2-copy, ... whichever works) and copies frames
back, needing no interop. It is read per player, so a change applies on the next media,
join or Reload video.
Shaders (per viewer, local only, no wire change): mpv `glsl-shaders`, set
through the same dynamic `setProperty` and read back
(`PlaybackController.applyShaders`). The value is the platform path list
(`:` joined, `;` on Windows). The read-back is compared as a list
(`shaderListMatches`): older mpv (0.37 and before, the bundled Windows
libmpv among them) prints it `,` joined. One saved choice in `AppSettings`
(`shaderPreset`, `shaderQuality`, `customShaders`): applied on every player
creation (join, new media, Reload video) and live when changed from the session (the
controls' ⚙ → Upscaling shader menu, Ctrl+0..6, both also save it). The Anime4K
v4.0.1 files live in `apps/desktop/assets/shaders/anime4k/` (only the 14
the presets use, plus its MIT LICENSE); mpv needs real paths, so
`extractAnime4k` copies them once per version to
`<app support>/shaders/anime4k-<version>/` (a `.complete` marker is written
last). `anime4kFiles` maps each mode to the file list of Anime4K's mpv
templates: HQ = the high-end GPU set (VL + M networks), Fast = the low-end
set (M + S). A missing file, a path containing the list separator, a
read-back mismatch, or an mpv `libmpv_render` error while shaders are on
turns shaders off (saved) with a toast.
A player with a video output opens media only once that output is up:
media_kit sets mpv's `vo=libmpv` before the output's render context
exists, and a media opened in between gets no video output ("No render
context set", black picture with sound). On X11 the context comes up
later, which widens that gap (joining with media already up).
Render mode: media_kit's Linux/Windows video output creates mpv's render
context (OpenGL, else its software renderer) when the `VideoController` is
created, and nothing in its API says which. The host therefore requests
mpv logs at `v` while the first output of an app start is created
(`PlayerHost.video(probe: true)`): OpenGL init logs
`GL_VERSION` under `libmpv_render`
(`RenderMode.gpu`; "suspected software renderer" means llvmpipe,
`softwareGl`); none within 1.5 s of the controller being ready means the
software path (`software`, where shaders do nothing; the shader toast, the
menu and Settings say so). Into the app log (`mpv`, INFO, all starting
`render`): once per app start on Linux `render env:` (`XDG_SESSION_TYPE`,
`WAYLAND_DISPLAY`, `DISPLAY`, `GDK_BACKEND`, `FLUTTER_LINUX_RENDERER`,
`LIBGL_ALWAYS_SOFTWARE`, `__EGL_VENDOR_LIBRARY_FILENAMES`, `-` when
unset); from that `v` window only mpv's GL init lines (`GL_VENDOR`,
`GL_RENDERER`, `GL_VERSION`, `GL_SHADING_LANGUAGE_VERSION`, `Detected
...`); the mode decided at the end of it; and per player, at its first
frame, `hwdec-current` and the `hwdec` asked for (the first one per app
start also `mpv-version` and `ffmpeg-version`). Why media_kit fell back to
software it only prints on stderr (`media_kit: VideoOutput: ...`), which
the app does not capture. Otherwise a session player logs at `warn`
(`sessionLogLevel`; the host switches levels with
`mpv_request_log_messages` on media_kit's handle, the only raw mpv call
in the app): media_kit drains mpv's log on the UI thread, one message at
a time, so a chatty level, or ffmpeg logging every retry of a refused
request, could starve the UI. Shader errors are `error` lines and still
arrive. The host writes every session and preload player's warnings and
errors to the app log (`mpv`, a few per kind at a time, `preload `
before the prepared player's). Thumbnail players log nothing. The hardware path is
fragile: media_kit borrows whatever EGL context GDK left current on the main
thread (upstream media-kit#1404), so an X11 session or a Flutter/GDK change
can silently fall back to software.
**Player host** (`PlayerHost`, `platform/ports/player_host.dart`; the
desktop's `MediaKitHost`, one per app in `Ports.players`, tests make
their own): creates players by role (`session`: the full cache, `warn`;
`preload`: the prepared one, 48 MiB ahead, muted, `error`; `thumbnail`:
no outputs, no cache, no log) with every pin set before the caller's
first command (`pinMismatches` lists the read-backs that differ), gives
a player its video output (`HostedVideo`, with the hwdec policy:
`SYNC_RELAY_HWDEC`, else the setting, `auto-copy` on Windows), runs the
render-mode probe and its diagnostics (`renderMode`, also after leaving),
routes mpv's log, and owns the order players go in: `retire` (pause, let
the view drop the texture: two frames and a route pop, then dispose; a
new session player waits for the last one, so at most one old player
lingers), `dispose` (one no view showed) and `disposeAll` (app close:
every live player, each bounded). A `HostedPlayer` is one mpv: state and
streams (position, duration, buffer, volume, completed, width, log),
open, play/pause/stop, `seek` (the user's, see "User seeks") and
`syncSeek`, rate, volume, properties, commands, `pin` (set and read
back), its log level. Nothing else in the app imports media_kit except
the `Video` widget glue (`session_player.dart`, `videoControllerOf`).
**Media pipeline** (`MediaPipeline`, `session/media_pipeline.dart`, owned
by the coordinator): the one way to open media, plan → resolve → open →
ready.
- Plan (`planMedia`, `session/media_plan.dart`, pure; `media_plan_test`
holds the table): from `state.media`, what this member serves (its
`MediaOrigin`: a file or a link it passes on, a Jellyfin item it put
up; set at its swap, claimed by the state that names it the relay's
source), its own capabilities and who is present, where this app reads
the media from (`SourcePlan`): your server's file (`/m`), a link
everyone opens (`DirectLink`; a page is resolved here), another
member's relay or the server's fetch (`/r`, `waiting` until it is fed:
`relayWaitsForSource`), its own file or link (it plays its own copy and
feeds the relay), a Jellyfin item (`JellyfinSource`: own account, the
server's login `/j`, the member passing it on `/r`), or `Unresolvable`
(a page on a device that cannot resolve: `LinkResolver.resolvesLinks`
false; who can is read from `members[].caps.resolve`; desktop always
can, so this is Android's plug-in point).
- Resolve: a Jellyfin item through this app's account (or the plan
resolved ahead for Up next, `warmJellyfin`), else the server's login,
else the member passing it on, else blocked (`openJellyfin`); a web
page through the app's own yt-dlp (`LinkResolver.probe`: yt-dlp's
stream URLs, an EDL of video and audio, the CDN's headers with its
cookies, the subtitles; see "yt-dlp"), failing in plain words with the
cookies that were used (`ResolveFailure`, D11); a relay not fed yet is
opened once `relay.live`.
- Open: a player per media through the host. The prepared player
(Up next's, see "Getting ready") is promoted when it holds the same URL
and headers; else, when the session player already held media, a fresh
one takes over (pins, volume, shaders; with the view up and the render
mode known, its video output ready before the view swaps to it, else
the view makes it and the probe runs on it); the same media again (a
reconnect, joining back) keeps the player. Every hand-over is
`PlaybackController.attach`: log, marks and track observers move over,
the view swaps to the new output (`generation`), volume and shaders
carry over, the old player is retired. The first open after join or
Reload video uses the player just created; a dropped connection never
touches the player. "Reload video" (button or Ctrl+R) retires the
player, starts a fresh one and opens the media again (a page resolved
afresh: its stream URLs may have expired). Cost (`SwitchTrace` `player`,
headless, without the video output): 45 to 65 ms per swap for one app
in the process, about 150 ms with three in one process
(`queue_switch_e2e_test` with `WT_SWITCH_PRELOAD=0`), against a cold
switch of about 1.6 s.
- Ready: the coordinator reports at once after an open (`onOpened`) and
when the buffer reaches the gate's need while held, not on the next
tick.
- Commands: play/pause/seek/rate come only from `StateDiff` actions, the
play gate (`localPlayAllowed`: self in-set and ready) or the user's
own seeks (see Sync model); a server seek within 0.5 s of the current
position is skipped. They go through `PlaybackController.apply`: while
a switch is under way (no player, or its media has no duration yet)
they wait, the latest seek, transport and rate apply once to the new
player when its media is in; mpv never gets a seek it cannot run
(media_kit logged "error running command seek" / `event:5` for each).
The volume is the controller's (`setVolume`), on every next player.
Opens are paused (`play: false`). On media change (`mediaId` bump) the
previous media stops at once (no old picture or sound while the new
one resolves, is fetched or opens) and `StateDiff` seeks to 0, holds
and resets rate. Leaving stops and releases the players.
- Being a relay source (`RelayFeeder`, `session/relay_feeder.dart`): the
current media's channel and Up next's warm relay (see "Relay"), with
the step-1 re-dial (a source rides through this app's own drop). A
Jellyfin item this member put up is passed on only once someone
present needs it (`jellyfinRelayNeeded`: the server's login does not
cover it and a present member does not play that server with its own
account; one whose `caps` say Jellyfin but whose `jf` is not reported
yet is asked again with the next state), so a session where everyone
has an account opens no relay channel.
- Viewer recovery (D6): while the relay this app reads has no source
(`sourceGone`, or not live with the source away), it plays what is
buffered. A seek past that (a server seek, a drift correction) is
tried once; more wait, the seek check does not re-apply, and the
report says nothing is buffered once this player cannot be where the
server is (`starved`), so the server holds everyone with the reason
`source` ("Waiting for Bob"; see "App events and platform ports").
When the source is back, one seek to the server position resumes the
player, and a player that never loaded meanwhile (it opened while the
source was gone and its first bytes never came) opens again in a fresh
player. Measured (`relay_e2e`, a source just above the bitrate that
drops, a seek past what the server got, a member joining meanwhile):
at most one seek per viewer while it is gone, nobody's player broken,
all play from the seek once it is back.
Chapters, segments, tracks (`PlaybackController` signals, values from
`playback/media_marks.dart`, no widgets; any controls UI reads them):
- `chapters`: mpv `chapter-list` (observed through the same dynamic
`observeProperty` and read as JSON): `MediaChapter` index, title, start;
end = next start, the last one's = `duration`.
- `segments`: the Jellyfin item's MediaSegments (`GET /MediaSegments/{id}`,
10.10+: Intro, Outro, Recap, Preview, Commercial), fetched by the
coordinator with `OwnPlay` only; relay and blocked viewers cannot call
Jellyfin and use chapters alone. Empty without a segment provider plugin
(the case on the owner's 10.11 server).
- `tracks`: audio and subtitle `MpvTrack`s from mpv `track-list` (id,
language, title, codec, channels, default / forced / hearing-impaired /
external, `selected`), re-read after every selection.
- `position` (250 ms steps), `duration`, `buffered` (end of the cached
range: mpv `demuxer-cache-time`, media_kit's `buffer`, 250 ms steps);
computed `opening`, `ending` (`SkipRange`) and `currentChapter`.
Skip rules (pure, `media_marks.dart`):
- Opening = first Intro segment, else the first chapter whose title has a
whole word OP / Opening / Intro (any case, digits allowed: "OP1").
Ending = first Outro segment, else ED / Ending / Credits / Outro.
- `skipOfferAt` (the coordinator's `skipOffer`, null at `finished`): inside
the opening (up to its last second) "Skip OP" to its end; inside the
ending "Skip ED" to its end only (no guessing about previews: the viewer
decides). Without any opening, without chapters (a chaptered file
without an OP chapter has none on purpose) and with media over 20 min,
"Skip 1:30" during the first 6 min.
- +1:30 (`skipForward`: the pill, ⚙ → Skip 1:30,
Shift+Right) is a `nudge`, so repeated presses add up.
- Chapter steps (PgUp / PgDn, `chapterStepTarget`): forward to the next
start; back to the current start, or the previous one within 5 s of it
(mpv's `chapter-seek-threshold`).
- Every skip and chapter jump is a user seek (debounced, everyone follows).
Never unmount GPU-textured widgets (avatar images) on a transport-gated
branch: teardown races mpv's frame upload and the window goes black. Keep them
mounted and skip painting (`Visibility` with `maintainState`).
## Jellyfin client
`packages/core/lib/src/jellyfin/`, pure Dart over `dart:io` `HttpClient`
behind a `JellyfinHttp` interface (tests inject a fake). Plans:
[ROADMAP.md](ROADMAP.md) "Epic: Jellyfin".
- `JellyfinClient`: one server + one user. Auth (Quick Connect, password,
`/Users/Me` check, logout), browsing (views, Resume, NextUp, Latest, paged
`/Items` with `DateCreated`, search, seasons, episodes, recently played),
image URLs (tag + maxWidth, no token
needed), PlaybackInfo, stream URLs, MediaSegments (a 404 = none),
Playing / Progress / Stopped reports, played / unplayed / resume position.
- `normalizeServerUrl`, `parseJellyfinLink`: pasted addresses and item links
-> `(baseUrl, itemId)`; accounts are keyed by `ServerId`
(`/System/Info/Public`).
- `episodeAfter`: next episode is the successor in `/Shows/{id}/Episodes`
(crosses seasons, skips other copies of the same episode); NextUp means
first unwatched, not next-after-X.
- `matchTrack` / `matchTracks`: carry audio/subtitle choice to the next
episode (language required, then title words, forced/HI flags, codec,
channels).
Gotchas (Jellyfin 10.11):
- Every request sends `Authorization: MediaBrowser Client, Device, DeviceId,
Version[, Token]` (values percent-encoded). Unauthenticated calls missing a
field get 400 with no body.
- A POST must carry `Content-Length` even when empty: behind nginx a
body-less POST without it gets 400 (this was the Quick Connect Initiate
failure).
- Jellyfin overwrites a token's stored device name and app version with the
header's. Only use tokens this app obtained itself; a relay using a
viewer's token must send that viewer's client fields (the server relay
sends exactly its credential's fields).
- Static streams (`/Videos/{id}/stream?static=true`) serve the original file
with byte ranges. The share URL has no credentials; each side adds its own
`api_key` (`authorizeUrl`).
- Ticks: 10,000,000 per second.
## Jellyfin relay
For viewers without an account on the item's Jellyfin
(`packages/server/lib/src/jellyfin_relay.dart`). The server holds its
logins as `JellyfinCredential`s (`ServerHub.jellyfinLogins`, at most one
per Jellyfin `serverId`; each: `baseUrl`, `serverId`, `token`, `client`,
`device`, `deviceId`, `version`; primitives, so they cross the isolate
boundary). The app sends one per linked account (not known expired, the
default first) when your server is shared (`share`): its own
app-obtained tokens and their device fields; the dedicated server has one,
read from `--jellyfin <file>` (YAML/JSON with those keys, keeps the
token off the command line) or a `jellyfin:` map in `--config`. An empty
`serverId` is looked up at start (`/System/Info/Public`); if that fails
that login stays unused. Tokens are never logged (`toString` and config
parse errors leave them out).
- Available (`state.relay`) only while the current media is a ref on a
server one of the logins is for (`loginFor(serverId)`, which `/j` then
uses); `state.relayNext` likewise for Up
next's first item, which `/j` also serves so guests can preload it
(see "Getting ready" under "Up next"). Only those two items are
relayed, only to a valid viewer token: no open proxy.
