4 Commits
Author SHA1 Message Date
foxyz 81b9d05de6 Release v1.3.2
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2026-10-17 02:14:55 +03:00
foxyzandClaude Opus 5.5 f9b79aa47c Server test: flaky_link's silence limit 1.5 s (600 ms marked a reporting client gone on a busy CI runner)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 02:05:44 +03:00
foxyzandClaude Opus 5.5 e16cf50f2c Windows: every start ended itself after 3 s (1.3.0, 1.3.1)
ci / core (push) Successful in 28s
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ci / updater-windows (push) Successful in 6m27s
Win32Window::Create calls Destroy() before it makes the window, which
ran FlutterWindow::OnDestroy and armed the 3 s exit timer at launch: the
window showed, then the process ended with code 0, no crash, no close
lines. The timer is only armed with an engine to tear down. Found and
fixed by Fun Maker's agent on Windows (a debugger caught the exit on the
timer's thread).

The smoke runs missed it (they closed at ~4 s anyway): the app now stays
up 10 s, and the scripts require 'closing' and 'quitting' from its own
close.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 02:04:55 +03:00
foxyz 8aa1186d29 Revert "Sounds: survive an audio device that crashes the app on open"
This reverts commit c91d57633f.
2026-10-17 02:04:33 +03:00
15 changed files with 45 additions and 113 deletions

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-2
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@@ -49,8 +49,6 @@ Future<void> main(List<String> args) async {
await AppSettings.instance.ensureLoaded();
// The composition root: every system, made once.
final graph = AppGraph.build();
// Sounds stay off after an audio-device crash (see SoundEngine.crashMark).
graph.sfx.engine.crashMark = '${dirs.support}${Platform.pathSeparator}audio-init.pending';
final ports = graph.ports;
// Close button / Alt+F4: the orderly close ([shutDownApp]), so others
// see "left", your server shuts down and no player outlives the engine.
@@ -1,5 +1,4 @@
import 'dart:async';
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter_soloud/flutter_soloud.dart';
@@ -51,13 +50,6 @@ class SoundEngine {
Future<bool>? _ready;
var _disposed = false;
/// A file that exists only while the audio device is opening (set by the
/// app). Found at the next start, the last open took the app down (a
/// native crash in the driver or miniaudio, seen on Windows): sounds stay
/// off rather than crash every start, until [retry] (Settings' preview).
String? crashMark;
var _skipped = false;
/// Per slot: the loaded key and its sound (null: failed to load).
final Map<String, (String, Future<Object?>)> _slots = {};
/// Load names are unique: SoLoud hands back the old sound for a name it
@@ -69,43 +61,15 @@ class SoundEngine {
Future<bool> _init() async {
if (_disposed) return false;
final mark = crashMark == null ? null : File(crashMark!);
try {
if (mark != null && mark.existsSync()) {
_skipped = true;
_log.warning('no sounds: opening the audio device crashed the app last time '
'(${mark.path}); a sound preview in Settings tries again');
return false;
}
mark?.writeAsStringSync('opening the audio device');
} catch (_) {}
_log.info('opening the audio device');
try {
await _backend.init();
_log.info('audio device open');
return true;
} catch (e) {
_log.warning('no sounds: audio init failed: $e');
return false;
} finally {
try {
if (mark != null && mark.existsSync()) mark.deleteSync();
} catch (_) {}
}
}
/// Opens the device again after a crash mark kept sounds off (the user
/// asked for a sound). A real crash leaves the mark again.
void retry() {
if (!_skipped) return;
_skipped = false;
try {
final m = crashMark;
if (m != null) File(m).deleteSync();
} catch (_) {}
_ready = null;
}
/// Plays the sound of [slot] at [volume] (linear gain). [key] names what
/// [wav] renders: the same key reuses the loaded sound; another key, or
/// [fresh], renders and loads it again.
+12 -4
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@@ -12,9 +12,14 @@ import 'ports/player_host.dart';
// in a session player with a video output through the media pipeline,
// play a second and close the normal way ([shutDownApp]). Progress goes to
// `STARSYNC_SMOKE_OUT` (one line per step: `start`, `opened <ms> render=<mode>`,
// `closing`, or `skip <why>` / `fail <why>`), so the script can tell a
// runner that cannot show a window (skip) from a close that hangs or
// leaves a process behind (fail).
