Colours and grid: media_kit renders through OpenGL ES, where mpv's
mediump samplers made Anime4K's networks compute at half precision
(fp16 on NVIDIA); the VL networks of HQ overflow and round there,
strongest once the upscalers run at screen size. The extracted copies
route every network read through a highp identity function; on GLES the
result now equals desktop OpenGL's.
Resize: the output is the picture fitted in the view (no bars, centred
on whole pixels), so Flutter scales the last texture to the new view
without the shrink-then-jump; the resize wait is 120 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Quick chat (Enter in the full player, whatever plays): a box at the
bottom centre in the control bar's place, compact and widening with
the text, sharing its draft with the chat panel; Enter sends, Esc or an
empty Enter closes, it closes by itself after 8 s without typing (the
draft stays). Keys go to it; the Enter that opened it no longer reaches
a focused button. Typing never shows the cursor or the controls: the
frame wakes only on real mouse movement and holds the controls hidden
while the box or its echo is up. Your sent line shows as an echo (or
flies as your own danmaku line); your own chat toast is not repeated.
- Subtitle lift: always for the box, for the control bar as a setting
(off); 4 eased-out sub-pos steps 42 ms apart instead of one per frame.
- Notifications: Toasts / Danmaku (off by default): chat and short notices
fly over the full player, problems stay toasts; every knob of the look
plus boldness, persisted, with a live preview strip in Settings.
- Player panel: ⚙ → Player settings docks a foldable glass panel at the
right (tracks, subtitle size and lift, picture, volume, notifications,
controls) in place of the card; Esc closes it.
- Danmaku preview: the mock dialogue follows the lift; the stand-in page
has the chat box too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- starsync://host:port/?name=&pw= (PROTOCOL.md "Invite link"); the password only when ticked, never in logs
- Linux: launcher entry takes x-scheme-handler/starsync (%u, StartupNotify) and becomes its xdg-mime default; Windows: HKCU\Software\Classes\starsync -> starsync.exe
- InstanceLock: lock file + loopback handoff per profile folder; the running app comes up with the second start's activation token (Wayland/X11) or AllowSetForegroundWindow (Windows)
- Sharing looks up the internet address (HTTPS services with fallbacks); members card picks Internet / Home network / VPN and says when the port needs forwarding
- JoinOffers: link and clipboard prompt with /health, joins through ConnectFlow; dismissed clipboard invites kept as fingerprints
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- "Sharp video and subtitles" (Settings → Player and the player settings
card, on by default): the video output renders at the view's physical
size (debounced, GPU rendering only), so libass, mpv's scaler and the
shaders work at screen resolution; re-sent after media_kit's own reset
on new video params, redrawn while paused.
- Dev builds only (Settings → About → Developer): a danmaku preview
(DanmakuLayer: free lanes in an upper band, density cap with a queue,
equal crossing time, outlined text, avatars, own-line frame) over the
real player or a stand-in picture, with samples, a random stream, live
toasts, every knob and mock subtitles; and "Lift subtitles above the
chat line and controls": Enter opens a stand-in chat line, bottom
subtitles move up via mpv sub-pos while it or the control bar is up.
- tool/make_sub_test.sh: a test video with a top \an8 sign, bottom
dialogue and an SRT track.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CHANGELOG.md keeps an Unreleased section (user-facing changes add a line in
the same commit); tool/release.sh cuts it into the version, the manifest
gets a structured "changes" field next to the one-line "notes" older
apps read, and the Gitea release text is that section. The app's update
band shows the top items, What's new opens a card (Added / Changed /
Fixed), and the first start after an update shows it once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
media_kit keeps a Video's last controls when given null, so after the
full player the mini kept the Minimal bars (dark bands above and below
the picture, a second hatched line). The mini now passes an empty
builder. Its hover bar uses the full player's play button and time,
the status on its own line, Minimal buttons, and a painted bar instead
of Material's progress indicator (its gap and stop dot at the corner).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- What's next is the server's: state.advance counts down (10 s) when the
media finishes with an Up next item first, holds while its performer or
warm source is gone, and sets queuePlay at its end; cancel is shared, a
seek or swap ends it; the server skips items nobody can put up. Shared
rules in core whats_next.dart; the app's janitor, per-screen countdown
and end-of-episode card are gone.
- The continuation (next Jellyfin episode, next file of a local show
with its gaps) is an auto item under "Continues with", prepared like
Up next's first item.
