Colours and grid: media_kit renders through OpenGL ES, where mpv's mediump samplers made Anime4K's networks compute at half precision (fp16 on NVIDIA); the VL networks of HQ overflow and round there, strongest once the upscalers run at screen size. The extracted copies route every network read through a highp identity function; on GLES the result now equals desktop OpenGL's. Resize: the output is the picture fitted in the view (no bars, centred on whole pixels), so Flutter scales the last texture to the new view without the shrink-then-jump; the resize wait is 120 ms. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
187 lines
10 KiB
Dart
187 lines
10 KiB
Dart
import 'dart:io';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:hive_ce/hive.dart';
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import 'package:starsync/src/shaders/shader_assets.dart';
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import 'package:starsync/src/shaders/shader_presets.dart';
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import 'package:starsync/src/state/settings.dart';
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final _tmp = Platform.environment['WT_TEST_TMP'] ?? Directory.systemTemp.path;
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// Anime4K v4.0.1 md/Template/GLSL_Mac_Linux_{High,Low}-end/input.conf,
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// Ctrl+1..6, with "~~/shaders/" stripped.
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const _high = [
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_VL.glsl:Anime4K_Upscale_CNN_x2_VL.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_M.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_Soft_VL.glsl:Anime4K_Upscale_CNN_x2_VL.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_M.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_M.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_VL.glsl:Anime4K_Upscale_CNN_x2_VL.glsl:Anime4K_Restore_CNN_M.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_M.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_Soft_VL.glsl:Anime4K_Upscale_CNN_x2_VL.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Restore_CNN_Soft_M.glsl:Anime4K_Upscale_CNN_x2_M.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Upscale_Denoise_CNN_x2_VL.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Restore_CNN_M.glsl:Anime4K_Upscale_CNN_x2_M.glsl',
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];
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const _low = [
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_M.glsl:Anime4K_Upscale_CNN_x2_M.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_S.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_Soft_M.glsl:Anime4K_Upscale_CNN_x2_M.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_S.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Upscale_Denoise_CNN_x2_M.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_S.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_M.glsl:Anime4K_Upscale_CNN_x2_M.glsl:Anime4K_Restore_CNN_S.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Upscale_CNN_x2_S.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Restore_CNN_Soft_M.glsl:Anime4K_Upscale_CNN_x2_M.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Restore_CNN_Soft_S.glsl:Anime4K_Upscale_CNN_x2_S.glsl',
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'Anime4K_Clamp_Highlights.glsl:Anime4K_Upscale_Denoise_CNN_x2_M.glsl:Anime4K_AutoDownscalePre_x2.glsl:Anime4K_AutoDownscalePre_x4.glsl:Anime4K_Restore_CNN_S.glsl:Anime4K_Upscale_CNN_x2_S.glsl',
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];
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Directory _fresh(String name) {
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final d = Directory('$_tmp/$name');
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if (d.existsSync()) d.deleteSync(recursive: true);
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return d..createSync(recursive: true);
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}
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void main() {
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test('presets match the Anime4K mpv templates file for file', () {
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for (final (i, mode) in ShaderPreset.modes.indexed) {
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expect(anime4kFiles(mode, ShaderQuality.hq).join(':'), _high[i],
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reason: '${mode.label} HQ');
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expect(anime4kFiles(mode, ShaderQuality.fast).join(':'), _low[i],
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reason: '${mode.label} Fast');
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}
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expect(anime4kFiles(ShaderPreset.off, ShaderQuality.hq), isEmpty);
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expect(anime4kFiles(ShaderPreset.custom, ShaderQuality.fast), isEmpty);
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expect(shaderLabel(ShaderPreset.a, ShaderQuality.hq), 'Mode A (HQ)');
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expect(shaderLabel(ShaderPreset.ca, ShaderQuality.fast), 'Mode C+A (Fast)');
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expect(shaderLabel(ShaderPreset.off, ShaderQuality.fast), 'Off');
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});
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test('the asset dir ships exactly the files the presets need', () {
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final shipped = Directory(anime4kAssetDir)
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.listSync()