- Each request opens `/Videos/{id}/stream?static=true&mediaSourceId=` with
`Authorization: MediaBrowser` built from exactly the configured fields
(Jellyfin rewrites a token's device fields from the header), forwards
`Range` untouched and `Accept-Encoding: identity`, and returns Jellyfin's
status and range headers. Bytes stream through (no buffering) and count
toward `bytesServed` as sent. A viewer disconnect cancels the upstream
response, which closes that connection (tested: `HttpClientRequest.abort`
does nothing once the response has arrived; cancelling the response
subscription does).
- No progress reporting in the server: watched state is per client.
## Relay
A member's media through the server's memory, for viewers who cannot
reach it themselves (`packages/core/lib/src/relay.dart` for the wire and
the source, `relay_pieces.dart` for segmented streams,
`packages/server/lib/src/relay_buffer.dart`, `piece_buffer.dart`,
`relay_routes.dart`; wire in [PROTOCOL.md](PROTOCOL.md) "Relay").
What gets relayed (`SessionCoordinator.swapPicked`):
| Put up | Others get it |
|---|---|
| File, on your own server | `/m` from your server (no relay) |
| File, by anyone else | relayed from that member's computer |
| Link, "Everyone fetches it" | each app fetches it |
| Link, "Server fetches it" | the server reads it once into the buffer; the link is never broadcast; refused on an open server (it would fetch any address it can reach for anyone) |
| Link, "Through me" (default) | relayed from that member's computer; plays for everyone whenever it plays for them (their cookies, their network) |
| Jellyfin item (browser pick or pasted link) | own account first, then the server's login (`/j`), then relayed from the member who put it up (with their sign-in, or the pasted link's key, which stays on their machine) |
Relayed links are range-read: a media file as is, a web page as yt-dlp's
formats, resolved where the bytes are fetched (see "yt-dlp"); the swap
carries only the page URL and the mode. A page's formats are one file, or
a video-only and an audio-only file (YouTube has only those): a media of
two **tracks**, each relayed as its own byte stream with its own buffer
and URL, played together by viewers as an mpv EDL
(`edl://!no_clip;%n%<video>;!new_stream;!no_clip;%n%<audio>`,
`relayViewerUrl` / `mpvEdl`). media_kit opens an `edl://` URL unchanged
(it writes it to a playlist and `loadlist`s it) and mpv keeps both
streams in sync across seeks; one URL keeps the app's "one media URL"
path (sync, swap, reopen) as is. The source member plays the page
itself (its own resolve, see "yt-dlp") like any other link.
A page with only segmented streams (HLS `m3u8_native`, DASH
`http_dash_segments`, e.g. X's HLS, generic `.m3u8`/`.mpd`) is relayed as
**pieces** tracks (`"as":"pieces"`, one muxed playlist or video + audio):
the fetcher parses the upstream media playlist (`parseHlsPlaylist`), or
yt-dlp's DASH `fragments` (`dashPieces`: a first fragment without a
duration is the init section, so no MPD parser), into a
`RelayPieceList`: each segment, `EXT-X-MAP` init section and AES-128 key
is a piece, one upstream GET, with `EXT-X-BYTERANGE` folded into the
piece. The server serves a VOD media playlist it writes itself from that
list (`RelayPieceList.playlist`: durations, media sequence,
discontinuities, MAP, AES-128 keys with their IVs; every URI its own
`p/<i>`), so a source can never point viewers anywhere else. One URL per
piece also avoids mpv's seek hang on byte-range fMP4 playlists (Apple's
`bipbop` hung on the first seek read directly). Refused: DRM (SAMPLE-AES,
`skd:`, any non-identity key format, `EXT-X-SESSION-KEY`, yt-dlp's
`has_drm`), a live playlist (no `EXT-X-ENDLIST`; yt-dlp's `is_live`
first), a master or I-frame playlist. A remux on the fetcher (ffmpeg
`-c copy` into one pipe) and yt-dlp's own download + merge were rejected:
the size is unknown until the end, a seek past the written part cannot be
served, and it needs ffmpeg or disk.
How bytes move:
- The source dials `/r/.../source` (outbound, so NAT/CGNAT are fine) and
answers the server's pulls from the file or the URL (`RelaySource` over
a `RelayMedia`: its `RelayTrack`s, each a `RelayBytes`:
`FileRelayBytes`, `HttpRelayBytes`, `LinkRelayMedia` / `PageRelayMedia`
for links; a Jellyfin source sends its own `Authorization` header from
this machine). Viewers only ever talk HTTP to the server, so the source
never sees mpv's request pattern. The tracks of a media share the
channel and its flow control (they compete for the same uplink).
- Upstream GETs (`HttpRelayBytes.read`) are split into back-to-back
ranges of at most yt-dlp's `http_chunk_size` for the format, else
10 MiB (`relayUpstreamChunkBytes`); a buffer pull stays one read.
YouTube serves a range up to 10 MiB at full speed but throttles a longer
or open-ended one to about twice the bitrate (measured 0.8 MB/s against
8.6 to 12.5 MB/s); chunked, a 1080p relay seeks in under 0.8 s (4 to
6.6 s unchunked) and even beats mpv reading YouTube directly, since the
buffer reads ahead at full speed.
- The server keeps one buffer per track of a relayed media (one for a
file), a `RelayBuffer` for bytes: 256 KiB slices in
memory (`relaySliceBytes`), filled by one sequential pull at a time. Kept: the first and
last 2 MiB (container indexes; mpv reads both on open and on seeks),
64 MiB behind the slowest viewer and 256 MiB past the furthest, the
same as each viewer's mpv buffer (the player host's pins), so a skip
inside the viewers' buffer window is served from memory. Evicted by
distance from the viewers, never LRU. With 2+ viewers the source sends
each byte about once. Several tracks split the ahead and behind budgets
by size (one duration, so by bitrate; `relayBudgets`), at least 8 MiB
each, which keeps both windows at the same playback distance (1080p
video + aac: about 246 + 10 MiB ahead); each pins its own head and
tail. A viewer is its token in every track's buffer.
- A pieces track gets a `PieceBuffer`: whole pieces by index, each one
pull (a piece names its index on the channel), served whole with Range
inside a piece. A viewer's position is its newest requested segment
(opening the playlist puts a new viewer at the first one, so its first
pieces are fetched before it asks). Filled: a blocked viewer's piece
(oldest wait first; a pull nobody waits on gives way at once), the init
and key pieces the viewers' segments use, then segments ahead of each
viewer up to the ahead budget, slowest first. Init and key pieces are
kept; segments are evicted by distance (behind costs 4x), sizes
estimated from the bytes per second of the pieces in so far (before
that 4 Mbit/s video, 160 kbit/s audio, which also splits the budget).
A failed pull is retried after 1 s. Measured (mpv 0.41 through the
dedicated server, loopback, ~30 MB/s upstream): Mux's TS HLS (1080p,
one muxed playlist) opened in 0.8 s, seeks 0.07 to 1.1 s; Akamai's DASH
(1080p + aac, two playlists, EDL) 1.3 s, seeks 0.03 to 1.4 s; an X
video's HLS video + audio 0.3 to 0.75 s, seeks 0.03 to 0.4 s; A/V sync
within 0.2 ms after every seek; a second viewer of the same pieces
opened in 0.02 s from the buffer.
- Filling a byte buffer: a viewer blocked on a slice first (oldest wait
first, handing the source over at slice boundaries), then the pinned
slices, then read-ahead from the slowest viewer. A viewer reads the
slice being filled as its bytes arrive, not once it is whole (mpv's
demuxer, blocked in a read, takes a seek only once that read returns).
Nothing is fetched while nobody watches through the relay (a Jellyfin
source with only account holders uploads nothing).
- mpv leaves superseded requests open but unread after a seek: only a
viewer's newest request moves its position or asks the source for
anything; older ones still get bytes that are already buffered, and a
request a newer one superseded stops holding the pull at once, so a
seek's pull starts without waiting for the old slice to finish.
Measured (`relay_e2e` "a seek past what a slow source has sent", a
source at about 3x a 3 Mbit/s mp4, the gate's 4 s of buffer): a seek
into what the source has not sent plays there after 2.8 to 2.9 s (4.0
to 4.3 s with 1 MiB slices served whole and the superseded request
holding the pull).
- Flow control on the source (`RelayWindow`): one in-flight budget per
connection, 2 x delivery rate x min RTT (rate max-filtered over 2 s),
clamped 256 KiB to 8 MiB; the server acks bytes as they arrive. A
cancelled pull's unacked bytes are written off, and a cancel that lands
while a frame is being read stops it before it is sent.
- Cleanup: the buffer is memory only. Any swap disposes it (its URLs then
404, the source is closed with 4001 and stops), and so does server
stop. A crash frees it with the process.
- Warm relay (`ServerHub.syncWarm`, run on every change; wire in
[PROTOCOL.md](PROTOCOL.md) "Relay"): a second, small `ActiveRelay` for
Up next's first item while it waits, keyed by its queue id, so viewers
preload it (see "Getting ready" under "Up next"). A server-fetched
link starts its fetch then; a link passed on or a file is fed by its
adder's app (a second channel, `/r/.../source?q=<queueId>`), only
while someone else is in the server and not for the host's own file;
a Jellyfin item someone present cannot play (and the server's login
does not cover) by the first member with an account that dials in.
Its budget is 32 MiB ahead and 8 MiB behind its viewers
(`relayWarmAheadBytes`, split by track size with the usual 8 MiB
floor) plus the pins: about what a preload player reads, so the
server holds at most that much on top of the current relay (there is
no global relay budget; each relay is bounded by its own). Like any
buffer it pulls nothing while nobody preloads. The swap that puts the
item up (`swap.queueId`, from its source, or anyone for a fetch, with
the same tracks) promotes it (`ServerHub.takeWarm`): the same buffer,
feed and source channel become the media's relay with the full
budget, `media.relay.queueId` names the item and the media keeps the
item's name, so its `/r/.../<queueId>/...` URLs (and the preloads of
them) stay valid. Any other swap of it, the item no longer first (a
removal, a reorder, Play now of another), its adder leaving, or server
stop drops it (its URLs 404, its source gets 4001); a restart starts
with none. A manual swap to something else keeps it (the item is
still first). A failed warm fetch is not promoted: the swap fetches
again and reports the reason.
- Before the source's channel is first up, a viewer request gets no
answer (the server cannot send headers before it knows the size), and
media_kit's mpv gives up on a silent request after 5 s
(`network-timeout`) with "could not be opened". So viewers open a
member relay's `/r/` URL only once `relay.live` is set, as for a
server fetch (`relayWaitsForSource` in the media plan; "waiting for
<name> to pass the video on…" meanwhile), unless the source already
left (then they open what the server has); Up next preloads wait the
same way. The putter starts
its source before opening its own player, and the source reads its
tracks' sizes at once.
- Source away (D6): viewers keep playing from the buffer; a request
waits up to 60 s for missing bytes. The source member going `gone`
does not end the relay: it lives through the source's grace
(`media.relay.sourceGone`, `ServerHub.refreshRelaySource`). The source
(`RelaySource`, kept by the media pipeline's `RelayFeeder` through the
app's own drop) reconnects its channel with backoff (its token lasts
through the grace; a half-open channel is caught by its 5 s WebSocket
ping) and sends its `info` again, the same on every dial (the feeder
passes the media's `name` and `duration`): the same as its first (sizes, piece
shapes, kinds, and name and duration when given) carries on, the
buffer filler pulling what is missing; another one is closed with
4002 and ends the relay (`ServerHub.relayOtherMedia`); a second channel
replaces the first (4003). The source's leave (grace over, `bye`) or a
swap ends the relay: its buffer goes, `live` drops, `/r` answers 404.
`state.media.relay.live` follows the channel. Viewers' status (see
"App events and platform ports") says "Waiting for <name> to pass the
video on" while it is down, "<name>'s connection dropped — playing what
the server has (2 min)" while the source is `gone` (from `sourceGoneSince`;
a viewer opening then opens the buffer instead of waiting) and "<name>
left — playing what the server has" once it left the server; the source
gone for 5 s (`sourceDropNotice`) or leaving is also a toast, once each.
A viewer's buffer running dry holds everyone (`state.hold.reason`
`source`: "Waiting for <name>"); the viewer's side, never seeking past
what it has and resuming when the source is back, is "Viewer recovery"
under "Media pipeline".
- Stats (`relay_stats.dart`, `ServerHub.sampleRates` on the 1 s
heartbeat; wire in [PROTOCOL.md](PROTOCOL.md)): the source's rate is
its bytes over the time a pull is in flight (`FeedClock`, one per media
shared by its tracks, run by each buffer's pull), so a full buffer with
an idle source does not read as a slow one; smoothed over about 4 s of
that time (`SourceRate`). Its first-byte wait counts, so it reads a bit
under the uplink on short pulls. The need is the tracks' sizes over the
reported duration (pieces: their bytes per second once a minute of
segments is in). Each member's rate is its `bytesServed` change over
5 s (`ReadRates`), which follows what its player asks for, not what its
link could take. Two significant digits keep `state` from changing with
every byte. The app (`session/delivery.dart`) derives the rest from the
state: the kind (link, host's file, server's file, member relay, server
fetch, Jellyfin), each member's route (source; via server: relayed,
`/m`, or Jellyfin `jf` false; direct: links, Jellyfin `jf` true) and
buffer health (enough for `bufferNeed`, low, empty while playing). The
status carries it (`Status.delivery`) and the members card
(`shell/delivery_line.dart`) shows it as a source line and a dot per
member; nothing goes on the picture. The source gets one toast
per media while `rate` < `need`. Not shown: a direct member's speed
(the server never sees its bytes).
Measured (mpv 0.41 viewers, real server and source, a shaped link
between source and server; `tool/relay_e2e.dart`, 2-minute 1080p test
file averaging 10 Mbit/s with a 15 Mbit/s busy section):
| Source uplink | Open | Seeks (incl. +90 s skip) | Stalls in 50 s |
|---|---|---|---|
| 400 Mbit/s, 20 ms | 0.8 s | 0.01 to 0.03 s | 0 |
| 40 Mbit/s, 40 ms | 2.1 s | 1.1 s first, then 0.03 s | 0 |
| 20 Mbit/s, 150 ms | 5.4 s | 1.1 to 5.3 s | 3 |
| 12 Mbit/s, 40 ms | 5.4 s | 0.5 to 2.9 s | 3 |
3 viewers skipping together on 40 Mbit/s: no stalls, the source sent
101 MiB for 287 MiB served. A late joiner opened in 0.04 s from the
buffer. A 5 s source outage: no stall; 30 s: one stall once the buffer ran
out, then it recovered. Freezes of 0.3 to 0.8 s in 30% of seconds: no
stall. So the source's upload must beat the media's average bitrate
(peaks are covered by read-ahead once it has some lead), and comfortably
so for quick seeks. Rejected along the way: a fixed per-request window
(seeks of 14 s on slow links, data for abandoned positions clogging the
pipe), one shared window across requests (deadlocked on mpv's unread
requests), Dart `http2` (connection window stuck at 64 KiB).
