Files
VR-Mess/research/sources/nimso-transcripts/BTlY8SWLtgo.txt
T
FoxyzandClaude Opus 5.5 35fbbf0306 Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:29:03 +03:00

4 lines
28 KiB
Plaintext

# IN-DEPTH VR PHYSICS INTERACTIONS - Part 2 (BTlY8SWLtgo, 1946s)
[Music] hey before we begin the video I just wanted to quickly say I have been surviving almost entirely of patreon and YouTube at the moment so if you're able to join in uh please go check out the patreon it's in the link in the bottom there and the current patrons are written here on the board thank you tubby for that uh also subscribe subscribe subscribe as usual and when the I am planning on doing a crowd fund for this actual project as well although looking for other funding methods as well so when that's up I'll be showcasing it and I'll I'll explain that and I'll talk about that as well when it's done uh that's all for this and let's get onto the video let's go you can you can stop now we're done it's me n so welcome back to another VR video today we are back in Project TX uh this video is going to be the interactions video part two uh two um last week well actually last video it wasn't really last week last video I was talking about a lot of the interaction systems that I had in the game and um yes I am being a little bit quieter today because I still haven't figured out what is wrong with all of my audio being overly boosted and over Amplified my microphone is is is really messing up as well my Oculus Rift cv1 microphone is is being boosted for some reason so the audio is just hitting those uh those those uh very very extreme thresholds and you're getting a lot of quality de degradation this is not how the cv1 usually sounds right I've got previous videos on this channel where the audio does not sound this bad uh now today's video is about guns and other types of interactions that we weren't dealing with last week mainly because uh last week was kind of talking about the overall systems like the attachment system and all of that good stuff and this one is more using those systems which does also mean that there is not as much polish in this stuff as there was in the last uh video and the stuff with that before we begin I just want to show you something that I was going to show you in the last video yes it's a this is really fun thing I'll take a bouncy ball and it get back here it's this it's this it's this pipe over here just just for fun just for fun right just for testing we've got a we've got a Mario pipe because of course right just some form of transportation I absolutely just love having little random physics things in my games but there you go go yeah you've got a nice transport pipe uh but there we go woo heyo so yeah you can just press the button and you get transported up uh but there we go some ridiculous stuff uh there is also some uh removal zones but I show you one down there there's one over that side um that side over here uh no I don't want to take a a ball but there we go look if we take one of these explosive GS blanket here and 1 two three kabo it's gone wonderful beautiful right there we go yeah I I wasn't able to actually push his sword out of the way um but there we go right beautiful right let's have a look at this stuff here uh I have made a mistake and not corrected the things here uh let's talk about a bit about the attachment zone system uh well actually we'll look at guns first so switch over to my camera thank you and uh here we have guns of course uh we've got a few just test guns we've got some none of these models are mine I haven't done any custom work I need to do some custom work they've there's performance issues right now um but there we go right um you get all the the usual stuff so we've got the the nice sort of Mac 11 whoes we've got a little toy version of that uh we've got the toy versions of the 1911s we've got the 1911s themselves and a longslide version of that too and then the Glock names uh will be replaced of course uh in reality um the thing with guns is they are a little bit overly mechanical in comparison to basic sort of grab grab stuff and that means that their interactions are going to be a little bit more complicated and it won't be as polished as I mentioned just now um one of the things that I was going to I felt that I would probably have trouble with though is is the actual like physics of them right so outside of the view for now we'll look at that in a moment but the actual physics of them having an outstretched hand actually you know recoil about right I'll talk about The Recoil actually it is uh it's not set it's not a set value which is really cool uh what's happening is it takes the distance from the from the actual section where the bullet will start accelerating and it performs a calculation up to the end where the muzzle is and it bases that on the actual uh the mass of the the mass of the bullet and it applies a force in accordance with how much that acceleration would have happened right um but it did end up with a pretty good result on uh and you can see because of structure of course as I mentioned before the hand gets thrown back in ways that you're not used to uh with with guns right uh with the guns in other games maybe right now let's talk a little bit about the magazines and everything so there's the usual mechanics of you grab a magazine you slap it in and uh you can just