Commit Graph
4 Commits
Author SHA1 Message Date
foxyzandClaude Opus 5.5 629be0d9ed Restructure step 2: Status as one computed level, the Notifier's real policy, system notifications
ci / core (push) Successful in 28s
ci / server (push) Successful in 1m11s
ci / updater-windows (push) Failing after 6m16s
- Status: computed from connection, presence, hold, relay, player facts;
  no setters (health writes and HealthStatus gone); pill, strip and
  source line read it; transitions go to the Notifier.
- Notifier: noticeFor(event, context) with self presence, alone, window
  activity, playing and prefs; toasts for joins/leaves/returns/swaps/
  Up next adds (with picture)/problems/chat, the rest logged; while
  sitting out only chat, nudges, starting, Up next (+ joins if chosen);
  alone no social notices; replayed lines logged; owns its toast timer.
- System notifications (flutter_local_notifications: D-Bus on Linux,
  WinRT on Windows) when the window isn't focused; a click focuses it.
- Toasts sit above the control bar and move with it.
- Versions: each member's in the members card and avatar tooltip,
  the server's in the card header; the strip no longer shows it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:11:08 +03:00
foxyzandClaude Opus 5.5 9f2586b7ff Restructure step 1: lasting identity, presence and protocol 16
ci / core (push) Successful in 28s
ci / server (push) Successful in 1m5s
ci / updater-windows (push) Successful in 5m48s
Server and core: version ranges on both sides with a coded refusal; a
client id maps to the same member and token for the server's life; a
drop is `gone` for a 10-minute grace keeping ready, presence, queue
items, relay and avatar; `bye` leaves at once; ordered takeover (seq,
replaced/stale); presence joining/in/away/gone with one PresencePolicy;
joiners never pause playback and hold a held gate at most ~15 s;
state.hold; feed ids, seq and replay; the relay lives through its
source's grace and continues on re-dial; queue `by` lasting, auto
items and cancel; MediaRef carried; client ids never logged.

App: persisted client id and seq; Connection with unstable/lost/
replaced states, backoff with jitter, no lost/back pair per flap; a drop
keeps the session (state, player, media, relay source); presence in the
strip and members card; sit out = away intent; feed matched by id;
auto sit-out (idle when not playing, minimised for a while; never when
alone) replaces auto-unready; bye on close and Leave, not on update
restart; relay source re-dials through its grace.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:39:47 +03:00
foxyzandClaude Opus 5.5 51c1c5ab78 Restructure step R: the app is Starsync (dev.foxyz.starsync)
ci / core (push) Successful in 31s
ci / server (push) Successful in 1m3s
ci / updater-windows (push) Successful in 6m6s
- Linux app id dev.foxyz.starsync, binary starsync; Windows starsync.exe,
  company foxyz; server starsync-server; Dart package starsync; archives
  starsync-<ver>-*.
- 1.2.x compatibility: watch_together and watch-together-server
  launchers (Linux) / copies (Windows) in the archive; the updater
  accepts both names and relaunches the new binary; update.sh/.bat use
  whichever server exists.
- First start copies (never moves) the old support folder and this
  app's Hive boxes out of ~/Documents into <support>/hive; a marker
  makes it run once; AppDirs is a port; settings schema version with
  ordered migrations.
- Launcher entry dev.foxyz.starsync.desktop; the old one removed.
- Repository name and URLs unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 20:21:20 +03:00
foxyzandClaude Opus 5.5 f4ca02c3cf Restructure step 0 done: notice table test, flaky-link proxy, liveness on the engine clock, STARSYNC_PROFILE
ci / core (push) Successful in 27s
ci / server (push) Successful in 1m4s
ci / updater-windows (push) Successful in 5m56s
- notice_table_test: one row per AppEvent variant through noticeFor.
- FlakyProxy (core/testing.dart): pass, blackhole (half-open), delay,
  hold, cut after N bytes, reset; demo tests against today's server.
- Liveness (stale/drop/ping) on the engine clock, so grace can be tested
  with a fake clock; Connection takes an injectable clock.
- AppDirs with STARSYNC_PROFILE=<name>: separate data and logs, so two
  instances run on one machine.
- DEVELOPMENT: scenario list per restructure step; test tags follow the
  new step order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 20:05:52 +03:00