PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anyone can sit anyone out (host included); only you bring yourself back.
Out members stay in chat and the party, never block or count, and load no
media; a card with the live position and Join back (Space) replaces the
video. The mini player's x sits you out; optionally idle does too. Nudge:
the server forwards it to the target only (3/s, 20/min per sender); the
target hears the nudge sound, gets a toast and a taskbar attention
request. Kick, its messages, errors and dialog are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Library: source switch, selectable cards with a details panel, one merged
Continue row, Latest grouped per series without re-releases, Link page with
previews and recent links, Files embedded. Player: gear popover in both
designs, progress line while controls hide, live hwdec. Settings rebuilt as
cards. State marks the host member (proto stays 9, unreleased); hosting
shows LAN invite addresses; window buttons in fullscreen. fadeThrough keeps
the outgoing view's state.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>