click to actually make it you can see the pauses aren't done at all so ignore all the hand finger pauses that's all just the basic stuff it's the same thing that you'd get when grabbing anything else like that's the exact same pose right now I can't believe I just knocked them all over hey stand up oh dear oh dear right um but there we go right the cool thing with this is that it is actually a physical slide system right my voice is jumping around a little bit today um but there we go right so this is an actual physical slide and you can see here that the bullet take them bullet the magazine doesn't just slap in right so you can actually place it right there and slide it slowly in right and you can see there's a number there that the count of the bullets so it's really cool because you can you can actually check your bullet count just like that I'll probably change the visuals and everything and right now they're kind of going through things as well uh usually the the actual renderer for for fonts like this the text mesh Pro usually doesn't have this problem only the default Unity fonts have this problem uh text mesh has this problem but uh it has the problem I don't know why that's what we get now there is actually more of a problem with putting magazines in there and this is where things get a little bit complicated right if you were to slap the magazine right in right you would get this right and that's a problem because when when when you actually get to that point you can't move the hand any further because it'll Collide right it'll it'll Collide here in fact even in reality I can't move my hand any further than that which is a problem so what I have is what you would actually do in reality if you imagine right now if you're trying to put a magazine into let's where where's the actual camera if you're trying put a magazine into there what you would do is you'd slide it in and then you'd actually push it with your fingers right you would push it like so and just slide it in right and that's exactly what happens here so as you're pushing it in the actual position as you hold it here rotates and you can see the finger paes don't do anything but that's what actually happens here and you can see it's a slide right so if I if I actually it just fell through the oh dear oh dear it just fell through the ground because of course I don't have any of these collisions set up perfectly um I need to put some Solid Ground underneath this this is not volumetric this is all just part of the land mesh um but there we go mistakes happen every time um but yeah so that's an actual slide physical slide there we go and you can see it it just positioned nice and smoothly it's very smooth as well but there we go you actually get the ability to rotate the hand and if I if I was to actually have the finger pauses look good it would look good right and that happens on any magazine right so there we go you can uh you can for example use these and they're not supposed to be 100 they're about nine um but there we go you put it in and you can see your hand slides in position and and that's not me doing the work there that is the actual grab pose rotating as well so here we go I'll keep my hand straight in reality and you'll see it forcefully rotates the hand as well because you kind of have to to be able to actually push it in uh what you would do is actually push it with your fingers like so right in reality that's just what you would have to do there's no way you could just do this and and kind of drop it in like that um and of course that happens on other guns as well so even something like and again I dominoed them even something like this I do need to put some work in for something like this because there's no need to do it on this right so there we go it rotated which is which is really really annoying um but there you go yeah you can actually slap it around and you can knock them out quite easily now you'll notice here that there's a bunch of them just sitting on the table and they can kind of balance like that it's really really cool because you can just slap slap them in like that really really nice to be able to do that um but the slide right so the slide you can grab it and you can see that there's a little bit of a problem here with the pausing of it where it actually resets itself like so um but that's uh something I can fix and you can see that the slide is is is grabbable and that's actually a physical grab on the gun right so again no finger pauses working right and you can rotate the gun within your hand but uh but there you go it's an actual physical grab in the hand and looks good great and there we go you can rotate and you can grab the gun like so right so you can just grab it like so like that there you go did I have a magazine in oh I didn't know I had a magazine in there we go right and you can see it it's a little bit Broken But there we go right so you can slap it in and do that but you can of course grab it in another um handle in another direction as well so there we go right and you can do that and and that works because it's actually a physical grab you can do that at any point right so there we go you can do that here and do that and that's really cool because if you were to get a magazine out this is that's not oh it is it is one of these right so you take that you get your magazine out you slap it in and then you