## yt-dlp
Web pages with a video (YouTube, Twitter/X, ...) play through yt-dlp in
all three link modes. Nothing is bundled or installed by hand.
- **Manager** (`YtDlp`, `packages/core/lib/src/yt_dlp.dart`, used by the
app and the server): the managed copy in its folder (`yt-dlp` /
`yt-dlp.exe`) first; if missing it downloads the official standalone
build for the platform (`ytDlpAssetName`: `yt-dlp_linux`,
`yt-dlp_linux_aarch64`, musl variants, `yt-dlp.exe`, ...) from the tag
`releases/latest` redirects to, checks it against that release's
`SHA2-256SUMS`, makes it executable (not on Windows) and renames it into
place. If the download fails, a `yt-dlp` on PATH is the fallback. After
that, at most once a day (`last-check` stamp in the folder) and in the
background, a newer tag is downloaded the same way; nothing waits for
it. `version`, `lastError`, `busy` and `changes` feed Settings → Player
→ yt-dlp ("Update now" forces the check). Every failure is non-fatal.
Folders: the app's is `<app support>/yt-dlp` (`AppYtDlp`, warmed up at
start), shared with your server; the dedicated server's is
`--yt-dlp-dir`, else `$STATE_DIRECTORY/yt-dlp` (systemd), else
`yt-dlp` next to the binary if writable, else
`~/.cache/watch-together/yt-dlp`.
- **Cookies** (`YtDlpCookies`, `cookies.dart`): a yt-dlp folder holds at
most one source, `cookies.txt` (a private Netscape copy, mode 0600,
written to a `.part` that is made private before anything goes into
it) or `cookies-browser` (`BROWSER[:PROFILE]`). Every resolve adds
`--cookies <copy>` or `--cookies-from-browser <spec>` (the update and
`--version` runs do not); yt-dlp may write the copy back. Imports
(`parseCookies`) take a Netscape cookies.txt or a cookie extension's
JSON array (`name`, `value`, `domain`, `path`, `expirationDate` /
`expires`, `hostOnly`, `secure`, `httpOnly`, `session`; host-only
cookies keep their bare host with `FALSE`, the rest get a leading '.';
session cookies expire `0`), grouped by site (`cookieSite`: the
registrable domain by a short rule, with google.com filed under
youtube.com and bilibili's CDNs under bilibili.com). The app: Settings
→ Player → yt-dlp → Cookies (a browser and profile, or a file picked or
dropped, kept whole: every site in it; "Remove cookies"; the shell's
own drop target is off on Settings so only this box takes the file); your server shares the folder,
so it uses them too. A player gets them through the app's resolve
(the format's cookies as its Cookie header), never on its own. The dedicated
server: `--yt-dlp-cookies <file>` / `ytDlpCookies` converted into its
folder at start; without it the copy and browser setting are removed.
Values are never logged and never leave the machine.
A resolve that fails in a way that may be about signing in (cookies,
log in, "No video formats found") says which cookies it used (D11,
`YtDlp.cookieNote`, `YtDlpException.cookies`, `LinkProbe.cookies`,
`withCookieNote`): none; the file and how many of its cookies are for
the site (`cookieSite`); a browser and how many cookies for the site
yt-dlp reads from it (one run without a URL, `--cookies-from-browser
<spec> --cookies <private file>`, which writes the browser's jar to a
0600 file in the yt-dlp folder, counted and deleted at once), or that
it could not read them. "No video found: it may need signing in (used
Firefox's cookies, which have none for bilibili.com: sign in to
bilibili.com there)".
- **Resolve** (`YtDlp.resolve`, `resolveArgs`): `yt-dlp -J --no-playlist --no-warnings
--ignore-config -f bv*[height<=1080]+ba/b --write-subs --sub-langs
all,-danmaku` plus the cookies, 25 s timeout: title, uploader, duration,
thumbnail, live or not; what a player opens (`YtDlpPlay`: yt-dlp's
`requested_formats`, else the top-level format; http(s), HLS, or a DASH
manifest; one URL, or an mpv EDL of the video and the audio; the first
format's `http_headers` plus its `cookies` as a Cookie header; the
requested subtitles but Bilibili's danmaku, an XML comment feed); and
what a relay reads (`pickTracks`), each format with its URL,
`http_headers` and `http_chunk_size`. For a relay only plain http(s)
formats without DRM count:
- the best single file (`pickSingleFile`: video and audio not `none`, a
video container, tallest up to 1080p, else the shortest above), unless
- a video-only + audio-only pair is taller (`pickSplit`): video tallest
up to 1080p (else the shortest above), HEVC before AV1 before VP9
before h264 (the most compact first: relayed bytes cost every viewer
and the server buffer, and mpv decodes them all), then bitrate; audio the original language, not a
`-drc` variant unless alone, m4a/aac before opus, then bitrate.
YouTube has only these (299 + 140 for a 1080p60 video).
- Neither: segmented streams (`pickPieces`: `m3u8_native`/`m3u8` with a
media playlist URL, or `http_dash_segments` with http(s) `fragments`;
not `has_drm`): one muxed playlist (video and audio not known to be
absent) unless a video-only + audio-only pair is taller, with the
same height, codec and audio rules. Relayed as pieces (see "Relay").
- A live stream, or nothing of the above: nothing to relay.
- **Probe** (`probeLink`, `link_probe.dart`): a `Range: bytes=0-0` GET; a
video/audio type, or a generic one on a media file name, is a file
(`looksLikeMediaFile`); anything else goes to yt-dlp, and when yt-dlp
cannot read it the page's `og:title` / `<title>` is kept with yt-dlp's
reason and the GET's HTTP status. `LinkProbe.problem`: why it will not
play, in plain words (`playErrorText` of yt-dlp's reason, else of a 4xx
status), null for a file or a page yt-dlp read. The app probes on paste
(`AppYtDlp.probe`, remembered 10 minutes, longer for Up next's first
item (see "Up next"); media file names too, not a
Jellyfin item link) for the
Link preview (kept on disk too; see "Tabs" under Desktop UI) and the swap: a page is named by its title, never its URL
tail, and its thumbnail goes up as its art (see "Media art"). A link with a
problem, or one the probe cannot reach ("Couldn't reach the site"), is
not put up in any mode: the Link page shows the reason (preview and
under the button) and offers "Put it up anyway" (`LinkMedia.anyway`),
for when the server or a friend with cookies may still open it;
`swapLink` refuses it the same way for any other caller.
- **Everyone fetches it**: the swap sends the page URL. Every app
resolves it with its own yt-dlp (the media pipeline's resolve step,
`LinkResolver.probe`, waiting for the download on first use) and opens
what yt-dlp picked (`YtDlpPlay.mpvUrl`) with its headers as mpv's
`http-header-fields` (media_kit's `Media.httpHeaders`), for every
track of the EDL: Bilibili's CDN answers 403 without the Referer. Its
subtitles are added once the media is in (`sub-add <url> auto`). mpv's
own Lua yt-dlp hook is off (`ytdl=no`): one resolve path for every mode,
cookies and headers always the app's, and a libmpv without Lua plays
links the same. A resolve that fails is a player error in plain words,
with the cookies it used. Stream URLs are bound to the resolving
machine, so each app resolves its own; a page is resolved again at
Reload video and for Up next's 30-minute refresh (they expire).
- **Through me**: the putter's probe must give tracks, and a pieces
track's playlist must be readable, else the swap is refused ("Live
streams can't be passed on", DRM, or nothing a relay can read) with a
hint to use "Everyone fetches it". The swap names the tracks; its relay
source reads them with yt-dlp's headers (`PageRelayMedia`). On 403/410
(expired format URLs, 6 h on YouTube; signed segment URLs) from any
track it resolves the page again once for all tracks, finds the same
format ids with the same sizes and piece counts and roles (playlists
re-read and re-mapped by index; else "the video changed on the page")
and goes on from where it stopped. Format URLs are bound to the
resolving machine's address, so they never leave it.
- **Server fetches it**: the server probes the link itself
(`LinkRelayMedia`) with its own yt-dlp (off with `--no-yt-dlp` /
`ytDlp: false`) and relays its tracks the same way, setting
`relay.tracks` with `live`. The putter only refuses a page its own
yt-dlp says cannot be relayed (the server may reach what the putter
cannot); when the server cannot read it, the putter gets an `err` with
the reason. Viewers open a fetched
link's `/r/` URL only once `relay.live` is set ("the server is getting
the video…" until then; see "Relay" for why).
## Jellyfin in a session
Client side (`lib/src/jellyfin/session_media.dart`, `progress.dart`,
`track_prefs.dart`, wired in `SessionCoordinator`):
- **Resolve**: a `state` whose media is a ref is resolved per viewer
(`resolveJellyfinRef`): an account for that ServerId that is not expired
-> PlaybackInfo with its own user (PlaySessionId, media source; `/Items/{id}`
alongside for series and episode numbers), then mpv plays the static
stream with the token in `http-header-fields` (`Authorization:
MediaBrowser` with this install's fields), not in the URL: `OwnPlay`,
`report.jf {serverId: true}`. Else, when `state.relay`, `welcome.relayUrl`
or `/j/default/<token>/<itemId>` on the dialled host: `RelayPlay`,
`jf: false`. Else, when `media.relay` names a source, the `/r/` URL:
`RelayPlay`. Else `BlockedPlay`: the session shows "No Jellyfin account
here for <server>, and nobody is passing it on" with a button that
opens Integrations over the session; linking (or reconnecting) the
account retries by itself. A 401 marks the account expired. The member
list shows "via server" for members whose `jf` is false for the current
item (see "Relay", Stats). A reconnect to the same item with `OwnPlay` keeps playing as is.
- **Progress** (`JellyfinProgressReporter`, `OwnPlay` only): Playing once the
file is open and mpv has picked its tracks; Progress every 10 s and at
once on pause, resume, a seek (position more than 3 s from where playback
should be) or a track change; Stopped on swap, leave, sitting out, window close
(bounded to 1.5 s inside the graceful leave) and at `finished`; seeking
back from the end sends Playing again. Reports carry `PositionTicks`
(see "Watched on Jellyfin"), `IsPaused` and mpv's `aid`/`sid` as Jellyfin
stream indices (`jellyfinIndexForMpvTrack`, `SubtitleStreamIndex -1` =
off). They go out in order on one chain; failures are logged, one quiet
toast per session, playback is never touched; a 401 marks the account
expired and ends reporting.
- **Watched on Jellyfin**: the watch of the item is the session's (see
"Watch tracking"); `JellyfinProgressReporter` reads its verdict and
never samples itself. Jellyfin decides played from
positions alone (10.11): Playing sets a resumable item unplayed, a
Progress or Stopped position past "max resume" (90 %) marks it played,
one in between keeps a resume point. So the reporter
(played before = `UserData.Played` read at open with
`/UserItems/{id}/UserData`, handed to the watch with the resume point):
- played (before, or by the rule at an earlier stop of this opening):
`UserPlayedItems` right after Playing, Progress without
`PositionTicks` (leaves the saved position and played state), Stopped
without `PositionTicks` (Jellyfin marks it played), then
`UserPlayedItems` again and the resume point cleared
(`/UserItems/{id}/UserData` `PlaybackPositionTicks: 0`): a position an
earlier Progress left would otherwise keep it in Continue;
- peek: Stopped with the resume point from before the opening (0 when
none), so the item is as it was;
- part way: Stopped at the last position, held under 85 % of the
runtime so Jellyfin cannot mark it played;
- not played yet, any time: Progress leaves `PositionTicks` out from
85 % of the runtime on (and without a runtime), so only the rule
marks it played.
Members playing through the server report nothing.
- **Episodes**: with `OwnPlay` on an episode, `adjacentEpisodes` (one
`/Shows/{id}/Episodes` call; `episodeBefore` / `episodeAfter`) gives the
previous and next episode. The controls show previous / next buttons
(also `<` `>`, Shift+P / Shift+N; next is Up next's first item when
there is one); from `nextPromptStart` (the ending's
start when one is known, see "Skip rules", else the last 2 min of the
runtime) a floating "Next episode" pill shows while the controls are up
(see "Player controls"). Any of them puts that episode up with the
clicker's account (through Up next when it is the continuation there).
At the end, the next episode continues the item by itself (see "What's
next"). Guests (relay, blocked) see none of it.
- **Tracks**: the controls' Audio and Subtitles buttons (or ⚙ when
hidden from the bar) list `PlaybackController.tracks`. A pick is applied, reported, and saved as a `TrackChoice`
(language, title, codec, channels, forced/HI: from the Jellyfin streams
with `OwnPlay`, else from mpv's track list) per series and as the global
fallback in the `track_prefs` Hive box. On the next Jellyfin item it is
matched with `matchTrack` against the source's streams (mapped to mpv ids
with `mpvTrackId`) or mpv's track list, and selected locally. Nothing goes
on the wire.
- **Change video**: the player's ⚙ → Change video opens the Library tab;
Link goes through `mediaForLink`, a Jellyfin pick as a ref, a file
through `ServerIsolate.setFile` (host) or the relay (`swapFile`).
## What's next
One system decides which item plays next and when, and has it prepared
ahead. The server holds the decision (`SyncEngine.whatsNext`, on every
tick and queue change; wire in [PROTOCOL.md](PROTOCOL.md), "Queue"); each
app's `QueueController` (`lib/src/queue/`) adds to the one list, puts an
item up when the server asks it, shows the countdown and keeps the next
item ready ("Getting ready" under "Up next").
- **One list**: the queue, Up next's items, then at most one `auto`
item, the continuation of the media playing (`for` its `mediaId`).
Everyone sees it; any swap that does not put it up drops it.
- **The continuation**: added by the app that put the media up (or, when
that member is not `in`, the first member who is: core's
`mayAddContinuation`), when it knows what comes next and the setting
"Play the next episode automatically" is on there: a Jellyfin episode
played with its own account continues with the series' next one
(`adjacentEpisodes`), a file this app put up with the next episode of
its show (`LocalNextFinder`: the library the Files page saw this run,
else the file's own folder scanned and grouped; `LocalShow.nextAfter`,
so the numbers skipped on the way are said in its second line, "skips
66–107"). It goes up like any item of its kind (a Jellyfin ref, the
adder's file), with a picture, and adds no feed line. A `cancel`
(Clear, or Cancel on the end card) drops it for everyone, and no app
adds it again for that media (the feed's `advance-cancel`).
- **When**: with nothing up, the first item is asked for at once. When
the media finishes with an item first, the server's countdown starts
(`state.advance`, 10 s, the same on every screen); a new first item
takes it over with the same end; a seek, `cancel` (shared) or a swap
ends it. At its end the server sets `queuePlay` and the app that puts
the item up (`queuePerformer`) swaps it in. It holds while that member
is `gone` (in its grace) or nobody is around, or while the item's warm
relay waits for a `gone` source, and asks once they are back. An item
asked for that nobody here can put up (its adder left, nobody has its
Jellyfin server) is skipped by the server (feed `queue-skip`, actor
`server`), and the countdown goes on with the next one.