- Watch tracking by time In (D3): only time played while this viewer is
in counts; away, paused, held, jumps and stalls never do (P7, P9).
WatchTracker + device WatchHistory (files, links); Jellyfin progress
reads the same watch; records are the AniList seam.
- A server restart no longer loses what played: apps hold their media
and one offers it back (swap.restore, first offer wins), Up next is
re-added, the source re-feeds, and the watch carries on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy,
render probe, log routing, disposal order; the only media_kit user.
- MediaPipeline: plan (one pure switch over state, origin, caps,
presence) -> resolve -> open (prepared player promoted, else fresh)
-> ready; commands queued during a switch apply once (P15); viewers
play the buffer and wait for a dropped source without seek loops (D6).
- Every web page resolved by our yt-dlp into an EDL with headers and
cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no).
- D11: sign-in errors say which cookies were used and whether they hold
any for the site.
- Relay: 256 KiB slices read as they fill, superseded pulls released
(seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only
when someone needs it (P28).
- STARSYNC_SMOKE run and a Windows CI smoke step after the build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- One server per app run (loopback, no password); Invite attaches an
all-interfaces listener to the same server and Stop sharing detaches
it (guests told with 4016); members, media and Up next never reset.
No solo mode: you're home on your own server unless in a friend's.
- Navigation: none / yours / friend; a join passes a version gate on
/health first (clear "they/you need to update", update offer).
- Invite as a value (host, port, name, password flag, version, fp
reserved); addresses filtered (loopback, link-local, 198.18/15,
bridges) and ranked; Sharing chip, Copy invite, Stop sharing.
- Alone looks like a plain player (alone replaces solo).
- AppGraph builds and disposes systems; widgets use AppScope;
SessionState deleted; a test caps the remaining singletons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Status: computed from connection, presence, hold, relay, player facts;
no setters (health writes and HealthStatus gone); pill, strip and
source line read it; transitions go to the Notifier.
- Notifier: noticeFor(event, context) with self presence, alone, window
activity, playing and prefs; toasts for joins/leaves/returns/swaps/
Up next adds (with picture)/problems/chat, the rest logged; while
sitting out only chat, nudges, starting, Up next (+ joins if chosen);
alone no social notices; replayed lines logged; owns its toast timer.
- System notifications (flutter_local_notifications: D-Bus on Linux,
WinRT on Windows) when the window isn't focused; a click focuses it.
- Toasts sit above the control bar and move with it.
- Versions: each member's in the members card and avatar tooltip,
the server's in the card header; the strip no longer shows it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Server and core: version ranges on both sides with a coded refusal; a
client id maps to the same member and token for the server's life; a
drop is `gone` for a 10-minute grace keeping ready, presence, queue
items, relay and avatar; `bye` leaves at once; ordered takeover (seq,
replaced/stale); presence joining/in/away/gone with one PresencePolicy;
joiners never pause playback and hold a held gate at most ~15 s;
state.hold; feed ids, seq and replay; the relay lives through its
source's grace and continues on re-dial; queue `by` lasting, auto
items and cancel; MediaRef carried; client ids never logged.
App: persisted client id and seq; Connection with unstable/lost/
replaced states, backoff with jitter, no lost/back pair per flap; a drop
keeps the session (state, player, media, relay source); presence in the
strip and members card; sit out = away intent; feed matched by id;
auto sit-out (idle when not playing, minimised for a while; never when
alone) replaces auto-unready; bye on close and Leave, not on update
restart; relay source re-dials through its grace.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Connection owns the socket lifecycle, connect/dial with epochs,
reconnect, the clock offset, diagnostics upload and a sealed ConnState
signal; the hello is built by an injectable builder, the resume token
stays private, and the reconnect delay and silence limit are parameters.
The coordinator maps ConnState to the same health texts and keeps the
reconnect restore and drop handling (step 1 replaces them).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Tests: the four known failures fixed (test-side causes), one duplicate
file and four detail-pinning cases removed, every test that pins
behaviour the restructure changes tagged with its step.
- Every toast, sound and activity-log line goes through Notifier.notify
(AppEvent), mapped one-to-one to today's behaviour.
- Platform ports (shell, URLs, folders, link resolver, system
notifications) with desktop implementations; window_manager, Process
and file_picker now live only in platform/desktop/.