grab this slap that and there you go it's beautiful which is even better when you don't use the other hand at all so you you stand it stand it you can see they fall through the hand when you release objects I need to work on that um but there we go one hand right one hand click slap flip fire beautiful absolutely beautiful I love it right and there are bullets coming out when you there we go it is yeah it is working properly U but there you go go now how do you get ammo out of your pocket because obviously you press a button to actually store things in your pockets swap to that uh to that camera there we'll uh we'll put a magazine in this one so there we go we've got guns and then we put one thing in our pocket we put another thing in our pocket o I accidentally pull grabed that um so how do we then get get ammo out well we can just it takes whatever whatever gun you've got in your your other hand uh currently it's it's not really done correctly so again a little bit of work to do there and by using the other button instead of your primary button which will take out your gun instead you can I'm hover grabbing everything little bit of work to be done but instead you use the other button the secondary button on the controller and now you grab out a magazine perfect right oh oh whoops wrong magazine there we go right and there you go it's it's beautiful it works perfectly right so if I want to take out two guns I can take out two guns otherwise I can take out a magazine which is of course the wrong type of magazine because I last grabbed that gun so there we go yeah so beautiful right absolutely beautiful it's beautiful and there we go right but there's something even cooler than that right which is actually this other pocket the other pocket doesn't have magazines and and I can I can control this I can probably set this up later on down the line you can see today's video is a little bit simpler it's a little bit straightforward we've got some cool things going on around us but uh there's more cool things coming from this machine here um but there we go right um there's something cool in the other pocket and the other pocket contains grenades right so this is where things get a little bit unusual uh in comparison to what you would normally see in in a VR game right oh oh it missed I thought that ladder would hit the boxes but there we go right in comparison to what you would normally see in a VR game normally you've got all these physical points and you're kind of trying to match move everything exactly but this time I've got grenades in one pocket and uh I've got magazines in the other and you can see they do hit the end part a little bit there I need to work a little bit on the actual joint limits but it should be fine it's it's fine don't worry about that we've got work to do I'll get it done right but why is this really cool well it's really cool because you can then dual wield right and you want to see this in my camera view right so you're there dual wielding you're dual wielding you're ding you need to get some ammo out you grab it from your other hand right and then you can carry on or of course you can just you can just uh plun that in your pocket and then take out the magazine and throw that into there and then carry on you'll we or with the other hand you can put your gun away grab a a grenade throw that and then carry on right even if you're single hand wielding right it's really really cool because you're there you fire fire fire you throw a grenade and then you just carry on right and you know exactly what game I'm kind of replicating the mechanics of right it's really really nice so you've got the gun there you you fire fire fire you throw a grenade and you just carry on and you can technically fire at that grenade right you can actually blow the grenade up while it's midair as well so you could try if you roll that I haven't actually lit the grenade but you can just fire at it and it and it explodes here is the sphere this is just one thing I I'll cut into the guns for now right this is the sphere oh oh I do have a a pistol in the other hand uh this thing is really cool right I really like this we're going to zoom you out this is really nice it's got an entrance way here and it's just it's this is the bubble right it's just one of those floaty floaty bubbles that you've seen before it rolls around right um it rolls I don't want to lose the hole here so yeah it rolls around and uh you can enter it right so you can go through this this section here let's uh yeah there we go and now within this bubble I can run around but it's really cool because this is using my new buoyancy system now my old old poony system uh used the usual the usual stuff wherein uh it depends on the weight of the object um as to how much force yeah as to how much force applies to the object that was in the water so um let's say what have we got here that's floaty you uh these guys are Floy in fact those barrels are Floy as well wo are they floaty yes so they're floaty now the problem with the regular buyy system is you try and Float an object by applying upwards force and the problem with that is if you've got a very light object let's say it's uh it's 1 kilg just 1 kilogram then the amount of force you apply going upwards to keep the object a float is 1 time the gravity acceleration right to to cut out gravity which is only 9.81 Newtons