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.map((e) => e.uri.pathSegments.last)
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.where((n) => n.endsWith('.glsl'))
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.toList()
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..sort();
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expect(shipped, anime4kAllFiles);
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expect(File('$anime4kAssetDir/LICENSE').readAsStringSync(),
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contains('MIT License'));
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});
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test('path list separator per platform', () {
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expect(shaderListSeparator(windows: false), ':');
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expect(shaderListSeparator(windows: true), ';');
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expect(joinShaderPaths(['/a/x.glsl', '/b/y.glsl'], windows: false),
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'/a/x.glsl:/b/y.glsl');
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expect(joinShaderPaths([r'C:\s\x.glsl', r'D:\y.glsl'], windows: true),
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r'C:\s\x.glsl;D:\y.glsl');
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expect(joinShaderPaths([], windows: false), '');
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});
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test("mpv's read-back: the list in ',', ';' or ':' form", () {
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const win = [r'C:\Users\a b\shaders\x.glsl', r'D:\y.glsl'];
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expect(shaderListMatches(win, r'C:\Users\a b\shaders\x.glsl;D:\y.glsl'), isTrue, reason: 'new mpv, Windows');
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expect(shaderListMatches(win, r'C:\Users\a b\shaders\x.glsl,D:\y.glsl'), isTrue, reason: 'old mpv, Windows');
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const unix = ['/home/a/x.glsl', '/home/a/y.glsl'];
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expect(shaderListMatches(unix, '/home/a/x.glsl:/home/a/y.glsl'), isTrue, reason: 'new mpv, Linux');
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expect(shaderListMatches(unix, '/home/a/x.glsl,/home/a/y.glsl'), isTrue, reason: 'old mpv, Linux');
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expect(shaderListMatches([r'C:\x.glsl'], r'C:\x.glsl'), isTrue, reason: 'one path');
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expect(shaderListMatches(const [], ''), isTrue, reason: 'off');
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expect(shaderListMatches(win, r'C:\Users\a b\shaders\x.glsl'), isFalse, reason: 'one dropped');
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expect(shaderListMatches(unix, '/home/a/y.glsl:/home/a/x.glsl'), isFalse, reason: 'order matters');
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expect(shaderListMatches(unix, ''), isFalse, reason: 'mpv kept none');
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expect(shaderListMatches(const [], 'null'), isFalse);
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expect(shaderListMatches(unix, null), isFalse, reason: 'read failed');
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});
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test('path problems: missing file, separator inside a path', () {
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final d = _fresh('shaders_problem');
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final ok = File('${d.path}/ok.glsl')..writeAsStringSync('//');
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final colon = File('${d.path}/a:b.glsl')..writeAsStringSync('//');
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expect(shaderPathsProblem([ok.path], windows: false), isNull);
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expect(shaderPathsProblem([ok.path, '${d.path}/gone.glsl'], windows: false),
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'"gone.glsl" not found');
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expect(shaderPathsProblem([colon.path], windows: false), contains('":"'));
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expect(shaderPathsProblem([colon.path], windows: true), isNull);
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});
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group('asset extraction', () {
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TestWidgetsFlutterBinding.ensureInitialized();
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test('copies the bundle once per version, redoes a broken copy', () async {
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final support = _fresh('shaders_support');
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final dir = await extractAnime4k(support);
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expect(dir.path, endsWith('shaders/anime4k-$anime4kVersion-$anime4kCopyRevision'));
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for (final f in [...anime4kAllFiles, 'LICENSE']) {
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final shipped = File('$anime4kAssetDir/$f');
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expect(File('${dir.path}/$f').readAsStringSync(),
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f.endsWith('.glsl') ? highpAnime4k(shipped.readAsStringSync()) : shipped.readAsStringSync(),
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reason: f);
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}
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// Second run is a no-op: a marker-tagged copy stays untouched.