## Up next
The queue: what plays after the current media. The server holds the list
(`EngineQueue` in `packages/core/lib/src/queue.dart`, in memory, part of
`state`; wire in [PROTOCOL.md](PROTOCOL.md), "Queue"), any member edits
it by item id (ops never clash), items outlive their adder. The app side
is `lib/src/queue/`: `QueueController` (owned by the coordinator, fed by
every `state` and feed), the pure rules in `queue_logic.dart`, the UI in
`queue_ui.dart`.
- **Adding** (`QueueController.add`, from "Add to queue" anywhere or the
popover): a link is probed like a swap (`AppYtDlp.probe`) and refused
when it will not play, in the chosen mode ("Through me" also needs
something a relay can read, "Server fetches it" a password on the
server; alone it is direct). The item carries the title, a second line
(uploader or site, the show and episode, a file's parsed episode), the
length when known, and a picture (a page's thumbnail, a Jellyfin
episode still or backdrop, a file's frame from `thumbnailFor`; JPEG,
under the poster cap) sent as `thumb`. A link passed on "through me"
and a file go up as a `key` only: the app keeps the URL or path in
memory under it and nothing else leaves it. The adder gets a toast
"Added … to Up next"; everyone else an activity-log line.
- **Who puts an item up** (core's `queuePerformer`, from `state` alone,
so the server and every app agree): a link passed on or a file, only its adder (`gone`:
the item waits for it through its grace; left for good: skipped, "Bob
left"); a Jellyfin item, its adder when it plays that server with its
own account, else the lowest present member id that does (`jf`, which
lists every working account; nobody: skipped); a link everyone opens
or the server fetches, its adder when present, else the lowest present
member id (present: `in` or `joining`, `isPresentMember`). An item asked
for that nobody can put up is skipped by the server (see "What's
next"); an item whose swap fails is taken off by the app that tried,
with the reason; the feed's `queue-skip` toasts on every screen.
- **Advancing**: at `finished` with something next, every screen shows
`UpNextCard` (picture, title, who added it and how; the server's
countdown with Cancel while `state.advance` runs, "Waiting for Bob"
when it ran out without the one who puts it up, else Play now only;
see "What's next"). The app that puts the item up does when the server
asks (`state.queuePlay`), with a swap naming it (`swap.queueId`), so
the server takes it off in the same step and a second swap of it is
ignored. "Play now" anywhere (a row, the card, the Up next button's ⏭,
`>` / Shift+N) swaps directly from the app that can, else sends `play`
and that app reacts to `state.queuePlay`. With nothing up at all, the
server asks for the first item as soon as it is added. The swap goes through the usual paths
(`swapPicked`, `swapJellyfin`; a server-fetched item through
`swapQueued`, without the URL, its picture as the art), so relays, art
and refusals work as for any swap; when it fails the item is skipped
with the reason. A swap without `queueId` (a manual one) leaves the
queue alone. A member who puts its own link or file up while sitting
out comes back first; any other queued swap leaves the swapper out.
- **Getting ready** (`QueueController._warm`): every app keeps the one
item that plays next ready all the time, its own copy, so a skip, Play
now or the end of the media starts it at once. That is the queue's
first item (Up next's, else the continuation, which is in the queue
for everyone); while sitting out only the probe
of a link this app puts up (its swap reads it). Per
kind: a Jellyfin item is resolved with this app's account
(`resolveJellyfinRef`: PlaybackInfo and the item) into
`SessionCoordinator.warmJellyfin`, which the media pipeline's resolve
(`openJellyfin`) takes instead of asking again when the same ref goes
up within 35 minutes and the
account is unchanged; without an account it is the server's `/j` URL
when `state.relayNext` says the server's login passes it on (see
"Jellyfin relay"). A link everyone opens is that link; the app that
puts it up also probes it (`AppYtDlp.probe` with `keep`: kept 35
minutes instead of 10, a refresh replaces it only once it is in; swaps
read it from there). A link passed on "through me" and a file on
their adder's app (the link, the path; not the host's own file, which
plays from `/m`), which also feeds the server's warm relay of it
(`QueueController._feedWarm`, `RelayFeeder.feedWarm`; a
Jellyfin item's from the member who puts it up, with its resolved
stream, when the server asks for one); everyone else, and everyone
for a server-fetched link, preloads that warm relay's URL
(`MediaPipeline.warmRelayUrl`) once `queue[0].media.relay.live`
says bytes can flow (see "Relay"). At the swap the adder's app skips
re-reading the link's sizes (its warm source has them) and that
source carries on as the media's. It
is resolved as soon as it is first there, again every 30 minutes, and
dropped when it stops being first.
**Preload**: once resolved, the stream is opened early by the media
pipeline (`MediaPipeline.prepare`, a page through the same resolve as
any open) in a second, hidden player (the host's `preload` role):
paused at the start, muted, with its own video output when the
session view is up (media_kit starts a player with `vid=no`; the
output decodes the first frame), the same pins and hwdec as the
session player but a 48 MiB forward and 8 MiB back cache
(`preloadAheadBytes`), mpv log at `error`. One at a time; it waits
until the media playing has started here
(`MediaPipeline.settledMediaId`: opened, failed or nothing to
open), so it never competes with that open and a preload a swap is
about to take is never replaced first; a removed, reordered or replaced
first item swaps or drops it then, a manual swap to something else
keeps it (still next). A link is opened again at the 30-minute refresh
(stream URLs expire); a failed preload is not retried until then and
changes nothing (the usual open follows). When the pipeline opens the
same URL and headers, the preload is promoted instead of a fresh
player: it becomes the session player through the same hand-over (see
"Media pipeline" under "Media"), unmuted and with the full cache pins
(`PlayerHost.promote`), its subtitles added. Its buffer comes along,
so the report sent right after the open already passes the gate: the
start no longer waits for anyone's open. A promoted player is no
longer the first mpv of the process, so ffmpeg's HTTP status reaches
it only when it happens to be the instance ffmpeg logs through (load
errors themselves are still detected; see "Media"). Off with env
`SYNC_RELAY_PRELOAD=0`. Measured (`queue_switch_e2e_test`, a fake
Jellyfin and link host answering after 120 ms at 24 Mbit/s, two
account holders and a `/j` guest): ⏭ to the server playing 74 to
87 ms for the next episode and 35 ms for a direct link, against about
1.6 to 1.8 s cold; at 300 ms and 12 Mbit/s 52 and 103 ms against about
2.9 s. Relayed, from the warm relay (same setup, loopback server): a
link passed on 36 to 38 ms, a server-fetched link 46 to 53 ms, against
about 1.6 s cold.
`SwitchTrace` (env `SYNC_RELAY_TRACE_SWITCH=1` prints it) times each
phase of a media change: state, resolved, open, player (a fresh
player is up; see "Media pipeline" under "Media"), opened or
preloaded, buffered, playing.
The row of the item shows a dot on its picture's corner (a tooltip
says which): hollow waiting, pulsing getting ready (resolving, then
preloading its first 4 s), filled ready, red failed (tried again every
2 minutes).
- **Continues with**: the continuation (the `auto` item, see "What's
next"), greyed under Up next for everyone, ▶ plays it now; "Clear"
drops it for everyone (`cancel`). Under it, on an app playing a
Jellyfin episode with its own account, the series' further episodes
(`/Shows/{id}/Episodes`, cached), "+" adds one to Up next.
- **UI**: `UpNextButton` is one of the player's top-bar controls, before
the window controls (see "Player overlay" under Desktop UI), in the look
of the skin's buttons (`UpNextLook`); it shows and hides with the controls,
which an open popover holds up: the first item's picture (`QueueThumb`,
the rows' faint box and icon until it arrives), "UP NEXT" over its
title, a +n count, ⏭ plays it now; without Up next the continuation
(its picture, "NEXT · S1E8" (its second line) over its name, ⏭ plays
it); nothing when both are empty. Resting on it 600 ms (popover closed)
shows `UpNextPreview` under it, right edges aligned, in `AppGlass`:
the picture large, title, second line, "length · added by (avatar)
name · how" (an episode: series, length, overview), how ready it is
here (the row's dot and words, else who puts it up) and the `>` key;
it stays while the mouse is on either, holds the controls up
(`ControlsHold`) while shown, and a click on it opens the queue. Its
title opens the queue as a
`LeafPopover` (package `leaf_widgets`, a git dependency like `fox_utils`;
an overlay rather than a route)
hanging under it, right edges aligned: the app's glass (`AppGlass`),
the menus' paddings and row hover, 64 px rows with an 80 px 16:9
picture, title, second line, "length · added by (avatar) name · how", a drag handle
(`ReorderableListView`, reordered here at once and sent as `move`), ▶
and × floating in on hover, right-click for Play now, Remove, Copy
title, and Copy link / Open in browser only for a link known here
(`QueueController.linkOf`: a link everyone opens, or one passed on by
this app, which only its adder has; never a server-fetched link or
another member's) and Open in Jellyfin for an item of a server linked
here; "Continues with". The panel itself holds focus on open, inside a
`KeyboardClaim` (`widgets/text_focus.dart`: focus under it counts as a
text field's, so the player's keys and Space rest while it is up; Esc
closes). Ctrl+V there adds the clipboard's video files, else the links
in its text, at once (an ordinary paste while typing in the field); "+ Add
link" opens a small field (Enter adds, Esc closes it); links and video
files can be dropped on it. Each addition is a row of its own under
the items: the link's title and thumbnail as soon as they are known
(`cachedLinkPreview`: a kept preview at once, else the same probe the
add runs), "Adding…", then "Added" (gone shortly after, the item itself
being in the list) or why not (× dismisses). Being no route, it holds
the shell's own drop and paste handling off while open
(`handoffHolds`). "Add to queue" elsewhere, on every source: the Link
page's button next to Put it up (in the chosen mode), a right-click
`showAppMenu` (Put it up / Add to queue / Play next) on recent links,
Jellyfin cards (home rows, libraries, search), series episodes and
details-panel episodes, Files videos and Schedule cards that can be
put up, a button in the Jellyfin details panel (right-click: play
next), and Add to queue / Play next on the drop and paste card (videos
in order, a link in the Link page's mode). All go through
`QueueController.add`. None of it offline.
## Library
Local videos as shows, device-owned (the three-way truth: library, match
corrections and watch history live on the device). Two layers:
**L1, local identity** (`packages/core/lib/src/library/`, pure and
offline): `parseReleaseName` reads a file name (title, group, season,
episode, year, extras: OP/ED, Opening/Ending, NCOP/NCED, OVA, specials,
PV, Menu, numbered; movies: `Movie N`, `The Movie`, `Gekijouban`, a
title with a year), `parseFolderName` a folder name (title, season and
its name from a parenthetical read before brackets go, `(Season 3 -
Alicization)`, an episode range `001-055`, a season-only or extras
folder). `groupLocal(files, roots:)` keeps the videos (anything else,
`.lnk` shortcuts included, is counted as ignored) and reads each
(`readLocalFile`): the file's own name wins, the folders between it and
its watched folder are hints, nearest first (a bare `01.mkv` takes the
folder's title, a file under `Season 2` its season). Files group into a
`LocalShow` by `normalizeSeries` of their title, across folders (Bleach
in three folders is one show), with `LocalSeason`s as numbered (a null
number is an absolute run, kept as found), extras and the show's movies;
a movie of no show here stands alone, anything else is "other". Each
season knows its holes (`EpisodeGap`: before the first episode, between
episodes, and up to a folder range's end), so `LocalShow.nextAfter(key)`
gives the next episode and the numbers skipped on the way. Keys are
stable across rescans (`show|s<season>|e<n>`, extras and movies alike);
ordering is deterministic (titles, then numbers, then names). The app's
scan (`files/scanner.dart`, `FolderAccess.scan`) only walks and pairs
subtitles; the Files page groups its `LocalFile`s.
**L2, match** (`apps/desktop/lib/src/library/`, `ShowMatcher`, made by
the composition root, cached in the Hive box `library`, `LibraryStore`):
a show's season (by show key, season and season name) is searched once
on AniList (`AniListClient.searchAnime`: titles, synonyms, format,
episodes, art, the SEQUEL / PREQUEL TV entries and episode titles) with
the season's name or "season N" as hints; `scoreMatch` weighs titles and
synonyms (`Re.Zero` finds `Re:ZERO -Starting Life in Another World-`),
the season marker in a name (`4th Season`), the format (TV for episodes,
MOVIE for movies) and AniList's own order; below a threshold nothing is
kept ("none", asked again after 3 days). A season the search misses is
the show's first entry walked along its sequels. Episode numbers
(plus the user's offset) map onto AniList along the run: past an
entry's episode count, its sequel's (a TVDB season AniList splits into
cours, SAO S3 25 = War of Underworld 1), or, when signed in to
AnimeFlow, its `anilist_map` runs for that season (which also give the
TVDB id). Corrections win over everything and survive rescans: a pin of
the show everywhere (`pin:show:<key>`) or of a folder and what is below
it (`pin:folder:<path>`, more specific), and an episode offset per show
and season ("these files are episodes N.."). Requests are lazy (cards
and pages on screen ask, `want`), one at a time, 800 ms apart, paused a
minute after a 429; failures are retried after 5 minutes; everything
answers from the cache offline. Episode and show names, cover and banner
come from the matched entry.
**Media identity** (`media.ref`, [PROTOCOL.md](PROTOCOL.md) "Media
identity"): what a media is, independent of where its bytes come from.
Producers: a local file, `ShowMatcher.refFor` (L1 kind and numbers, the
match's title, AniList entry and episode, the TVDB id from AnimeFlow;
L1 only before a match); a Jellyfin item, `jellyfinMediaRef` (kind,
series title, season and episode, the AniList / Tvdb provider ids of the
show or movie, `ProviderIds` in the item fields; from a pick's lines,
`jellyfinPickRef`, when the item was not at hand); a link,
`linkMediaRef` (its name read as a release name, else a movie of that
title). Swaps (`swapFile`, `swapJellyfin`, `swapLink`) and Up next adds
carry it; Up next names a file item by it. Consumers: receivers' now
playing title and episode line (`refTitle`), the swapper's art (by the
AniList id), the watch tracking's records (see "Watch tracking").
## Watch tracking
What this device watched, by D3: watched means at least as good as
Jellyfin's own, and a peek, skipping around or a screenshot visit never
counts. The truth is split: the device holds its watch history, Jellyfin
its played state and resume point (reported now), AniList its list
(later).
- **The rule** (`WatchSession` in `packages/core/lib/src/watch_session.dart`,
pure): one per opening, sampled every second with the position,
whether the media plays here (the server's transport is playing and
this player plays it) and whether this viewer is In (its presence in
`state`). The basis is time In: wall time it played while this viewer
was `in`. Time sat out (Away), joining, gone, paused or held never
counts, nor does a jump (skipping around adds only what was played);
samples more than 10 s apart add nothing. A resume carries the earlier
watch: when what played starts within 60 s of the resume point, the
time up to it counts too. At a stop: played before -> keep played;
time In >= 70 % of the runtime, or the ending reached (furthest
position while In past the Outro / ED start or into the last 15 %, at
most 4 min, whichever is earlier) with time In >= 40 % -> played;
under max(2 min, 5 %) (at most a quarter of a short item) -> a peek;
else part way, resuming at the last position seen while In. An unknown
runtime never makes it played.