- ROADMAP: protocol 16 planned; app id dev.foxyz.starsync.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Close: hide the window, dispose every player, thumbnail job and the
sound engine, leave, then close normally; Linux runner _exit (the
NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears
down inside the message loop, then TerminateProcess; watchdogs.
- Version under the Settings tab; an update band instead of a dot,
never over a video; checks at start and every 4 hours.
- Chat pop-ups default to All again.
- Shader read-back compared as a list (old mpv joins with ','), so
Windows stops turning shaders off; Windows hwdec auto-copy.
- Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin
silences the file-cache warning; a volume readout test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SoundEngine (platform/audio) opens the device once (2 s after start,
or on the first sound), loads each synthesized sound into memory (no
temp files), plays overlapping voices and is disposed on window close,
before leaving the server. The SfxService interface and its callers
are unchanged; loudness matches the old mpv path (v^6). WAV only, so
no codec libraries are bundled and no build packages are needed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every app streams its redacted diagnostic lines (server time, batched
every 10 s, gzip, buffered while offline) to POST /l/; the server merges
them with its own into session-YYYY-MM-DD.log in time order, tagged by
who. Opt-out in Settings > About; Mark a problem (Ctrl+Shift+B, the
player menus, About) writes a marker with an optional note. Copy
diagnostics can include the server's session log. Chat text never
reaches any log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Overlay: one layout for both designs (top bar with Up next as one of
its buttons; one action band above the controls for the status pill,
skips, next episode and end cards), one glass recipe (AppGlass) and
one pill (FloatingPill); hovering any of them, or the open queue,
holds the controls up.
- Up next: the first item (or the first continuation episode) is kept
resolved on the app that puts it up, refreshed before it expires;
Schedule and drop/paste can queue too.
- Jellyfin: WatchSession (core) counts real watched coverage; an
episode is watched at 80 % or at its ending after half; a played one
is re-marked after Playing (10.11 unmarks on open) and never gets a
position; a peek leaves the old resume point; part-way resume points
stay under 85 %.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Up next: a server-side queue anyone edits by item id (add at end or
next, move, remove, play now, skip); each item says who added it and
how it plays. At the real end the first item swaps in after the end
card's countdown, put up by whoever can (its adder for through-me links
and files, someone with access for Jellyfin, else anyone); items that
can't play are skipped with the reason. The next item's link is
resolved ahead. Greyed "Continues with" episodes below. A chip with the
controls opens it as a popover (leaf_widgets, local path dependency for
now); "Add to queue" next to Put it up everywhere.
Delivery: the server measures the source's rate, the media's bitrate
and each member's read rate; the members card shows a source line
(who passes it on, through what, keeping up or not, source left) and
each member's route and buffer. A slow source is told once per media.
A failed server fetch is announced to everyone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- AppSelect / AppMenuButton (widgets/app_menu.dart): glass menu anchored
to its button, check on the current item, keyboard and Esc; replaces
the Material dropdowns in Settings, player settings, Jellyfin and the
member menu. Material menus elsewhere get the same surface by theme.
- Link page: Through me is the main choice (you can't know which sites
need cookies); Everyone / Server fetches it sit under "Other ways".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Next episode (known ending, else the last two minutes) and Skip ED
show only while the controls are up, like Skip 1:30 (PillGate).
- A web link's name and wide cover slot show from the first state, so
nothing flips when its thumbnail arrives.
- Chat pop-ups default to Only when paused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- A swap stops the previous media at once; buffer counts only for the
media the player holds (client) and the current mediaId (server), so
the old video can no longer start the new one.
- The automatic frozen-picture reload is gone (false alarms on still
scenes); Reload video stays.
- The "Next episode" pill shows only from a known ending.
- A web link's thumbnail is its cover, under the video's own name.
- While playing, the unread chip stays off the picture; chat pop-ups
can be All / Only when paused / Off.
- Server fetch failures say when the server has no cookies.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
report.error / state.members[].error (optional, no protocol bump): an
errored member is out of the ready gate until its player opens the media
or the media changes; others see "Bob can't play this: ..." and a mark
on the avatar; your own pill offers Retry (reload).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Putting anything up offline starts a solo session: an in-app server bound
to 127.0.0.1 only, joined like hosting, so tracking, next episode and the
player all work. Invite friends re-hosts on the Host card's port and
password with the same media and position; Stop needs no confirmation.
