- L1 (core, offline): release names with kinds (episode, movie, extra:
OP/ED/Opening/Ending/NC/PV/OVA…), folder hints (season and name from
parentheticals, ranges), one show across folders, gaps and next with
skipped numbers, junk ignored, stable keys.
- L2 (app, device-owned cache): AniList match with synonyms and
sequel walking, episode mapping across cours (AnimeFlow runs when
signed in), art and episode titles, "Wrong show?" pins per show or
folder, episode offsets; lazy, spaced requests, works offline.
- Files tab as a library: poster cards, show pages with banner, gap
prompt, extras, movies, Wrong show? and Episode numbers.
- media.ref produced for local files, Jellyfin (provider ids) and links,
carried in swaps and Up next; receivers name media from it.
- Hosting relays each Jellyfin item through its own server's login.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- One server per app run (loopback, no password); Invite attaches an
all-interfaces listener to the same server and Stop sharing detaches
it (guests told with 4016); members, media and Up next never reset.
No solo mode: you're home on your own server unless in a friend's.
- Navigation: none / yours / friend; a join passes a version gate on
/health first (clear "they/you need to update", update offer).
- Invite as a value (host, port, name, password flag, version, fp
reserved); addresses filtered (loopback, link-local, 198.18/15,
bridges) and ranked; Sharing chip, Copy invite, Stop sharing.
- Alone looks like a plain player (alone replaces solo).
- AppGraph builds and disposes systems; widgets use AppScope;
SessionState deleted; a test caps the remaining singletons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Connection owns the socket lifecycle, connect/dial with epochs,
reconnect, the clock offset, diagnostics upload and a sealed ConnState
signal; the hello is built by an injectable builder, the resume token
stays private, and the reconnect delay and silence limit are parameters.
The coordinator maps ConnState to the same health texts and keeps the
reconnect restore and drop handling (step 1 replaces them).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Tests: the four known failures fixed (test-side causes), one duplicate
file and four detail-pinning cases removed, every test that pins
behaviour the restructure changes tagged with its step.
- Every toast, sound and activity-log line goes through Notifier.notify
(AppEvent), mapped one-to-one to today's behaviour.
- Platform ports (shell, URLs, folders, link resolver, system
notifications) with desktop implementations; window_manager, Process
and file_picker now live only in platform/desktop/.
- ROADMAP: protocol 16 planned; app id dev.foxyz.starsync.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Overlay: one layout for both designs (top bar with Up next as one of
its buttons; one action band above the controls for the status pill,
skips, next episode and end cards), one glass recipe (AppGlass) and
one pill (FloatingPill); hovering any of them, or the open queue,
holds the controls up.
- Up next: the first item (or the first continuation episode) is kept
resolved on the app that puts it up, refreshed before it expires;
Schedule and drop/paste can queue too.
- Jellyfin: WatchSession (core) counts real watched coverage; an
episode is watched at 80 % or at its ending after half; a played one
is re-marked after Playing (10.11 unmarks on open) and never gets a
position; a peek leaves the old resume point; part-way resume points
stay under 85 %.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Up next: a server-side queue anyone edits by item id (add at end or
next, move, remove, play now, skip); each item says who added it and
how it plays. At the real end the first item swaps in after the end
card's countdown, put up by whoever can (its adder for through-me links
and files, someone with access for Jellyfin, else anyone); items that
can't play are skipped with the reason. The next item's link is
resolved ahead. Greyed "Continues with" episodes below. A chip with the
controls opens it as a popover (leaf_widgets, local path dependency for
now); "Add to queue" next to Put it up everywhere.
Delivery: the server measures the source's rate, the media's bitrate
and each member's read rate; the members card shows a source line
(who passes it on, through what, keeping up or not, source left) and
each member's route and buffer. A slow source is told once per media.
A failed server fetch is announced to everyone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>