Commit Graph
14 Commits
Author SHA1 Message Date
foxyzandClaude Opus 5.5 fe4749ec7f Minimal: the hidden line is the band shrunk (same colours, no switch), stronger stripes on it, lighter chapter cuts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 08:04:09 +03:00
foxyzandClaude Opus 5.5 741b258ac1 Restructure step 6: what's next and watch tracking
ci / core (push) Successful in 29s
ci / server (push) Successful in 53s
ci / updater-windows (push) Failing after 7m45s
- What's next is the server's: state.advance counts down (10 s) when the
  media finishes with an Up next item first, holds while its performer or
  warm source is gone, and sets queuePlay at its end; cancel is shared, a
  seek or swap ends it; the server skips items nobody can put up. Shared
  rules in core whats_next.dart; the app's janitor, per-screen countdown
  and end-of-episode card are gone.
- The continuation (next Jellyfin episode, next file of a local show
  with its gaps) is an auto item under "Continues with", prepared like
  Up next's first item.
- Watch tracking by time In (D3): only time played while this viewer is
  in counts; away, paused, held, jumps and stalls never do (P7, P9).
  WatchTracker + device WatchHistory (files, links); Jellyfin progress
  reads the same watch; records are the AniList seam.
- A server restart no longer loses what played: apps hold their media
  and one offers it back (swap.restore, first offer wins), Up next is
  re-added, the source re-feeds, and the watch carries on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:06:04 +03:00
foxyzandClaude Opus 5.5 25b19f2d6a Restructure step 5: one media pipeline on a player host
- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy,
  render probe, log routing, disposal order; the only media_kit user.
- MediaPipeline: plan (one pure switch over state, origin, caps,
  presence) -> resolve -> open (prepared player promoted, else fresh)
  -> ready; commands queued during a switch apply once (P15); viewers
  play the buffer and wait for a dropped source without seek loops (D6).
- Every web page resolved by our yt-dlp into an EDL with headers and
  cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no).
- D11: sign-in errors say which cookies were used and whether they hold
  any for the site.
- Relay: 256 KiB slices read as they fill, superseded pulls released
  (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only
  when someone needs it (P28).
- STARSYNC_SMOKE run and a Windows CI smoke step after the build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 01:08:54 +03:00
foxyzandClaude Opus 5.5 4d00b7455e Restructure step 3: your server, Invite, version gate, AppGraph
ci / core (push) Successful in 27s
ci / server (push) Successful in 1m7s
ci / updater-windows (push) Failing after 6m4s
- One server per app run (loopback, no password); Invite attaches an
  all-interfaces listener to the same server and Stop sharing detaches
  it (guests told with 4016); members, media and Up next never reset.
  No solo mode: you're home on your own server unless in a friend's.
- Navigation: none / yours / friend; a join passes a version gate on
  /health first (clear "they/you need to update", update offer).
- Invite as a value (host, port, name, password flag, version, fp
  reserved); addresses filtered (loopback, link-local, 198.18/15,
  bridges) and ranked; Sharing chip, Copy invite, Stop sharing.
- Alone looks like a plain player (alone replaces solo).
- AppGraph builds and disposes systems; widgets use AppScope;
  SessionState deleted; a test caps the remaining singletons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:52:52 +03:00
foxyzandClaude Opus 5.5 fd8064611a Player controls: one model, two skins (Standard, Minimal); conventional layout; controls settings
PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:03:15 +03:00
foxyzandClaude Opus 5.5 7487b4deb1 Protocol 15: one shared session log on the server, chat never logged, Mark a problem
Every app streams its redacted diagnostic lines (server time, batched
every 10 s, gzip, buffered while offline) to POST /l/; the server merges
them with its own into session-YYYY-MM-DD.log in time order, tagged by
who. Opt-out in Settings > About; Mark a problem (Ctrl+Shift+B, the
player menus, About) writes a marker with an optional note. Copy
diagnostics can include the server's session log. Chat text never
reaches any log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:41:06 +03:00
foxyzandClaude Opus 5.5 9572e8457d uosc timeline ported from uosc (hatching on the uncached part, line marker, remaining time, buffered label, diamonds); mouse wheel sets the volume anywhere on the video, with a volume readout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:50:49 +03:00
foxyzandClaude Opus 5.5 771b961b32 Player overlay as one piece, Up next always warm and on every source, Jellyfin never unmarks a watched episode
- Overlay: one layout for both designs (top bar with Up next as one of
  its buttons; one action band above the controls for the status pill,
  skips, next episode and end cards), one glass recipe (AppGlass) and
  one pill (FloatingPill); hovering any of them, or the open queue,
  holds the controls up.
- Up next: the first item (or the first continuation episode) is kept
  resolved on the app that puts it up, refreshed before it expires;
  Schedule and drop/paste can queue too.
- Jellyfin: WatchSession (core) counts real watched coverage; an
  episode is watched at 80 % or at its ending after half; a played one
  is re-marked after Playing (10.11 unmarks on open) and never gets a
  position; a peek leaves the old resume point; part-way resume points
  stay under 85 %.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 07:53:42 +03:00
foxyzandClaude Opus 5.5 95cd668cfb One app menu style for every picker; links go Through me by default
- AppSelect / AppMenuButton (widgets/app_menu.dart): glass menu anchored
  to its button, check on the current item, keyboard and Esc; replaces
  the Material dropdowns in Settings, player settings, Jellyfin and the
  member menu. Material menus elsewhere get the same surface by theme.
- Link page: Through me is the main choice (you can't know which sites
  need cookies); Everyone / Server fetches it sit under "Other ways".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:58:18 +03:00
foxyzandClaude Opus 5.5 8effa573a0 Protocol 10 presence gate, drop/paste anywhere, quick UI fixes
Ready gate: whoever is in the server while it is not playing counts (joining
while playing does not pause anyone); a swap counts everyone present and
keeps ready flags; the quorum rule is gone. Optional 'Unready when the
video changes'. No 'Skip 1:30' guess when the media has chapters.

Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a
small card asking how to open them. Files series start collapsed.

UI: Tab never moves focus and Space is always ready outside text fields;
chat focuses its field; unread badge on uosc and a chip in fullscreen;
people-only chat with an Activity toggle; skip pills show 5 s then with
the controls; volume up to 150%; own avatar same size as the party.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 07:06:48 +03:00
foxyzandClaude Opus 5.5 b534c8c7ea Player: now-playing title with cover, start banner, one status pill; media art for everyone
The swapper sends the media's poster and banner once (`art`, Jellyfin
images or AniList by parsed name); state carries their hashes and every
member fetches them from /i/ like avatars. state.media.swapBy names who
put the media up. uosc and the standard bar show cover, title and
episode; a banner card shows before playback starts. The top-left health
pill and the waiting pill become one frosted status pill in plain words.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 01:19:34 +03:00
foxyzandClaude Opus 5.5 d092ea371a 1.0 library + player settings: Jellyfin/Link/Files library with details panel, player gear, settings cards, host flag
Library: source switch, selectable cards with a details panel, one merged
Continue row, Latest grouped per series without re-releases, Link page with
previews and recent links, Files embedded. Player: gear popover in both
designs, progress line while controls hide, live hwdec. Settings rebuilt as
cards. State marks the host member (proto stays 9, unreleased); hosting
shows LAN invite addresses; window buttons in fullscreen. fadeThrough keeps
the outgoing view's state.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 00:58:12 +03:00
foxyzandClaude Opus 5.5 d29c12e4f0 1.0 shell: one window with a party strip; protocol 9 profile + avatars by hash
The shell (lib/src/shell/) replaces the Home and session screens:
- Party strip: profile, Library / Schedule / Settings tabs, Join and
  Host cards (hosting no longer takes media), status-ring avatar stack
  with the member list, chat & activity panel, Leave.
- The real session player is mounted once and shown full, as a
  draggable corner-snapping mini player, or fullscreen (window_manager,
  party and toasts overlaid); the Video is never mounted twice.
- Profile popover with inline rename, colour and a crop picker (256 px
  PNG), pushed live to the session; avatar toasts; waiting pill.
- Motion kit (fastEaseInToSlowEaseOut, fade-through, popovers,
  mouse-drag/wheel horizontal scrolling).
- Library = the existing picker for now (restyled next round); Schedule
  = the new SchedulePage; Settings = left nav over the existing panels.

Protocol 9 (packages/core, packages/server, sync client):
- {"t":"profile"} renames / changes the picture mid-session ("rename",
  "avatar" feed actions); names are cleaned the same way at hello.
- state.members carry avatarHash; pictures are served once from
  /a/<sid>/<token>/<hash> (PNG/JPEG/WebP/GIF by magic bytes only) and
  cached by hash in the app (AvatarCache).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 00:23:46 +03:00
foxyzandClaude Opus 5.5 165cd2a7f9 Experimental mpv-style (uosc) controls behind a Settings toggle
Thick timeline with hatched cache range, chapter diamonds and
chapter/time hover boxes; collapses to a thin progress line when
hidden. Flat icon row with track count badges, shader preset badge,
flat dark menus. Own show/hide state, live switch in window and
fullscreen. New buffered signal from demuxer-cache-time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 03:10:17 +03:00