Offline, the Library opens with a welcome band (Join a friend, Host, Watch
solo); without a Jellyfin account it leads with Files and Link, Jellyfin
is an optional card. Play buttons work offline.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anyone can sit anyone out (host included); only you bring yourself back.
Out members stay in chat and the party, never block or count, and load no
media; a card with the live position and Join back (Space) replaces the
video. The mini player's x sits you out; optionally idle does too. Nudge:
the server forwards it to the target only (3/s, 20/min per sender); the
target hears the nudge sound, gets a toast and a taskbar attention
request. Kick, its messages, errors and dialog are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
yt-dlp: a managed, checksum-verified, daily-updated yt-dlp in the app and
the dedicated server (--[no-]yt-dlp, --yt-dlp-dir). Pasted links are
probed: direct files stay links, pages are resolved for title, uploader,
duration and thumbnail. Everyone fetches it: mpv's ytdl hook on the
managed copy. I pass it on / the server fetches it: the best single-file
format, re-resolved once when its URL expires. Relay names never split
the /r/ path; viewers of server-fetched pages wait for the relay to go
live. No wire change.
Icon: two stars orbiting a play button (assets/icon/icon.svg, PNGs, the
Windows .ico). GTK app id moe.senkochan.watch_together; release builds
install their .desktop file and icons into ~/.local/share so Wayland
shows the icon; the window icon is set for X11. README shows the icon.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ready gate: whoever is in the server while it is not playing counts (joining
while playing does not pause anyone); a swap counts everyone present and
keeps ready flags; the quorum rule is gone. Optional 'Unready when the
video changes'. No 'Skip 1:30' guess when the media has chapters.
Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a
small card asking how to open them. Files series start collapsed.
UI: Tab never moves focus and Space is always ready outside text fields;
chat focuses its field; unread badge on uosc and a chip in fullscreen;
people-only chat with an Activity toggle; skip pills show 5 s then with
the controls; volume up to 150%; own avatar same size as the party.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Eleven sounds for events that carry news (ready, unready, everyone ready,
join, leave, kick, new video, others' chat, idle warning, connection
lost/back); none for what the video already says. New voices: koto
(Karplus-Strong, bendable), furin chime, rin bowl, bamboo, hyoshigi,
shoji slide, in the Yo scale on D. Played by SynthSfx at the Settings
volume with per-sound switches and previews. The debug layout mock is
gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The swapper sends the media's poster and banner once (`art`, Jellyfin
images or AniList by parsed name); state carries their hashes and every
member fetches them from /i/ like avatars. state.media.swapBy names who
put the media up. uosc and the standard bar show cover, title and
episode; a banner card shows before playback starts. The top-left health
pill and the waiting pill become one frosted status pill in plain words.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Library: source switch, selectable cards with a details panel, one merged
Continue row, Latest grouped per series without re-releases, Link page with
previews and recent links, Files embedded. Player: gear popover in both
designs, progress line while controls hide, live hwdec. Settings rebuilt as
cards. State marks the host member (proto stays 9, unreleased); hosting
shows LAN invite addresses; window buttons in fullscreen. fadeThrough keeps
the outgoing view's state.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The shell (lib/src/shell/) replaces the Home and session screens:
- Party strip: profile, Library / Schedule / Settings tabs, Join and
Host cards (hosting no longer takes media), status-ring avatar stack
with the member list, chat & activity panel, Leave.
- The real session player is mounted once and shown full, as a
draggable corner-snapping mini player, or fullscreen (window_manager,
party and toasts overlaid); the Video is never mounted twice.
- Profile popover with inline rename, colour and a crop picker (256 px
PNG), pushed live to the session; avatar toasts; waiting pill.
- Motion kit (fastEaseInToSlowEaseOut, fade-through, popovers,
mouse-drag/wheel horizontal scrolling).
- Library = the existing picker for now (restyled next round); Schedule
= the new SchedulePage; Settings = left nav over the existing panels.
Protocol 9 (packages/core, packages/server, sync client):
- {"t":"profile"} renames / changes the picture mid-session ("rename",
"avatar" feed actions); names are cleaned the same way at hello.
- state.members carry avatarHash; pictures are served once from
/a/<sid>/<token>/<hash> (PNG/JPEG/WebP/GIF by magic bytes only) and
cached by hash in the app (AvatarCache).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>