// `closing`, `quitting`, or `skip <why>` / `fail <why>`), so the script can
// tell a runner that cannot show a window (skip) from a close that hangs or
// leaves a process behind, or a process that ends on its own (fail). It
// stays up [smokeUptime] first: a start that dies by itself (the 1.3.0
// Windows exit timer) ends before `closing`.
/// How long the smoke run keeps the app up before closing it.
const smokeUptime = Duration(seconds: 10);
/// The smoke run's media, or null for a normal start.
String? get smokeMedia {
@@ -65,6 +70,9 @@ Future<void> runSmoke(AppGraph graph, String media) async {
} catch (e) {
step('fail $e');
}
final wait = smokeUptime - sw.elapsed;
if (wait > Duration.zero) await Future.delayed(wait);
step('closing');
await shutDownApp();
// Reached only through the app's own close (not a kill on the way).
await shutDownApp(beforeQuit: () async => step('quitting'));
}
+2 -5
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@@ -37,11 +37,8 @@ class SynthSfx implements SfxService {
/// Plays [kind] even when it is switched off (Settings' preview), always
/// freshly rendered: an edited spec plays after a hot reload.
Future<void> preview(SfxKind kind, {int readyIndex = 1, SoundPreset? preset}) {
// Asked for: try the device again even after a crash kept it closed.
engine.retry();
return _play(kind, readyIndex, preset ?? presetFor(kind), fresh: true);
}
Future<void> preview(SfxKind kind, {int readyIndex = 1, SoundPreset? preset}) =>
_play(kind, readyIndex, preset ?? presetFor(kind), fresh: true);
/// One slot per sound and ready step: a new preset replaces it.
Future<void> _play(SfxKind kind, int readyIndex, SoundPreset preset, {bool fresh = false}) {
+1 -1
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@@ -1,7 +1,7 @@
name: starsync
description: Starsync desktop app (repo sync_relay_project). One binary.
publish_to: none
version: 1.3.1
version: 1.3.2
environment:
sdk: '>=3.13.0-0 <4.0.0'
-43
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@@ -1,4 +1,3 @@
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter_test/flutter_test.dart';
@@ -148,46 +147,4 @@ void main() {
expect(b.deinits, 1);
});
});
group('crash mark', () {
late Directory dir;
setUp(() => dir = Directory.systemTemp.createTempSync('sound_mark'));
tearDown(() => dir.deleteSync(recursive: true));
test('exists only while the device opens', () async {
final mark = '${dir.path}/audio-init.pending';
var seen = false;
final b = _MarkBackend(() => seen = File(mark).existsSync());
final e = SoundEngine(backend: b)..crashMark = mark;
expect(await e.warmUp(), isTrue);
expect(seen, isTrue, reason: 'there while opening');
expect(File(mark).existsSync(), isFalse, reason: 'gone once open');
});
test('left by a crash: sounds stay off, a preview tries again', () async {
final mark = '${dir.path}/audio-init.pending';
File(mark).writeAsStringSync('opening the audio device');
final b = _FakeBackend();
final e = SoundEngine(backend: b)..crashMark = mark;
await e.play('chat', 'k', _bytes, volume: 1);
expect(b.inits, 0, reason: 'never opened after a crash');
expect(b.plays, isEmpty);
e.retry();
await e.play('chat', 'k', _bytes, volume: 1);
expect(b.inits, 1);
expect(b.plays, hasLength(1));
expect(File(mark).existsSync(), isFalse);
});
});
}
class _MarkBackend extends _FakeBackend {
final void Function() onInit;
_MarkBackend(this.onInit);
@override
Future<void> init() async {
onInit();
await super.init();
}
}
@@ -80,7 +80,11 @@ bool FlutterWindow::OnCreate() {
void FlutterWindow::OnDestroy() {
// The engine and the plugins go now; the app released its players first.
