- User seeks are intercepted at the player (SyncPlayer), previewed
locally, sent once 300 ms after the drag ends; own echoes are matched
by seekSeq and never re-applied; the landed check can't reapply a
stale target. 1 s position poll removed.
- ping/pong clock offset (min-RTT ClockSync); positions use server time.
- Reports carry duration; buffer gate is min(4 s, remaining - 2 s);
new finished transport instead of a HELD stall at the end.
- cache/readahead 150 s, 256 MiB demuxer cache, pins read back.
- Resumed reports put a stale ready member back in the set; hello.resume
takes over the old member after an unclean drop (no ghost).
- Docs: roadmap rendering findings (HW path works; shaders verified).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- serve(Map config, events) is the one server entrypoint: the app
hosts it via Isolate.spawn (crash surfaced on the Host card, logs
forwarded as [server]); bin/server.dart is the dedicated server,
compiled into the bundle as watch-together-server. --headless gone.
- Host identity via a per-hosting hostKey in hello, replacing the
loopback heuristic.
- Rename room -> server across code, files and wire (t:"state",
/health name); protocol bumped to 5.
- CI compiles the server binary; isolate smoke tests in server and
desktop suites. Docs updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
README for the repo page; HOW-IT-WORKS overview; ARCHITECTURE,
PROTOCOL, DEVELOPMENT checked against the code; ROADMAP is backlog
only (isolate/dedicated server, sync fixes, rendering+shaders,
Windows build, Jellyfin epic). HANDOFF.md and mpv-http-contract.md
folded in and deleted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>