- Close: hide the window, dispose every player, thumbnail job and the
sound engine, leave, then close normally; Linux runner _exit (the
NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears
down inside the message loop, then TerminateProcess; watchdogs.
- Version under the Settings tab; an update band instead of a dot,
never over a video; checks at start and every 4 hours.
- Chat pop-ups default to All again.
- Shader read-back compared as a list (old mpv joins with ','), so
Windows stops turning shaders off; Windows hwdec auto-copy.
- Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin
silences the file-cache warning; a volume readout test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Vendored Anime4K v4.0.1 GLSL (MIT), extracted to app support once per
version. Presets A/B/C/A+A/B+B/C+A in HQ and Fast per Anime4K's mpv
templates, plus custom files. Shader button in the video controls
(works in fullscreen), Ctrl+1..6 / Ctrl+0, live apply with read-back,
failures fall back to Off with a toast. Render mode detected from
mpv's GL log; warns when on the software path. Docs include the
Jellyfin client section.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>