ExitAfter(3000);
// Win32Window::Create runs this too, before there is an engine: only a
// real teardown may end the process (else every start dies at 3 s).
if (flutter_controller_) {
ExitAfter(3000);
}
window_channel_ = nullptr;
if (flutter_controller_) {
flutter_controller_ = nullptr;
+4 -7
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@@ -1946,12 +1946,7 @@ panel) and chat messages (Copy message, and a link in it).
switched off in `soundsOff`. The device opens 2 s after startup
(`warmUp`), so neither startup nor the first sound waits on it; if it
can't open, the engine logs `no sounds: audio init failed` once and drops
every play. Opening it is logged (`opening the audio device`,
`audio device open`) and leaves `<support>/audio-init.pending` until it
returns: a native crash there (a driver, miniaudio) leaves the file, and
the next start skips sounds (`no sounds: opening the audio device
crashed the app last time`) instead of crashing again; a sound preview
in Settings deletes it and tries once more. App close disposes the engine (deinit, 500 ms bound)
every play. App close disposes the engine (deinit, 500 ms bound)
before leaving the server. Settings → Notifications & sounds has the volume, the
overall sound set (`soundPreset`), and per sound a preview, its own set
(`soundPresetFor`, else the overall one) and a switch; a preview always
@@ -2298,7 +2293,9 @@ app kills itself (`Process.killPid`, no exit handlers; it only gets there
if the close did not go through); the runners end the process 15 s after
the first close request (Linux: a `delete-event` handler connected before
window_manager's; Windows: the first `WM_CLOSE`), and Windows also 3 s
after the window is destroyed, while the engine and plugins go.
after the window is destroyed, while the engine and plugins go (only
with an engine: `Win32Window::Create` runs `OnDestroy` before the window
exists, and a timer armed there ended every start at 3 s).
## Logging
+6 -4
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@@ -210,10 +210,12 @@ updater tests, the release build and the close smoke run on that build
`STARSYNC_SMOKE=<clip>` (a 5 s clip from ffmpeg, else a WAV the script
writes) under its own profile (`STARSYNC_PROFILE=smoke`), opens the clip
in a player with a video output through the media pipeline
(`platform/smoke.dart`), plays a second and closes the normal way; the
steps go to `STARSYNC_SMOKE_OUT` (`start`, `opened <ms> render=<mode>`,
`closing`, or `skip` / `fail` with why). It fails when the app does not
exit within 45 s or leaves a `starsync` process, skips with a warning
(`platform/smoke.dart`), plays it, stays up 10 s from its start and
closes the normal way; the steps go to `STARSYNC_SMOKE_OUT` (`start`,
`opened <ms> render=<mode>`, `closing`, `quitting` just before the
window closes, or `skip` / `fail` with why). It fails when the app ends
by itself before `closing` or never reaches `quitting`, does not exit
within 45 s or leaves a `starsync` process, skips with a warning
when the runner cannot bring the app or its video output up, and prints
the `smoke:`, `close:` and `mpv: render` lines of the app log.
`tool/smoke_linux.sh` is the same on Linux (needs a display; after
+1 -1
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@@ -1,6 +1,6 @@
name: sync_relay_core
description: Pure-Dart protocol, sync engine, media-source abstractions. No Flutter.
version: 1.3.1
version: 1.3.2
environment:
sdk: ^3.0.0
dependencies:
+1 -1
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@@ -1,7 +1,7 @@
name: sync_relay_server
description: Pure-Dart sync + media server. Embeddable, no Flutter.
publish_to: none
version: 1.3.1
version: 1.3.2
environment:
sdk: ^3.0.0
dependencies:
+4 -3
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@@ -72,9 +72,10 @@ void main() {
final clients = <_Client>[];
setUp(() async {
// Short limits so the demo runs in a couple of seconds.