- **The tracker** (`WatchTracker`, `lib/src/watch/`, made by the
composition root): one watch per media of the server (`mediaId`), fed
by the coordinator's 1 s tick, also through drops (the player goes
on); a reconnect or a server restart never ends it while the media
plays on (it follows the media to its new `mediaId`, and goes on while
a restarted server waits for it, see "Server restart"); another media
or leaving closes it, the end of the media
(`finished`) records it as it stands (a seek back goes on with it).
Each record (`WatchRecord`: key, title, `media.ref`, verdict, time In,
runtime) goes out on `records`, where AniList progress will listen,
and to the device's history. Keys (`WatchKey`): a file this app put up
by its path, a Jellyfin item by its ids, a link this app put up or
everyone opens by its URL, else name and size (someone else's file).
- **The history** (`WatchHistory`, Hive box `watch_history`): files and
links only (Jellyfin keeps its own): played, or a resume point (a part
way watch of an item played before keeps it played); a peek changes
nothing. Played before (and the resume point) for the next opening
come from it; the Files page's "Next" follows the newest watched
episode of a show, else the last one opened (Recent).
- **Jellyfin**: the reporter reads the same watch (see "Jellyfin in a
session", "Watched on Jellyfin"); Jellyfin's played state and resume
point read at open become the watch's "before".
## App events and platform ports
**Status.** What the session is like right now is one computed value,
`SessionCoordinator.status` (`session/status.dart`, `statusOf` over
`StatusFacts`; nothing sets it): the connection's `ConnState`, the
server's state (members and self presence, `state.hold` through who is
in the set and their buffers, the relay's `live`, `fetch`, `sourceGone` /
`sourceGoneSince`), this player's facts (`playerError`: it cannot open the
media; `playerFault`: a "Reload video" failed; `jellyfinPlan`: it plays a
Jellyfin item with its own account, so the relay is not its concern),
`fetchFailedFor` (the server's `fetch-fail` for the current media),
`restarts` (reconnects that found another `welcome.instance`) and a clock
that moves by the minute. `Status.line` is the player's pill (most
pressing first: reconnecting with Cancel, unstable, refused or replaced
with Retry, connecting, your player's fault or error with Reload, the
server getting the video, everyone held for the relay's source
("Waiting for <name>": `state.hold.reason` `source`, a viewer's buffer
ran dry while it is gone; for everyone, own-account viewers too), the
relay's source dropped / left / not passing it on yet, finished, someone loading, someone who cannot play
it, you not ready, who everyone waits for; nothing while it plays and
everyone is fine, and only connection lines while you sit out), each
with a `StatusLevel` (ok and info never colour anything, warn amber,
error red). `Status.party` is the strip's line ("connecting…",
"reconnecting…", "ready 2/3"), `Status.delivery` the members card's
source line ("Relay", Stats). `StatusWatch` turns the transitions worth a
notice into events (Status → Notifier, never back): the relay's source
gone for 5 s or left, another window took over (`Replaced`), the server
restarted, a media starting for the first time (`PlaybackStarted`, seen
held before); the coordinator runs it on every status change and every
second.
**Events.** Everything that may become a toast, a sound, a window
attention request, a system notification or an activity-log line is an
`AppEvent` (`session/app_events.dart`, a sealed type, pure Dart): the
server feed as typed `FeedEvent`s (`FeedEvent.of`, one per feed action:
joins, leaves (`bye` or `grace`), gone (lost signal), return, sat out
(`away`: by oneself, by someone else, or by this app's auto sit-out), back
(`in`), ready/unready, force ready/play/hold, swap, seek, pause, resume,
finished, chat, rename, avatar, queue add (with the item's picture from
the state that came first)/remove/skip, fetch failed; `own` when this
member is the actor; people are matched by `actorId` / `targetId`, never
by name), the session's (nudged, a member can't play, slow source, relay
started/failed, the source dropped, starting now, connection lost/back,
server restarted, replaced, a server refusal, Jellyfin progress not
saved) and the app's (shader message, added to Up next, a put-up or
queue add that failed (the Library's card errors too), Schedule results,
problem marked, copied / copy failed, update available). Code with news
calls `SessionCoordinator.notify` (= `Notifier.notify`,
`session/notifier.dart`); nothing else writes toasts, plays sounds or
sends system notifications (Settings' sound preview aside).
**Notifier policy.** `noticeFor(event, NoticeContext)` is the whole
policy, one `Notice` per event: its `NoticeCategory` (chat, nudge, start,
upNext, people, party, problem, self, app), the toast text, its actor and
picture, the `SfxCue`, attention, the system notification, the feed line
for the activity log. The context: self presence (in, away, gone), alone
(core's `isAlone` over the others' presence), the window
(`WindowActivity` from `ShellPort.watchActivity`, wired in `main`),
playing, the user's choices (`NotifyPrefs`: chat pop-ups All / Only when
paused / Off, and `notifyPeople`, joins and leaves while away or in the
background, default off). The coordinator gives the session's part
(`Notifier.session`). The rules (D1, D4, D9):
- Every feed line is logged (`Notifier.feedLog`, the last 100); lines a
reconnect replayed (`replayed`) are only logged.
- Toasts (D4): joins, leaves, lost connection (after the server's
delayed `gone` line) and returns, swaps, Up next adds (title, the
item's picture, who) and skips, chat, being sat out by someone else or
by auto sit-out, nudges, problems (someone can't play it, the source
dropped, a slow or failed relay of yours, a server refusal, the server
restarted, replaced) and the app's notices; the rest (ready, seeks,
pauses) only in the activity log. Your own joins, swaps and Up next
adds pop up nothing (the app already said so); your own chat pops up
without a sound.
- Sitting out (D1): only chat, nudges, "starting now", Up next, your own
and the app's notices, plus joins and leaves when chosen; the rest is
logged without a sound.
- Alone (D9): no social toasts or sounds (people, chat, ready and the
like, "starting now"); the app's notices, problems and your own show.
- "Starting now" pops up only while you sit out or the window is in the
background.
- Chat pop-ups follow the setting (it is in the chat either way); the
chat sound has its own switch.
- The window in the background (unfocused, minimised, hidden): what
reaches a member who sits out (chat, nudges, "starting now", Up next,
joins and leaves when chosen) also goes out as a system notification
(title the person, body the rest; silent, the app plays its sound). A
click brings the window up (`ShellPort.focus`) and, for chat, opens the
chat (`Notifier.chatRequests`, read by the shell).
- A nudge also asks for attention; an available update makes no notice
(the update band shows it, off the full player while a video is on).
- The unread badge counts chat in the log (never on the picture while it
plays).
The Notifier owns its toasts' timer: `Notifier.toasts` holds what is on
screen, each dropped `toastLife` (5 s) after it came (`dismiss` earlier, a
click on a chat toast); cleared on connect.
**Ports.** UI and session code reach the platform through interfaces
(`platform/ports/`), made once in the composition root
(`AppGraph.ports`, `desktopPorts()` in `platform/desktop/`) and
handed on from there (the coordinator gets its `Notifier`, `Connection` and
`LinkResolver` as constructor arguments):
- `ShellPort` (`DesktopShell`): window start (remembered bounds, the
close request routed to `shutDownApp`), fullscreen, minimize/maximize
and their changes, the window's activity for auto sit-out
(`watchActivity`: focused, unfocused, minimised, hidden; window_manager's
focus, blur, minimise and restore, and the shell's own `hide`, wired to
`SessionCoordinator.windowActivity` and `Notifier.window` in `main`),
bringing the window up and focusing it (`focus`), dragging (`WindowDragArea`), close, the way out
(save, hide, quit), attention, the clipboard paste (files, else text)
and drop targets (fox_utils).
- `UrlOpener` (`DesktopUrls`): `xdg-open`, `open`, Windows' `url.dll`.
- `FolderAccess` (`DesktopFolders`): folder and file dialogs
(file_picker), the Files scan, folder exists, file stat, showing a
folder in the file manager. Paths for now.
- `LinkResolver` (`AppYtDlp`): the app's yt-dlp, link probes (what a
page plays, see "yt-dlp"), whether this device resolves pages
(`resolvesLinks`, the media plan's capability), warm-up.
- `PlayerHost` (`MediaKitHost`): the media players ("Player host" under
"Media"); Files' thumbnails make theirs with it too
(`thumbnailPlayers`, set in `main`).
- `SystemNotifications` (`DesktopNotifications`,
`platform/desktop/desktop_notifications.dart`): `show(title, body, tag,
payload)` and `onClick(payload)`, through flutter_local_notifications'
platform plugins, picked by the OS: Linux `org.freedesktop.Notifications`
over D-Bus (pure Dart; the bundled 256 px icon, else the launcher
entry's icon by name; a click is the default action), Windows toast
notifications (WinRT, app id `Foxyz.Starsync`; an unpackaged app keeps
no history, a click activates it while it runs). Silent; anything that
fails (no notification daemon) is logged and dropped.
- `AppDirsPort` (`DesktopAppDirs`): where Hive and the logs live
(`AppDirs`, "Desktop UI"), and the copy of the data from before the
rename; resolved in `main` before the composition root exists, so not a
`Ports` field.
Still direct: the updater's restart
(`Process.start`), the session's own file reads for what it plays or
relays (`QueueController`, thumbnails, cookies import), app-private
caches.
## Desktop UI
One window, `AppShell` (`lib/src/shell/`), wherever the app is
(`Navigation.place`: your server, a friend's, none while it moves). The
window comes back as it was
(`platform/desktop/window_memory.dart`, settings key `windowBounds`, saved on
resize/move/maximize and close): its normal size and maximized state
everywhere, its position where an app may place itself (Windows, X11;
not Wayland, where the compositor decides) and only if it still lands
on a connected display, else centred. Fullscreen is not restored. Motion is shared
(`motion.dart`): one curve (`fastEaseInToSlowEaseOut`, 320 ms), a fade
through for views that replace each other (the old one gone after 35%, the
new one fading and scaling in from 0.985), `showPopover` (cards that fade
and scale in from where they open; they scroll when the window is short)
and `HScroll` (horizontal rows: mouse drag or Shift+wheel; the plain wheel
always scrolls the page). Space never presses a focused button
(`appShortcuts`): it is the ready key. Menus are one widget
(`widgets/app_menu.dart`): `showAppMenu` is a popup route anchored under
the button (over it when the room below is short), frosted dark glass
with a check on the current row, fading and scaling in; arrows move,
Enter picks, Esc or a click outside closes, and being a route it keeps
the player's keys off (fullscreen too). `AppSelect` is the value picker
on it (the current label and a chevron on a soft rounded surface; every
setting that picks one of a few values), `AppMenuButton` the ⋮ action
menu; the player controls' track, chapter and ⚙ menus are on it too.
Material's own menus (the shader menu, the Jellyfin sort and server
switch) get the same surface from `AppMenuStyle.theme`.
Reusing what the app shows (`widgets/copy_open.dart`): one wording
(`ReuseText`: Copy link, Copy title, Copy message, Open in browser, Open
in Jellyfin) in every right-click menu that offers it, and a toast
confirming a copy ("Link copied"); a browser that will not start copies
the link instead. Offered on recent links and the Link preview (Copy
link, Copy title, Open in browser), Up next rows (see "Up next"), the
now-playing title (Copy title; with the link known here,
`SessionCoordinator.currentLink`: one this app put up, or one in the
state, Copy link and Open in browser; a Jellyfin item of a server linked
here, Open in Jellyfin), Jellyfin cards and episodes (Copy title, an
episode with its series; Open in Jellyfin: `jellyfinWebUrl`, the item's
page on its server's web UI, no credentials; also a button in the details
panel) and chat messages (Copy message, and a link in it).
- **Party strip** (`party_strip.dart`, 60 px): your avatar (profile card; 42 px like the party's),
the Library / Schedule / Settings tabs with a growing underline (an
`HScroll` when narrow; the version in the Settings tab's tooltip, at
the bottom of every Settings page and in About), then the party. Alone
on your server (D9, `SessionCoordinator.alone`: nobody else connected)
it is a plain player's: no ring on your avatar, no avatars or chat, Join
a friend (the Join card; "Join" under 1100 px) and Invite (disabled until
your server runs), plus a "Sharing · port 8080" chip while it is shared
(it opens the members card). With others there, or in a friend's server:
`AvatarStack` (host first, then ready; spreads on hover; 5 shown, 3
under 1100 px), the server name ("Your server", else the joined one's
`/health` name, else its address) and `Status.party` ("ready n/m": who
the ready counter counts, `countsForReady` in `session/party.dart`, on
`PresencePolicy`, so not away, gone or errored; "connecting…",
"reconnecting…"; hidden under 1100 px), chat with an unread badge, then
Invite on yours or Leave on a friend's (asks first, then you are home).
Invite (`inviteFriends`) shares your server if it is not yet and copies
the invite ("Invite copied · 192.168.1.20:8080"); a port it cannot open
is a notice pointing at Settings. The stack
opens the members card (the server's version under its title: yours is
this app's, a joined one's from `/health.version`; the source
line, then per member status, route and buffer dot (see "Relay",
Stats), their Starsync version (`members[].app`, amber when it is not
this app's; also in the avatar's hover), host / relay pills; "joining…", "sitting out", or for a `gone` member
"reconnecting… (2 min)" with how long; per member force ready, Nudge and Sit
out (anyone, the host too), your own row Sit out / Join back; at the
bottom, on yours: not shared, "Only you can reach it" and Invite;
shared, the invite's address, Copy invite, Stop sharing and a note
that friends outside the LAN need a forwarded port or a reachable
server; on a friend's, "Copy invite address" (the dialled address)).
Empty strip space is the window
drag area; the window buttons sit at its end.
- **Avatars** (`avatar.dart`): `StatusAvatar` draws a ring outside the
picture with a gap in the background colour (both scale with the size):
green ready, amber buffering (with a spinner), grey not ready, a little
faded joining, dimmed with a dark ring `gone` (reconnecting, last in
the stack), dimmed with a moon ("away") sitting out; a crown for the host (`members[].host` in the state; your own
app also knows before the first state) and a tower for the member
passing the video on. `memberAvatarImage` is the one picture lookup: yours from the
profile, anyone else's from `coordinator.avatars` by `avatarHash`.
Colours are local: yours is picked in the profile, others' come from
their name.
- **Join card** (`connect_cards.dart`): recent servers as one-click rows
that poll `GET /health` every 10 s while the card is open
(`health_probe.dart`: online, name, viewer count, "needs update" with
the version gate's sentence as its hint), then address, port and
password; an invite pasted into the address fills the port too
(`addressIn`). Submit state (busy, cancel, the error) is `ConnectFlow`,
owned by the shell so an attempt and its error outlive the card; the
version gate's refusal says who has to update and, when it is you,
offers "Check for the update". The card closes itself once in the
friend's server. It says that a friend gives the invite and the
password, that no account or Jellyfin is needed and that your own
server stays as it is.
- **Profile** (`profile_card.dart`, `session/identity.dart`): a card
tinted with your colour: picture (hover "Change" opens `CropPicker`:
drag, wheel or slider zoom, previews at 88/42/24 px, exports a 256 px
PNG), name edited in place, colour swatches, links to the Settings pages.