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final probe = File('${dir.path}/${anime4kAllFiles.first}')
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..writeAsStringSync('touched');
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await extractAnime4k(support);
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expect(probe.readAsStringSync(), 'touched');
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// A missing file means a broken copy: everything is rewritten.
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File('${dir.path}/${anime4kAllFiles.last}').deleteSync();
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await extractAnime4k(support);
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expect(File('${dir.path}/${anime4kAllFiles.last}').existsSync(), isTrue);
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expect(probe.readAsStringSync(), isNot('touched'));
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shaderSupportDir = () async => support;
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final paths =
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await shaderPathsFor(ShaderPreset.b, ShaderQuality.fast, const []);
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expect(paths.map((p) => p.split('/').last).join(':'), _low[1]);
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expect(shaderPathsProblem(paths), isNull);
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expect(await shaderPathsFor(ShaderPreset.off, ShaderQuality.hq, ['/x']),
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isEmpty);
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expect(await shaderPathsFor(ShaderPreset.custom, ShaderQuality.hq, ['/x']),
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['/x']);
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});
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});
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test('Anime4K reads go through a highp helper, once per pass', () {
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const src = '''// header
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//!DESC pass 1
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//!HOOK MAIN
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//!BIND MAIN
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#define go_0(x_off, y_off) (MAIN_texOff(vec2(x_off, y_off)))
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vec4 hook() { return mat4(1.0) * go_0(0.0, 0.0); }
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//!DESC pass 2
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//!HOOK MAIN
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//!BIND conv2d_tf
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#define go_0(x_off, y_off) (max((conv2d_tf_texOff(vec2(x_off, y_off))), 0.0))
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#define go_1(x_off, y_off) (max(-(conv2d_tf_texOff(vec2(x_off, y_off))), 0.0))
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#define g_0 (max((conv2d_tf_tex(conv2d_tf_pos)), 0.0))
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vec4 hook() { return go_0(0.0, 0.0) + go_1(0.0, 0.0) + g_0 + MAIN_tex(MAIN_pos); }
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''';
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final out = highpAnime4k(src);
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expect('highp vec4 starsync_hp('.allMatches(out), hasLength(2), reason: 'one helper per pass');
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expect(out, contains('#define go_0(x_off, y_off) (starsync_hp(MAIN_texOff(vec2(x_off, y_off))))'));
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expect(out, contains('(max(-(starsync_hp(conv2d_tf_texOff(vec2(x_off, y_off)))), 0.0))'));
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expect(out, contains('#define g_0 (max((starsync_hp(conv2d_tf_tex(conv2d_tf_pos))), 0.0))'));
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expect(out, contains('+ g_0 + MAIN_tex(MAIN_pos); }'), reason: 'other code stays as it is');
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// Every shipped file: every network read wrapped, the helper before its first use.
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for (final f in anime4kAllFiles) {
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final o = highpAnime4k(File('$anime4kAssetDir/$f').readAsStringSync());
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for (final line in o.split('\n').where((l) => RegExp(r'^#define g(o)?_\d').hasMatch(l))) {
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expect(line, contains('starsync_hp('), reason: '$f: $line');
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}
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}
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});
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test('shader settings persist across a reload', () async {
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Hive.init(_fresh('shaders_hive').path);
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final a = AppSettings();
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await a.ensureLoaded();
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expect(a.shaderPreset.value, ShaderPreset.off);
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expect(a.shaderQuality.value, ShaderQuality.hq);
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expect(a.customShaders.value, isEmpty);
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a.setShaderPreset(ShaderPreset.bb);
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a.setShaderQuality(ShaderQuality.fast);
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a.setCustomShaders(['/s/one.glsl', '/s/two.glsl']);
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await Future.delayed(const Duration(milliseconds: 100));
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await Hive.close();
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final b = AppSettings();
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await b.ensureLoaded();
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expect(b.shaderPreset.value, ShaderPreset.bb);
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expect(b.shaderQuality.value, ShaderQuality.fast);
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expect(b.customShaders.value, ['/s/one.glsl', '/s/two.glsl']);
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await Hive.close();
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});
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}
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