// Short limits so the demo runs in a few seconds; silence well above
// a busy CI runner's stalls (600 ms marked a reporting client gone).
server = SyncServer(AppConfig(port: 0, secret: 'shh', name: 'test'),
liveness: const Liveness(silence: Duration(milliseconds: 600)));
liveness: const Liveness(silence: Duration(milliseconds: 1500)));
await server.start();
proxy = await FlakyProxy.start(server.boundPort);
});
@@ -106,7 +107,7 @@ void main() {
.toJson());
c.send(const SwapIntent(media: HelloMedia(name: 'mine.mkv', size: 100, duration: 0, relay: MediaRelay())).toJson());
await until(() => engine.queue.length == 1 && server.hub.relay != null && member()!.ready, 'ready, queued, relayed');
await Future<void>.delayed(const Duration(milliseconds: 1200));
await Future<void>.delayed(const Duration(milliseconds: 2000));
expect(member()!.presence, isNot(Presence.gone), reason: 'reports through the proxy keep it present');
proxy.last!.blackhole();
+2
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@@ -34,6 +34,8 @@ grep -qx start "$OUT" 2>/dev/null || { [[ $exited == 1 ]] && { echo "skipped: th
grep -q '^skip ' "$OUT" && { echo "skipped: $(grep '^skip ' "$OUT")"; exit 0; }
grep -q '^fail ' "$OUT" && { echo "smoke failed: $(grep '^fail ' "$OUT")" >&2; exit 1; }
grep -q '^opened ' "$OUT" || { echo "the media never opened" >&2; exit 1; }
grep -qx closing "$OUT" || { echo "the app ended on its own before closing" >&2; exit 1; }
grep -qx quitting "$OUT" || { echo "the close did not reach its end (killed on the way?)" >&2; exit 1; }
[[ $exited == 1 ]] || { echo "the app did not close within $LIMIT s (P32)" >&2; exit 1; }
[[ -z "$left" ]] || { echo "a starsync process was left behind (P32)" >&2; exit 1; }
echo "smoke ok: opened and closed in $secs s, no process left"
+2
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@@ -64,6 +64,8 @@ if (-not ($lines -contains 'start')) {
if ($lines | Where-Object { $_ -like 'skip *' }) { Write-Warning "skipped: $($lines -like 'skip *')"; exit 0 }
if ($lines | Where-Object { $_ -like 'fail *' }) { Write-Error "smoke failed: $($lines -like 'fail *')"; exit 1 }
if (-not ($lines | Where-Object { $_ -like 'opened *' })) { Write-Error 'the media never opened'; exit 1 }
if (-not ($lines -contains 'closing')) { Write-Error "the app ended on its own before closing (exit $($p.ExitCode))"; exit 1 }
if (-not ($lines -contains 'quitting')) { Write-Error 'the close did not reach its end (killed on the way?)'; exit 1 }
if (-not $exited) { Write-Error "the app did not close within $Limit s (P32)"; exit 1 }
if ($left) { Write-Error "a starsync process was left behind (P32)"; exit 1 }
Write-Host "smoke ok: opened and closed in $secs s, no process left"
+5 -5
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@@ -1,10 +1,10 @@
{
"version": "1.3.1",
"version": "1.3.2",
"protocol": 16,
"url": "https://git.senkochan.moe/Foxyz/sync_replay_project/releases/download/v1.3.1/starsync-1.3.1-linux-x64.tar.gz",
"notes": "Starsync 1.3.1: fixes a crash on start on some Windows PCs (the audio device; the app now starts without sounds instead), joining another server no longer opens an empty player, a cleaner mini player and a softer Minimal progress line.",
"url": "https://git.senkochan.moe/Foxyz/sync_replay_project/releases/download/v1.3.2/starsync-1.3.2-linux-x64.tar.gz",
"notes": "Starsync 1.3.2: fixes Windows closing by itself about 3 seconds after every start (1.3.0 and 1.3.1).",
"assets": {
"linux-x64": "https://git.senkochan.moe/Foxyz/sync_replay_project/releases/download/v1.3.1/starsync-1.3.1-linux-x64.tar.gz",
"windows-x64": "https://git.senkochan.moe/Foxyz/sync_replay_project/releases/download/v1.3.1/starsync-1.3.1-windows-x64.zip"
"linux-x64": "https://git.senkochan.moe/Foxyz/sync_replay_project/releases/download/v1.3.2/starsync-1.3.2-linux-x64.tar.gz",
"windows-x64": "https://git.senkochan.moe/Foxyz/sync_replay_project/releases/download/v1.3.2/starsync-1.3.2-windows-x64.zip"
}
}