- User seeks are intercepted at the player (SyncPlayer), previewed
locally, sent once 300 ms after the drag ends; own echoes are matched
by seekSeq and never re-applied; the landed check can't reapply a
stale target. 1 s position poll removed.
- ping/pong clock offset (min-RTT ClockSync); positions use server time.
- Reports carry duration; buffer gate is min(4 s, remaining - 2 s);
new finished transport instead of a HELD stall at the end.
- cache/readahead 150 s, 256 MiB demuxer cache, pins read back.
- Resumed reports put a stale ready member back in the set; hello.resume
takes over the old member after an unclean drop (no ghost).
- Docs: roadmap rendering findings (HW path works; shaders verified).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- serve(Map config, events) is the one server entrypoint: the app
hosts it via Isolate.spawn (crash surfaced on the Host card, logs
forwarded as [server]); bin/server.dart is the dedicated server,
compiled into the bundle as watch-together-server. --headless gone.
- Host identity via a per-hosting hostKey in hello, replacing the
loopback heuristic.
- Rename room -> server across code, files and wire (t:"state",
/health name); protocol bumped to 5.
- CI compiles the server binary; isolate smoke tests in server and
desktop suites. Docs updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Player + VideoController per session; Reload video (Ctrl+R) and a
frozen-picture watchdog that reloads automatically.
- Shortcuts no longer fire while typing; empty swap disabled;
hwdec setting/env actually applied.
- Idle unready measured from real inactivity; cancellable reconnects
and setup; ready restored from server state; kicked/failed host
stops its server; graceful leave on window close; no URLs with
keys in display names.
- Welcome + connect screens replaced by one Home screen with Join and
Host cards, recent servers, Settings, Integrations and About.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>