`Profile` stores the name in the connect form and the PNG and colour in
the `connect_form` box (an old picture path is shrunk once and kept as
bytes). Online, a name change (once typing settles) or picture change
goes out through `Profile.push` (`coordinator.updateProfile`).
- **Welcome** (`welcome.dart`): alone on your server the Library opens
with `WelcomeBand` over the source switch, only for newcomers (no
Jellyfin account, no recent server, not dismissed with "Don't show
again"; sizes away once others are there): the app
icon, Starsync and "Watch together, in sync", then three `WayCard`s,
Join a friend first (filled), Invite friends, Watch on your own (opens
Files, or Jellyfin when linked); beside the name from 940 px, under it below,
stacked under 520 px. With no Jellyfin server linked the Jellyfin source
is `NoJellyfinPanel`: Files and Link cards ("No account needed") and an
optional Jellyfin card whose "Link a server" opens the sign-in in place.
- **Tabs**: Library (`library_tab.dart`): a source switch (Jellyfin /
Link / Files, fade through) with the Jellyfin library chips beside it.
Its state (source, link field and relay mode, selected Jellyfin card,
last pick) is the shell's `MediaPickerController`
(`screens/home/media_picker.dart`; picks are sealed `PickedMedia`,
`picked_media.dart`), so it survives tab switches; it opens on Jellyfin
with the last put-up selected. Jellyfin cards select on click and open
`JellyfinDetailsPanel` (`jellyfin/details_panel.dart`, 400 px, slides
in, docked from 1000 px library width, floating over it below; content
cross-fades between items): banner, meta, "Put it up · S1E3", mark
watched / unwatched, remove from Continue, overview, the episode list
(click picks the episode, double-click puts it up). A double-click on a
card puts it up (a series: `playableFor`, its next episode). Link
(`library_link.dart`): paste field, a preview (a page's yt-dlp title,
uploader, length and thumbnail, else the file name; see "yt-dlp"), the relay modes online ("Through me",
the controller's default, as the main card; "Everyone fetches it" and
"Server fetches it" under "Other ways", open while one of them is
picked, closing it goes back to Through me), and the
last 12 links put up (`recentLinks` in the `connect_form` box: URL,
title, thumbnail, the preview's second line, when). A link seen before
previews at once, without yt-dlp: `LinkPreviewStore` (`linkPreviews` in
the same box) keeps what a probe found for up to 200 links that looked
playable (title, second line, thumbnail URL and when; never cookies or
resolved stream URLs), else a recent link's card stands in. Older than a
day it is still shown and probed again quietly behind it (a site out of
reach keeps it; a problem replaces it and is not kept). Putting it up
or queueing resolves as before (reusing a probe still in memory); when
that fails although the kept preview looked fine, the preview is
probed again and shows why, with "Put it up anyway" when it is a
problem. Files
is `FilesPage` (`files/`), a library over the watched folders
(`FolderStore`, each scanned in an isolate when first needed): places
on the left (chips when narrow): Library (every folder together, the
default), Recent, then each folder (`showFilesFolder` opens one from
outside). A place is poster cards (2:3, like the Jellyfin browser's;
the AniList cover, else a frame of the first episode) for its Shows and
Movies, then the Other videos as 16:9 cards; a show card says how many
episodes, or the next one after the last played here. A click on a show
opens its page (`files/ui/library_view.dart`, kept open per place for
the app session, Back returns): a banner header (AniList banner, else a
frame) with the proper name, what the files are (seasons, episodes,
extras, group, folders), the match ("AniList: …", "files say …",
pinned), the gap prompt ("66–107 aren't in your folders — skip to
108?") above the next-episode button, Wrong show? and Episode
numbers…; then season chips (more than one season), the season's
episodes as rows ("12. Name" with AniList's episode title, else
"Episode 12"; one click plays, right-click queues) with the holes as
muted rows, Extras and the show's Movies. With nobody else
in the server (`alone` on the Library, Files and Schedule, D9) the
buttons say Play, Link has no relay modes and a link goes up direct,
Files has no relay notice; a put-up before your server is up waits for
it. Schedule (`schedule/`) is a week of day columns built
from AniList's airing schedule (`anilist.dart`: pages cached 10 min in
memory and 1 h on disk, stale data shown on 429 or failure) matched
against AnimeFlow (`animeflow.dart`, app API with the Jellyfin token;
`/library` marks shows on Jellyfin it doesn't track, through every AniList
entry of a season (`anilist_map`: a season AniList splits has several)) into a status per
episode (`schedule_model.dart`). AnimeFlow's `missing` (aired,
monitored, no release grabbed yet; AnimeFlow grabs it by itself once
one appears), and its `upcoming` past the AniList air time, read
"waiting for release" (with "searched N min ago" from the episode's
`last_searched_at`, or "release rejected" with AnimeFlow's `reason`
sentence on hover when it found releases it won't take); Request is
offered only for an `unmonitored`
episode (and "Request series" for a show AnimeFlow does not track).
Air dates (AnimeFlow's `air_date`, midnight Japan time; Jellyfin's
premiere date)
are date-only and matched as Japan calendar days (`sameAirDay`; a slot
before 05:00 JST also matches the day before), never as local days. An
aired episode of an untracked show on Jellyfin reads "on Jellyfin" only
when Jellyfin has it: the season plus AniList episode + the run's
offset, checked against the series' episodes seen by the linked
account (`jellyfinScheduleEpisodes`, one request per series memoised
3 min; `confirmOnJellyfin` is the pure step); absent reads "aired · not
on Jellyfin yet", unknown (no linked account, lookup failed) "aired",
neither with Put it up. The same lookup covers AnimeFlow's available
episodes (AnimeFlow's season and episode, else the one premiered that
day) and gives every episode found this user's `UserData`: a watched
one has the library cards' green check on a slightly dimmed cover, a
started one a thin bar to its resume point. A stop report
(`JellyfinAccounts.watched`) drops the memo and reloads the page. Put
it up resolves the Jellyfin episode (`resolveJellyfinEpisode`:
AnimeFlow's numbering, else the season and offset, else the air day)
and goes through the shell's put-up; right-click queues it the same
way. Requests and the owner's inbox are in `requests_sheet.dart`. It refreshes every minute; mouse drag and
Shift+wheel scroll the board sideways, the plain wheel scrolls a column.
Settings (`settings_tab.dart`) has a left nav with icons
(icon chips under 760 px) over pages of rounded Material cards
(`SettingsPanel`), one help line under every setting: profile, party &
network (your server's port and password, used the next time it is
shared, in the connect form; recent
servers), player (the shared rows below, the controls' choices, custom
shader files),
Jellyfin & integrations (linked servers, AnimeFlow's `/me` via
`AnimeFlowClient.fromAccounts`, "Play the next episode automatically":
whether this app adds the continuation, see "What's next"), notifications & sounds
(what pops up, chat pop-ups, joins and leaves while sitting out or in
the background), updates, shortcuts, about.
- **Drop and paste** (`handoff.dart`, `fox_utils`): the shell is one
`DropTarget` (a "Drop to open" overlay while dragging) and a
`HardwareKeyboard` handler for Ctrl+V outside a text field (clipboard
files first, then text). `classifyHandoff` (pure) turns paths or text
into videos (the Files extensions, `kindOf`), a folder, an http(s) link,
an image or nothing; videos win over folders, folders over images.
`HandoffCard` opens as a popover at the pointer: a video goes up through
the shell's put-up (Play when alone) or adds
its folder to Files; a folder is added to Files and opened; a link fills
Library → Link (with others the relay mode is picked there). In a
server, videos and links also get Add to queue / Play next. Images are ignored.
Nothing happens while a dialog or popover is over the shell.
- **Sounds** (`sfx/`): the `Notifier` plays an `SfxCue` for ready,
unready, force-ready, join, leave, swap and others' chat (feed
events), being sat out by someone (the `kick` sound), a nudge (always,
whatever its switch), auto sit-out setting you away (`warn`), and
connection lost / back (once per drop that lasted a few seconds).
Nothing for what the video already says (play, pause, seeks, the end),
nothing about the party while watching alone, and while sitting out
only for what still reaches you (see "Notifier policy").
The sounds are synthesized, not sampled: `synth.dart` renders voices
(plucked strings with bends, glass and star bells, a singing bowl,
hollow knocks, wooden clacks, filtered-noise air and stardust, a long
dark space reverb) to quiet WAVs; `sound_bank.dart` voices every event
in three presets (`SoundPreset`: Cosmic, Abyss, Wood & glass) in one
shared key, so mixed presets still agree. `SynthSfx` renders a sound on
first use (on a worker isolate, to WAV bytes in memory) and hands it to
`SoundEngine` (`platform/audio/sound_engine.dart`), which loads it into
flutter_soloud (SoLoud mixing into a miniaudio output device; voices
overlap) once per slot (sound and ready index); a different preset in a
slot replaces and frees the old sound. Each play is at
`AppSettings.soundVolume` (as v^6, SoLoud's linear gain: the square curve times mpv's cubic volume the sounds used to play through, so the slider sounds as before) unless
switched off in `soundsOff`. The device opens 2 s after startup
(`warmUp`), so neither startup nor the first sound waits on it; if it
can't open, the engine logs `no sounds: audio init failed` once and drops
every play. App close disposes the engine (deinit, 500 ms bound)
before leaving the server. Settings → Notifications & sounds has the volume, the
overall sound set (`soundPreset`), and per sound a preview, its own set
(`soundPresetFor`, else the overall one) and a switch; a preview always
re-renders, so an edited spec plays after a hot reload.
- **Player** (`session_player.dart`): `SessionPlayer` holds the one
`Video` of the current player (a new `GlobalKey` per player generation).
The shell keeps it in one layer of the body at one place in the element
tree: full it fills the body, mini it is 384x216 in a corner (drag it, it
snaps to the nearest corner with the shared curve). A mode change fades
the layer out, moves it while invisible and fades it in (with the tabs
when the full player comes or goes), so the video is never mounted twice
nor remounted. The mini has no control skin: its `Video` gets an empty
controls builder (never null: media_kit keeps the last controls on
null, which left the full player's bars under the mini). Hovered it
shows the title with expand and ×, the status line, the full player's
play button (`controlIcon`/`togglePlay`: ready in a server) with the
time, and a 4 px bar (track, cached, played) that seeks; otherwise a
3 px played line along the bottom edge. A tab sends the full player to mini; × on the mini sits
out (the player unloads and shows the join-back card, `SitOutCard`, over
the still mounted `Video`); × on that card closes the player, the strip
brings it back, and joining back with it closed shows the mini. Fullscreen
is `windowManager.setFullScreen` with the strip hidden (party avatars in
a corner while paused); F, Esc and double-click on the picture toggle it.
The player keys (Settings → Keyboard shortcuts) work while the player is
full and nothing is in front of it; ↑ / ↓ step the volume. Space (ready)
and Tab (chat) are app-wide: `AppKeys` (`widgets/app_keys.dart`, around
the shell) takes them first while in a server, unless a text field (or
a `KeyboardClaim`, see "Up next") has focus or a dialog or menu is in
front. Tab reaches the shell's chat
toggle through `ChatKey` (the strip while shown, the player in
fullscreen). The app's shortcuts map Tab / Shift+Tab to nothing, so focus
never lands on a button Space would press. Something coming up while the player
is closed opens it: full right after joining or after putting it up
here, else mini. Both control skins show `NowPlayingTitle` top left
(`now_playing_title.dart`: 2:3 cover, title, episode line from
`coordinator.nowPlaying`, art through `artBytes`; it fades through when
the media changes); the mini shows title and episode without the cover.
Until playback first starts on a media (server not playing, position
under 1 s) `StartBanner` (`start_banner.dart`) lies under the controls:
the banner (else a blur of the cover, else dark), darkened, with cover,
big title and episode; it fades out on play and stays gone for that
media; under 320 px tall (the mini) it drops the cover and shrinks the
title. One status pill (`player_status.dart`) sits centred in the
action area (see "Player overlay"): it shows `Status.line` (see "App
events and platform ports"), connecting only after 2 s: reconnecting
(Cancel), refused or replaced (Retry), your player's problem (Reload),
the relay, finished, someone loading (below
`StateBroadcast.bufferNeed`, the gate's own need at the current
position: less near the end, none at finished; their avatar with the progress round it), you not
ready (a click marks you ready) and who everyone waits for (avatars,
"2/3 ready"); nothing otherwise, info never. Your own `playerError`
comes right after reconnecting ("Can't play this: ...", Retry reloads
the video); members with `members[].error` show as "Bob can't play
this: ..." (before your ready prompt, which then rides in the detail
line) and are never in "waiting for". A member's new error also toasts
once (the pill is hidden while playing); avatars carry a red error mark
and the members card says "can't play this: ...". 34 px avatars, a main line
and a muted detail line. The pill glass, colour only for problems; it fades through
between kinds. The mini shows its short line in its hover bar. ⚙ →
Player settings (both skins) opens the player settings card (`controls/
player_settings.dart`, `showPopover`, on `AppGlass`): player design, progress line
when hidden, upscaling shader, hardware decoding (set live on mpv's
`hwdec`), subtitle and audio track. The rows (`playerSettingRows`) are
the same widgets Settings → Player shows; all apply live. Settings →
Player also has the controls' own choices (`controlsSettingRows`, see
"Player controls"). The progress line (`AppSettings.progressLine`) is
what the bottom controls leave while hidden: Standard a 2 px line,
Minimal its collapsed timeline. Fullscreen adds the
`WindowButtons` to the top bar while the controls are up (restore
leaves fullscreen).
- **Player overlay** (full player, both skins; `session_player.dart`):
everything over the picture has a fixed place on one grid (16 px from
the sides, the bars' inset), so nothing floats on its own. The top
bar (part of the controls): now-playing title left; right the Up next
button (`UpNextButton`), back-to-library or exit fullscreen,
then the window buttons in fullscreen, all in that skin's button
look. Under it at the right, in fullscreen while paused, the party's
avatars; with the controls down and unread chat, the unread chip top
right. The action area: one band just above the bottom controls
(`_actionArea`; their height per skin and size, `controlsBottomHeight`,
16 px gap), sliding down to
16 px from the bottom while they are hidden (`AnimatedPositioned`,
the shell's `ease` / `easeTime`); in it the status pill centred
(moved left only as far as it must to clear the right end, never
overlapping it) and at the right end the end card (`UpNextCard`, which
stays up) or the action pills (Skip OP / ED /
1:30 over Next episode, `PillGate`). The Jellyfin blocked card sits in
the middle. Two surfaces: cards and popovers use `AppGlass`
(`widgets/app_menu.dart`, the menus' recipe: blur, dark tint, hairline
border, 12 px radius, shadow); pills use `PlayerGlass`
(`AppGlass.pill`: a stadium, lighter tint, no shadow): the status
pill, the unread chip and `FloatingPill` (the action pills, 44 px
tall like the status pill without avatars). The mouse on any
floating element counts as the mouse on the controls: a
`ControlsHold` (`controls/controls_probe.dart`) held by
`ControlsHoldRegion`s (and by the open Up next popover or its preview) keeps the
controls up (`ControlsFrame.holdBy`), and lets them hide on their
usual countdown once released.
