Restructure step 5: one media pipeline on a player host
- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy, render probe, log routing, disposal order; the only media_kit user. - MediaPipeline: plan (one pure switch over state, origin, caps, presence) -> resolve -> open (prepared player promoted, else fresh) -> ready; commands queued during a switch apply once (P15); viewers play the buffer and wait for a dropped source without seek loops (D6). - Every web page resolved by our yt-dlp into an EDL with headers and cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no). - D11: sign-in errors say which cookies were used and whether they hold any for the site. - Relay: 256 KiB slices read as they fill, superseded pulls released (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only when someone needs it (P28). - STARSYNC_SMOKE run and a Windows CI smoke step after the build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -41,7 +41,8 @@ jobs:
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working-directory: packages/server
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# The updater's Windows apply path (running exe parked as .old) only
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# means something on real NTFS. Runner notes: see release.yml.
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# means something on real NTFS, and the close smoke run needs the real
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# build. Runner notes: see release.yml.
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updater-windows:
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# Not for a "Release v…" commit: release.yml builds it on the same
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# (only) Windows runner, which this job would hold up.
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@@ -71,3 +72,11 @@ jobs:
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- name: Windows build
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shell: powershell
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run: powershell -NoProfile -ExecutionPolicy Bypass -File tool/package_windows.ps1
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# The close smoke run on that build (P32): start, open a short clip in
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# a player with a video output, close; it must exit within 45 s and
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# leave no process. A runner that cannot show a window skips with a
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# warning. Here rather than in a job of its own: one build, one runner.
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- name: Smoke (start, open, close)
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shell: powershell
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timeout-minutes: 3
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run: powershell -NoProfile -ExecutionPolicy Bypass -File tool/smoke_windows.ps1 -Limit 45
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