the problem with that is 1 kg is not going to then float when anything heavier than that is attached to it so for example if I was if I was hanging off the the ball it would just sink right you can see it's sinking technically I should be able to float with the ball now this is my regular buoyancy system but what's really really cool here is that that box over there this box is actually lighter than that ball and as you can see I can climb on top of it and it just floats right so there we go it's just floating on the water right despite the fact that it's actually just as light as that ball that we just looked at why is that is it applying more Force no it's a new system that I've been working on for buoyancy that allows even the lightest of objects I can make it 1 kg and it would still it would still float just like that and that's what's been applied to the new to the ball over there come on there we go yeah a little bit of weakness there I need to control my uh my forces a little better uh but there we go so that's what's applied to this ball right so this is using the new buoyancy system I haven't applied it to all the objects only those green boxes over there and uh as such yeah yeah there we go as such we can get this ball onto the water and there we go it's really cool uh this is using the new buoyancy system which means not only do I have it going completely deep into the water before it can even apply the forces but it can apply the forces completely even on the surface of the water I'm falling through the hole o o come back here come back come back here oh get back in there there we go there we go right yeah it can apply the forces even with a very very small amount of depth into the water and you don't get any bounciness you don't get the awkwardness you can see this in like some of my very early videos where I tried to do a buoyancy system and because something like um a robot is only 30 kg and my player currently is about 70 kg um you end up with the boat Itself by itself either the boat floats naturally and then you sink if you jump on top of it or the boat bounces around when it's not uh being pushed down by something heavy so this is kind of The Best of Both Worlds it solves that problem and of course I'm falling down the hole which I should probably just fall down now cuz we've had enough fun in the water let's get back to guns there is a a bit of a problem with the actual attachment system currently because the objects that are attached to my body do not get um do not get detected by buoyancy systems so if they're too heavy like the Hammers um they then cause me to to sink I can't actually swim while attached even though I can when um when the object is out uh speaking of attachments so as you know you can put attachments on these uh these attachment points but these are physical points right so so these are actually just separated from the actual players holster systems this is not an inventory this is just a set of attachment points currently there's going to be some connection with inventory later uh inventory I don't know how you want to say it however you want to say it the cool thing with that is you can then attach it to other things right so there we go these points are not set up correctly um but there you go you can see that the attachment points work on other object as well right and that's actually weighed this thing down as well so if I move this over to here oh no my uh my measuring scale is over here so you can see if I take the guns off there we go and then you look at this you can see it's a 10 kg Barrel right that's 10 kg perfectly fine and then we put it over here there's your oh stop [Music] moving there's your 10 kg you put this thing on there and you can see 11 kg right so that's actually weighed the object down and it's weighed down there not just all together but it's weighed down at that position it's really really cool because it means I can actually build objects now that are acting like containers so we've got here we've got this uh this this suitcase over here which of course looks very very similar to something you would find in another game which is where you wear a nice uh you know dress suit and you go around and you can switch to different costumes throughout the world and your target is a human being right yeah it it it's got that nice style I did some nice texturing on my own little custom suitcase but there we go we can open we can we can open there we go we can open that and there are some attachment points in here and you can see here container big container and container big is actually a big attachment point and we can see that with something like a large weapon so what you can do is you can attach them there and then flip that closed and now I've got a suitcase that I can transport around flip that open and there we go we've got gun access right there absolutely beautiful it is beautiful and it's really cool because it means that I can then store more weapons on my body I can then store weapons on my body like so like that right you can just put put weapons on the attachment points that you do have and uh and then you just carry on and you've got extra guns in here or extra objects or whatever you want to store right unusual business but there we go now it's really cool because because we can also put larger larger guns in there as well so yeah there we