- **Chat** (`chat_panel.dart`): a 340 px panel sliding in at the right
(strip button or Tab): chat with avatars; the "Activity" chip (off by
default, `showActivity`, kept for the app's run only) adds the other
feed lines between them. Opening focuses the field; Tab or Esc in it
close the panel and focus goes back where it was. Unread chat badges
the strip's and the player controls' chat buttons; in fullscreen with
the controls down and the video not playing a glass chip
(`PlayerGlass`) top right shows it (while it plays nothing sits on the
picture).
**Toasts** (`toasts.dart`): the `Notifier`'s toasts bottom left, with
the avatar of their `ToastItem.actor` (feed and chat toasts; the app's
own have none) and an Up next item's picture (`ToastItem.thumb`, from
the queue's picture cache); each slides in, stays while the Notifier
keeps it (5 s), then slides out and collapses its gap. A click on a chat
toast opens the chat; the others let clicks through. They never cover
the player's controls: over the full player (both skins, windowed and
fullscreen) they sit `toastInset` (16 px) above the control bar
(`controlsBottomHeight` of the skin and size in use) while the controls
are up and come down to 16 px from the edge while they are hidden
(`AnimatedPositioned`, the shell's `ease`; the player reports its
controls through the shell's `controlsShown`); elsewhere 16 px from the
bottom left. What pops up at all is the Notifier's policy.
Settings persist in two Hive boxes: `connect_form` (last form, recent
servers and links, the profile picture and colour; saved even when a join
fails) and
`settings`. Where Hive and the logs live is `AppDirs`
(`platform/ports/app_dirs.dart`, resolved once in `main` by the
`AppDirsPort`, `DesktopAppDirs` on the desktop): `<app support>/hive` and
`<app support>/logs`; with `STARSYNC_PROFILE` (DEVELOPMENT "Dev loop")
`<app support>/profiles/<name>/hive` and `logs`, and the window title gets
` [<name>]`. yt-dlp, shaders and caches stay shared. The app support
folder is path_provider's: Linux `~/.local/share/dev.foxyz.starsync` (the
application id), Windows `%APPDATA%\foxyz\Starsync` (the exe's company and
product name).
**Data from before the rename** (`platform/data_migration.dart`, run by
`DesktopAppDirs.resolve` before Hive opens and the log starts; its lines
are logged once the log is open): once per support folder (the marker
`<app support>/migration.json`: `migratedFrom`, `hiveFrom`, `boxes`,
`files`), the first existing old support folder (Linux
`moe.senkochan.watch_together`, then `watch_together`, next to the new one;
Windows `%APPDATA%\com.example\watch_together`) is copied in whole
(profiles, logs, shaders, yt-dlp; modes kept, so `cookies.txt` stays 0600;
symlinks as links), and the app's own Hive boxes (`appHiveBoxes`:
`settings`, `connect_form`, `files`, `jellyfin`, `track_prefs`, `.hive`
and `.lock`, by name only, never other apps' boxes there) from the
documents folder, where `Hive.initFlutter()` kept them up to 1.2.x, into
`<app support>/hive`. Copied, never moved (1.2.x keeps working), never
over a file already there. Lines name paths and counts, never contents.
The caches folder (thumbnails, the AniList schedule) is not copied: it
refills.
**Settings schema** (`state/settings_schema.dart`): the `settings` box
stores `schemaVersion`; `migrateSettings` (run when `AppSettings` loads)
applies the ordered `settingsMigrations` steps past the stored version up
to `settingsSchemaVersion`, stamping the version after each. 1 is the
layout of 1.2.x (a box without a version is at 1, no steps yet); a box
from a newer build is left alone. Link media names are a web page's title (see "yt-dlp"), else
derived from the URL path, never containing a query string.
Jellyfin on the desktop (`lib/src/jellyfin/`, over the core client):
- `accounts.dart`: `JellyfinAccounts` (singleton `instance`), one
`JellyfinAccount` per ServerId (address list, user, token) in the
`jellyfin` Hive box with a random per-install DeviceId; Client = app name,
Version = app version, Device = hostname. Only tokens obtained by
`sign_in.dart` (Quick Connect or password) are stored. Tokens are checked
on start (`/Users/Me`, each known address in turn): online, offline, or
expired (kept, shown as Reconnect; never dropped silently). A 401 while
browsing also marks it expired. `clientFor(serverId)` gives the shared
signed-in client; `cached()` memoises browse calls for 3 min.
- `sign_in.dart` + `sign_in_panel.dart`: address -> `/System/Info/Public`
-> Quick Connect (code, poll, cancel) or password; reconnect must hit the
same ServerId. `accounts_panel.dart` is the Integrations card.
- `browser.dart`: back stack of `BrowseRoute`s (Home rows, library grid,
series) kept alive under `Visibility(maintainState)` so back keeps
scroll and loaded pages; search (300 ms debounce) overlays them. Where
it is (server, stack, a data version that moves after watched-state
changes so rows reload in place — a change from the details panel, or
`JellyfinAccounts.watched` once a playback's Stopped report went out —,
the Continue keys) is a
`BrowseController` shared with the header chips and the details panel.
Cards (`cards.dart`) fill the width with whole columns (`fitColumns`);
rows are `HScroll`s, rows and grids lazy builders; library grids page
100 at a time with skeletons up to the total count. Images
(`images.dart`) are `Image.network` at width steps (160..2560) with the
image tag in the URL, so the image cache key changes only when the
image does.
- Home (`home_page.dart`, rules in `home_rows.dart`): one Continue row,
`mergeContinue` over Resume, NextUp and recently played: one card per
series, ordered by when it was last played, the resume item if that was
the last thing played in it, else next up; series untouched for 60 days
drop out unless nothing else is left; "Remove from Continue" clears a
resume point and hides the series (`dismissed:<serverId>` in the
`jellyfin` box) until it is played again. "Latest in X" loads single
items (`groupItems=false`) and `latestCards` makes one series card per
series (its poster, "S1E1" or "N new"); with `hideReReleases` (setting,
row menu, default on) items added over 30 days after they aired are left
out. "Show all" opens the library sorted by date added, newest first.
- Picking an item gives a `JellyfinMedia` (serverId, baseUrl, itemId,
mediaSourceId?, title, subtitle, runtime; no credentials). The library
remembers the last pick in the `jellyfin` box and puts it up as a ref
(`putUpJellyfinMedia`, `swapPicked`); your server gets the relay
credential when it is shared (`relayCredentialFor`: the default
account, not expired; its token with
exactly `JellyfinAccounts.clientInfo`'s device fields).
- Browser location: every navigation saves the route stack per server
(`browse:<serverId>` in the `jellyfin` box, `encodeBrowseStack`: ids,
names and the fields pages start from), so the library and the next
start open where the browser was. A `BrowseStart` overrides it: "Change
video" opens the library on the series of the episode playing, its
season selected and the episode highlighted.
Player controls (`lib/src/controls/`): one controls model, two skins.
- **Model** (`model/`): `PlayerControlsModel` (built by `SessionPlayer`,
wired to the coordinator once) holds what the controls show, as
signals (`play`: `PlayState` playing / waiting (you are ready, the
others not) / paused / finished, from `state.transport` and your ready
flag; position, duration, buffered, chapters, current chapter, tracks,
volume, skip offer, render mode; the shell's fullscreen, chat open and
unread count) and what they do (`togglePlay` = ready, as Space;
`seek` through `player.seek`, the user path; `nudge`, `skipForward`,
`skip`, `stepChapter`, `pickChapter`; `next` = the queue's first item
(Up next's, else the continuation), else the next episode, `previous`; volume set / step (flashes) / mute;
`pickTrack`, `pickShader`; time display; fullscreen, chat, change
video, collapse, leave, reload, mark everyone ready, link). The
player keys call the same actions. `ControlsSnapshot` (computed) is
what the layout depends on.
- **Layout spec** (`model/controls_layout.dart`, pure): `ControlsLayout`
is the bar's order, left cluster play / pause, previous / next episode,
previous / next chapter, volume, time; right cluster subtitles, audio,
⚙, chat, fullscreen. `barControls` drops what does not apply (no
episode, no chapters) or what the user hid (`OptionalControl`:
chapter buttons, subtitles, audio, chat); the rest keep their order, so
play is always first and fullscreen last. `menuActions` is the ⚙ menu
(`ControlAction`, fixed order): chapters, the hidden track lists,
Skip 1:30, upscaling shader, the hidden chat, change video, copy link
(when `currentLink` has one), reload, mark everyone ready (not alone),
mark a problem, player settings, leave. Icons, tooltips (with keys) and
the clock text (`clockText`) are defined there too, once.
- **Shared pieces**: `ControlsFrame` (`frame.dart`): when the controls
are up (mouse movement shows them, `controlsHideSecs` without any or the
mouse leaving hides them and the cursor), holds (`hold` during a seek
drag, `holdDuring` / `holdWhile` around menus and popovers, `holdBy`
the session's `ControlsHold`), and the double-click on the picture
(`DoubleClickListener`, not on the bars) that toggles fullscreen; it
reports `shown` for the overlay. `control_menus.dart`: the track and
chapter lists and the ⚙ menu on `showAppMenu` (anchored on the button,
holding the controls), and `runControlAction`. `volume.dart`:
`VolumeControl` (the skin's speaker button, a `VolumeBar` sliding out
on hover, the wheel on it stepping), `VolumeReadout`. `SessionControls`
(`session_controls.dart`) puts the skin the settings pick into one
frame, live, and gives the overlay the bars' heights.
- **Standard skin** (`standard/`): Material-style. A top gradient with the
top bar (72 px); at the bottom a gradient with `ChapterSeekBar` (played
and buffered track in the theme's primary, a diamond at each chapter
start, hover tip with the time and the chapter title, a press holds the
frame and every drag move seeks) over a 56 px row of round white icon
buttons in the layout's order (badges for track counts and unread
chat, the clock as a text button). Hidden, a 2 px progress line.
- **Minimal skin** (`minimal/`, inspired by uosc, github.com/tomasklaen/uosc,
LGPL-2.1; the drawing and values are our own): the buttons sit in two
glass capsules (`MinimalCapsule`, the pills' tint and hairline;
`MinimalButton` rounded squares, the play button a filled accent
circle) above `MinimalTimeline`, a 36 px band across the bottom: the
played part tinted in the theme's primary (40 %), the position a white line,
the part not downloaded yet (from `buffered`, or the position when
that is behind, to the end) in thin stripes, chapter starts as dots on
the top edge with a dark cut through the band (a press within reach of
a dot jumps to it), elapsed time left and the total or the time left
right (the bar's clock lives here; a press on it switches), "12s" by
the position while under a minute is buffered ahead (and the cache does
not reach the end). Hover: a faint line and a glass tip with the time
(the chapter title above it). A press seeks, every drag move seeks,
after release the line stays at the target until the position catches
up (at most 2 s). Hidden, it shrinks (120 ms) to a 3 px progress line
that is the band itself, smaller: the same dark band, the same played
tint (40 % of the accent), so growing or shrinking never changes colour;
the stripes are stronger on the line (a few pixels of each show) so the
part not downloaded still reads; chapter cuts are a light dark line.
We know only the end of mpv's cache, so a dropped back buffer is not
shown.
- **Settings** (`AppSettings`, `model/controls_prefs.dart`, all live):
`controlsSkin` (`ControlsSkin` standard / minimal; a stored
`mpvControls: true` from before becomes minimal), `timeDisplay`,
`controlsSize` (normal / large: the bottom bar ×1.25),
`controlsHideSecs` (2 / 3 / 5), `hiddenControls`, `progressLine`.
The player settings card has the skin and the progress line; Settings →
Player → Controls has the rest.
- Pills (Skip OP / ED / 1:30, Next episode) and cards live outside the
controls, in the action area ("Player overlay"). The cards stay up; a
pill (`PillGate`) shows only while the controls are up (the frame's
`shown`) or the mouse is on it (which holds the controls up too), and
Skip OP / Skip 1:30 also for 5 s when an offer of a new kind appears
(Skip ED and Next episode never without the controls).
- Volume: mpv's `volume-max` is pinned to 150 per player by the host
(`PlaybackController.maxVolume`); the volume is the controller's and
goes to every next player; `VolumeBar` runs 0..150 with a tick at 100 and the
part above in amber; the wheel and ↑ / ↓ step 5 % (`volumeStep`),
clamped. The wheel works anywhere on the full player (`VolumeWheel`
around the player's stack): `WheelSteps` makes a mouse notch one step
and adds up small smooth-scroll deltas, ignores mostly-horizontal
scrolls, and claims the event through `pointerSignalResolver`, so
anything under the mouse that scrolls (lists, menus, popovers in their
own routes) or the volume control itself take it first. A wheel or key
step flashes `VolumeReadout` (a glass pill under the top bar) for 1 s
(`VolumeFlash`).
- The `Video` gets the controls as its controls builder (with
`StartBanner` under them); media_kit's own controls are not used, so
its keys, double-click route and seek bar are out of the picture.
Window chrome is frameless (`window_manager`, behind `ShellPort`): the party strip is the drag
area and holds the min/max/close buttons (`widgets/window_buttons.dart`);
fullscreen has no drag area and shows the buttons in the player's top bar.
App close (`platform/app_shutdown.dart`, `shutDownApp`; the close button,
Alt+F4, and Update and restart): the window position is saved and the
window hides at once. Then every mpv player goes, before the engine does
(a live one calls its wakeup callback into a dead isolate): the session
player, the preload and the player still retiring
(`MediaPipeline.disposeAll` → `PlayerHost.disposeAll`, 1.5 s each, via
`SessionCoordinator.releasePlayers`, which keeps the position for the
Jellyfin stop report), the Files thumbnail jobs (`cancelAllThumbnails`)
and the sound engine (500 ms), side by side, then anything the host
still holds (the host owns the disposal order); on Windows 300 ms more,
since media_kit_video frees a video output on a thread of its own after
dispose returns, and an output still up when the engine stops blocks the
plugin's teardown (`~VideoOutput` waits on a texture callback that never
comes). Then `Navigation.leave`
(Jellyfin stop report, last diagnostics, then `bye`, flushed: the app
waits up to 600 ms for the server to close the socket, so others see
"left" at once) and your server's stop (`YourServer.stop`), 3 s in all. Update and
restart leaves without `bye` (`shutDownApp(restart: true)`): the member
stays `gone`, and the restarted app, with the same client id, takes it
back within the grace when it joins again; it then closes Hive (the
identity's `seq` is stored) and starts the new binary. Last the window closes the normal
way (`setPreventClose(false)` + `close`), so the engine and plugins are
torn down inside the platform's main loop, and the runners end the
process without `exit()`'s handlers: Linux `_exit` after
`g_application_run` (NVIDIA's EGL exit handler segfaults inside `exit()`),
Windows `TerminateProcess` after the message loop (no DLL detach
handlers, which can hang on threads already gone). Every step is bounded
and logs (`close: ...`) when it is slow or fails. Backstops, so no process
stays behind a hidden window: 3 s after asking the window to close the
app kills itself (`Process.killPid`, no exit handlers; it only gets there
if the close did not go through); the runners end the process 15 s after
the first close request (Linux: a `delete-event` handler connected before
window_manager's; Windows: the first `WM_CLOSE`), and Windows also 3 s
after the window is destroyed, while the engine and plugins go.
## Logging
`packages/core/lib/src/logging.dart`, one setup for the app and the
dedicated server (`package:logging` loggers named by area: `relay`,
`yt-dlp`, `link`, `server_hub`, `media`, `queue`, `session`, `mpv`,
`app`).
- **Where**: the app writes `<app support>/logs/app-YYYY-MM-DD.log`
(Linux `~/.local/share/dev.foxyz.starsync/logs`; with a
profile `<app support>/profiles/<name>/logs`, see `AppDirs` under
"Desktop UI"); your server's records arrive over the isolate's
`events` port and go in the same file as `server.<logger>` (`relogLine`). The dedicated server
writes `server-YYYY-MM-DD.log` in `--log-dir`, else `logs` next to
`--config`, else `logs` next to the binary (systemd:
`$STATE_DIRECTORY/logs`), else `~/.cache/watch-together/logs`; it
prints the folder at start. Both also print every line to stdout.
The session log (below) sits next to them: your server writes it in
the app's logs folder, the dedicated one in its log folder.
- **Files** (`LogFiles`): one per day, the next `.1.log`, `.2.log` once a
file passes 10 MiB; files older than 7 days, then the oldest beyond
100 MiB in all (the app's or server's files and the session log's
together, the oldest of either first, never the other writer's file of
today), are deleted whenever one is opened. A line is
`2026-10-12 18:44:27.202 LEVEL logger: message`, the error and stack
trace on the lines below. Writes are synchronous appends (nothing lost
in a crash). Lines from before the folder is known (the app finds it
once Flutter is up) are kept and written first.
- **Redaction** (`redactLog`): every line, in one place
(`formatLogLine`), before console or file: URL query strings cut to
their parameter names (signed CDN links, Jellyfin `api_key`),
`user:pass@` in URLs, member tokens in `/r /m /j /a /i /l` paths, and the
values of passwords, secrets, tokens, API keys, cookies,
`Authorization` / `X-Emby-*` headers (`name=value`, `"name":"value"`,
`Name="value"`, `Name: value`) and `Bearer` credentials. Code logs
members as `name (id)`, never their token, headers by name only, and
yt-dlp's cookie source as `--cookies <file>`.
- **Floods** (`LogThrottle`): a few lines per key per 30 s, the next one
says how many were dropped: mpv's warnings and errors, upstream
refusals per host and status, each member's media requests per route
and outcome.
- **What is logged**: the server: joins and leaves, every swap (who, how
it plays, a link with its query cut), relay channels up and down (who,
tracks and sizes, how long, the close frame), relay live changes, warm
relays created, promoted and dropped, server fetches (start, tracks,
time, failure reason), each member's `/r /m /j` requests (status,
range, bytes, time to headers: a 503 after 60 s is a source that never
came up), broken viewer reads, a member's `report.error` as it changes,
queue ops, and relay stats every 30 s (source rate, need, buffered,
each reader's rate). The app: `debugPrint` (routed into the log at
start), uncaught errors, each media opened (relay, the host's file,
Jellyfin, a link fetched here), mpv's warnings and errors (`mpv`; why a
media could not be opened, and whether ffmpeg logged an HTTP status),
probes, yt-dlp runs (arguments, time, exit code, the tail of stderr,
the picked formats with protocol, host and header names), the relay
source (media opened and how long it took, channel up and down,
reconnects, upstream refusals with the header names sent, re-resolves
of expired format URLs).
- **Never logged**: chat text (the server relays it without a log line,
the app does not log it), and no user-typed free text other than a
problem mark's note. Names, media titles and links (query cut) are.
- **The session log** (`packages/server/lib/src/session_log.dart`,
`packages/core/lib/src/diag_share.dart`): one shared log per server so
a problem can be read afterwards from every side. While in a session
the app (`DiagUploader`, owned by the `Connection`) keeps its own
records (not your server's `server.*`, which the server logs
itself), redacted, and sends them every 10 s from the connection's 1 s
heartbeat and when it leaves (before its token goes, at most 1.5 s), as
gzip batches to `POST /l/<sid>/<token>` (PROTOCOL
"Diagnostics"), timestamps moved to the server's clock with the ping
offset (`ClockSync`), the app version in every batch. Until it can
send (reconnecting, no clock sample yet) it keeps up to 2 MiB, the
oldest dropped and counted. The server (`SessionLog`) takes every
member's lines and its own records, holds them 15 s and writes them in
server-time order to `session-YYYY-MM-DD.log` (day and time on the
server's clock; a line later than that, a reconnect's backlog, goes in
with its own time, a little out of order). A line is
`HH:MM:SS.mmm [who] logger: message` (`LEVEL logger` from WARNING up),
`who` = `name (id)` or `server`, continuation lines indented; every
line is redacted again on the server. The server notes once per member
`Bob (m2) shares diagnostics (<version>)` or `Bob (m2) doesn't share
diagnostics`, and `N lines dropped` when the app's buffer overflowed.
Limits and rate caps: PROTOCOL "Diagnostics"; a refused batch stays in
the app's buffer for the next try.
- **Opting out**: Settings → About → "Share diagnostics with the server"
(default on). Off: no lines are kept or sent; one batch per connection
says so (`share:false`). The local log is unchanged.
- **Mark a problem**: Ctrl+Shift+B (`AppKeys`), the player's ⚙ card and
Settings → About open a small card with an optional note (200
characters, one line); the mark goes at once with the lines waiting,
opted out or not, and the server writes `[who] === PROBLEM marked by
<name>: <note> ===` at its time. The app's own log gets
`=== PROBLEM marked: <note> ===` (logger `problem`, never sent). Out
of a session only the app's log gets it. The toast says which.
- **Getting it**: Settings → About → "Copy diagnostics" puts the app and
OS versions, mpv/ffmpeg and yt-dlp versions, whether yt-dlp has
cookies, and the last 6 hours of the log (up to 4 MiB) on the
clipboard, already redacted, and saves the same text as
`diagnostics-<time>.txt` in the logs folder (kept 7 days); "Open logs
folder" opens it. In a session it first asks whether to add the
server's session log of the same 6 hours (`GET /l/...`). Any member
may read the session log, not only the host: friends trust each other,
and it is redacted and holds no chat.
## Health reporting
Every failure must show in the UI with a cause and a next step; nothing
stalls silently. The session's status (`SessionCoordinator.status`, see
"App events and platform ports") says it: connecting, reconnecting, wrong
password, version mismatch, replaced, the player's problems, the relay's
source and who everyone waits for.
Errors are logged with a stack trace at the boundary, then turned into a
displayable state. The server's `GET /health` returns JSON (`ok`, `name`,
`proto`, `viewers`, `bytesServed`, `uptimeSecs`); it is unauthenticated, so
it carries nothing sensitive. The Join card's recent servers poll it for live
status.
## App icon and launcher entry
`assets/icon/icon.svg` is the source; `icon_<size>.png` and the Windows
`app_icon.ico` are rendered from it (rsvg-convert, magick). The GTK
application id is `dev.foxyz.starsync` (also the X11 `WM_CLASS`, from
`g_set_prgname`), which Wayland uses as the window's `app_id`; compositors
take the icon from the `.desktop` file of that id. A tarball install has
none, so on start a Linux release build (`platform/desktop_entry.dart`,
skipped in debug) writes
`~/.local/share/applications/dev.foxyz.starsync.desktop` (Exec = the
running binary, `StartupWMClass` and `Icon` = the id) and the icons into
the hicolor theme, only when they changed, and deletes the entry and
icons 1.2.x wrote under its id `moe.senkochan.watch_together` (those exact
files only). The runner also sets the window icon from the bundle (X11).
Windows: the exe's version resource (`windows/runner/Runner.rc`) says
company `foxyz`, product `Starsync`; the window class is
`STARSYNC_WINDOW`.
## Updater
One implementation, `packages/core/lib/src/updater.dart` (pure Dart, tested
in `packages/core/test/updater_test.dart`), with two front ends: the app and
the dedicated server. Both binaries ship in the same archive, so either one
updates the whole install folder. Reads a manifest (`version`, `protocol`, `url`, optional `sha256`, `notes`)
from `updateManifestUrl`, compares versions, downloads the tarball, checks
sha256 when present, then extracts into a staging dir inside the install
folder (same filesystem, so moves are renames; the folder must be
user-writable). Each top-level entry is moved aside and the new one moved in,
with rollback on failure (writing the running executable fails with ETXTBSY;
rename works). A packaged install is detected by `data/` and `lib/` next to
the binary (app or server, same folder; Windows: `data/` and
`flutter_windows.dll`), whatever the binary is called; anything else exits
with "update manually". The archive must contain the running binary's name;
an old name (`watch_together`, `watch-together-server`, `.exe` on
Windows) is also satisfied by the new one (`starsync`, `starsync-server`).
**Names before the rename**: the archive (`starsync-<ver>-<platform>`,
top folder `starsync-<ver>/`) also carries those old names, because a
1.2.x updater checks that its own name is in the archive and then restarts
it, and VPS units and old `update.sh` copies run `watch-together-server`.
Linux: shell launchers (`lib/src/update/bundle/watch_together`,
`watch-together-server`, `exec` the new binary next to the resolved
script); Windows: copies of `starsync.exe` and `starsync-server.exe` (same
version resource, so the same data folder). After an update the app
restarts `relaunchExecutable(...)`: the running binary, or for an old name
the new one next to it, so a copy started by 1.2.x moves to `starsync.exe`
on its first own update. `update.sh` / `update.bat` run `starsync-server`,
else the old name. A manifest whose
protocol is newer than the local one is a required update. Windows apply
renames in-use files to `*.old` (swept on next start); CI tests it against a
running exe on NTFS. The manifest's `assets` maps `linux-x64` /
`windows-x64` to archive URLs; top-level `url` (Linux) is for builds <= 0.2.1. The version is
stamped into both binaries with `APP_VERSION` (`--dart-define` for the app,
`--define` for `dart compile exe`; dev runs report `0.0.0-dev` and the app
skips checks). What the app shows (`displayVersion`, `screens/home/ui.dart`;
About and the tooltip of the strip's Settings tab): a release's version,
a test build's with its commit (`GIT_COMMIT`, short hash, `-dirty` with
uncommitted changes, passed by `tool/package_linux.sh`), and for a dev
run the pubspec's version (`FLUTTER_BUILD_NAME`, which the Flutter tool
defines for every build and run) with "dev run". CLI: `starsync-server --upgrade` (no display needed;
the shipped `update.sh` / `update.bat` run it), `--check-update` prints only;
it ends with "restart the server to run <version>". `starsync --upgrade`
does the same from the app binary. In the app, `UpdateController`
(`apps/desktop/lib/src/update/`) runs the same code for the update bar
(`UpdateBar`, `screens/home/update_indicator.dart`): a band across the
window under the strip while an update is available: "Starsync X.Y.Z is
ready", the notes, Later (hidden until the next check or start) and
"Update and restart" (download, apply, then the app close above with Hive
closed and the new binary started), its progress in the band. A release
that is behind also says which version it runs; a copy that is not a
packaged install says to replace the folder by hand. The shell keeps the
band off the full player while a video is on (not finished); it shows on
the tabs, the mini player's views and once the video ends. A required
update has no Later. Nothing downloads before the click. The app checks at
start and every 4 hours while running (`updateCheckEvery`), both with the
auto-check setting on; a re-check never touches an install under way.
Settings has Check now and the auto-check toggle. The manifest is `updates/manifest.json` in
this repo, written by `tool/release.sh`. Test builds (`X.Y.Z-dev.N`,
`isDevBuild`) also read `devManifestUrl`, the `manifest.json` of the `dev`
prerelease (`tool/dev_release.sh`), and take the newer of the two
(`fetchLatestManifest`); the release X.Y.Z outranks its test builds, so
testers land back on stable. `0.0.0-dev` (a dev run) checks nothing.
## Decisions
- Desktop + mpv only, no web clients: exists because Jellyfin SyncPlay is bad.
- No transcoding: bandwidth is plentiful and the Jellyfin box should not be loaded.
- No roles, friends trust model: simplest thing that fits the use.
- Blank password = open server: the owner chooses between open and private.
- Sit out instead of kick: friends never need to throw someone out, only to
stop waiting for them; the person stays in chat and can be nudged back.
- Server runs inside the app on an isolate, and ships as a separate compiled
server: a Flutter binary cannot run headless, so a dedicated server needs
its own build of `packages/server`. An isolate keeps the UI responsive and
shares the process (sockets, file paths) without a second executable.
- Host by key, not by address: loopback detection broke behind a
same-machine reverse proxy or tunnel.
- Server owns the clock; reports never move it: avoids ping-pong between clients.
- Presence gate: a lone viewer must be able to watch; everyone present
while the video is stopped must ready before it starts.
- Relic for the server, `web_socket_channel` for the client; packages are
chosen on merit, not locked.
- Plain `ws://`, no TLS: friends use LAN, VPN or a forwarded port; TLS
(e.g. a reverse proxy) is a documentation item.
- One session per server, id `default`: the map is keyed for later but unused.
- No server storage: config and logs only; media never touches the server
disk. The relay buffer is memory only and sized like a viewer's buffer
(about 320 MiB at most), so a small VPS can carry it.
- The relay is the source's own connection through the server, not a
shared token: a member's Jellyfin sign-in or a link's key never leaves
their machine. Prior art (Plex Relay, Tailscale DERP) relays as a
bandwidth-capped fallback on someone else's servers; here the server is
the owner's, so it carries full quality.
- Avatars by content hash: `state` carries only `avatarHash`; the server keeps
the bytes of current members in memory and serves them at `/a/...`, which
clients fetch once per hash (`AvatarCache`). Uplink per broadcast stays
small whatever the picture size (cap 256 KiB base64 per avatar).
- Media art the same way (`/i/...`, `ArtCache` as `coordinator.art`): the
member who swapped the media in fetches poster and banner once the state
shows its swap landed (`media_art.dart`: Jellyfin series/item images with
its own account; a web link's yt-dlp thumbnail, the one the Library's
Recent grid shows, as poster and banner both, shrunk to a JPEG under the
poster cap when larger; else the AniList entry `media.ref` names (a
matched local file), else an AniList title search on the parsed
release name) and sends `art`, so guests without Jellyfin get covers too.
`coordinator.nowPlaying` derives title, episode line and art hashes from
`state.media` (`now_playing_info.dart`); a non-Jellyfin media with a
`media.ref` is named by it (its title, `S3 E13` / `E108`, an extra's
own marker), see "Library". A web video
(`NowPlaying.thumbnail`) shows the media name as is, no episode line, a
16:9 cover in the controls (a neutral placeholder until the art is up)
and none on the start card. Art up: poster and banner of one hash mark
it. Before the art: `isWebVideo` tells it from the media itself (an
http(s) `url` without a media file extension, or a relayed, non-Jellyfin
media whose name has no file extension: a page's title), so the layout
never switches when the thumbnail lands.