go you plunk that in there yeah they they're not positioned perfect perfectly but we can solve that later and now you can see that I am actually struggling to lift it up because now we've got quite a bit of weight in there but it's really cool because of course we've now got a suitcase we can transport and we canop drop it here knock it open and then slap that in and then right and now we've got a gun beautiful absolutely beautiful these things don't don't explode yet by by gunfire so uh a little bit of work to do there but there you go right and uh yeah it it looks great it works nicely and again this is also a slide you can see there's no there's no immediate attachments right look even when it actually goes in it's not immediate I can slide it right out but there we go then it sticks in right it's very very nice it's all very it's all very very nice right I love this new system system that I've written for this once it's polished it's going to be so cool oh my goodness it's going to be really really cool but let's get over there we'll have a look at the vending machine because there's more to it right there's more to what we just got we just stored some uh some some cases some bullet cases whoops sorry about that people right now what's all cool about this right so there's some more cool stuff going on what's with all these colorful objects well what these are are in fact different magazines for the same guns so we're going to need one of those uh one of those yellow ones and this is where the custom listing stuff so this is very similar to the physical properties stuff that I did in the last video right where nothing no magazine in where it actually has some more properties to each magazine type and to each bullet type right there's a little bit more properties going on and what they are is different types of magazines that fire different types of bullets these are the regular magazines which are the ones that you'll get out from your pocket if you if you have if you get you use a magazine pocket right and then these regular bullets come out of the gun right a little bit of a spark they hit the flying bullet these are the rubber bullets right these are toy bullets and the same with these two uh colored ones here there we go and you can see this gun is not designed to fight this is a little bit cartoony but that's fine I don't want it to be super duper realistic I just want it to be fun um and this is a little bit cartoony but it fires these these these bullets right these are not explosive bullets these are not being fired by an explosion by you know the the gunpowder uh instead they are being fired by pneumatic mode right so obviously if you fired them with the proper gun that is designed to fire pneumatics you get a proper shop right and I think I need to go for lunch for dinner now so I'll be doing that in a moment but there you go you now get proper shots coming from this but is really cool in fact if you grab the regular gun if you grab the regular bullet magazine and you slap that in the toy gun and now it's going to use pneumatic shots to fire the toy gun to fire the real bullet so now you've got real bullets being thrown out spat out and there's some accuracy on purpose right you can't fire these are just absolutely not designed for that it gets even more beautiful though right uh you can of course use different colored bullets so there we go we've got blue ones we've got red ones and then we've got we've got this now these are actually plasma bullets uh there's still a little bit of of work to do I I want to figure out what should come out of a regular gun if you were to try and fire plasma shot would it just explode in your hand probably um but there you go right you slap a plasma magazine in and ignore the sound I'm just using whatever sound effects I've got right so there we go now I'm firing plasma shots from the regular yeah so there we go we've got we've got this uh this plasma shot and of course it's even fun it it's even more fun when you slap it into one of these right because then you've got got slow moving plasma shots look at that it's beautiful oh it's beautiful it's it's much nicer though when you've got one of these right so what you want to do is you want to get a plasma magazine for a Mac and now you've got nice little pattern things let we go plasma being F it's so absurd right you drop that there plop it into here and now you've got a plasma firing Mark right a plasma firing Uzi you can see a little bit of Trail trouble there but we'll sort that out later right absolutely beautiful and of course these things have their own little uh rubber bullet mags as well so again you can find those really nice and I think there is no these aren't these aren't different colored ones I didn't bother with that but there we go right um but there is another type of magazine here as well so if we take one of these we've got a nice uh nice Glock over here and of course we've got the regular magazine right fires the regular mag and then you've got the the rubber bullets which fire those and then you've got the green mag now the green mag is really nice because again this is me just playing around with the possibilities of what this system can do which is of course that this is going to fire something completely different front a balloon it's the balloon magazine so there we go now we've got um balloons that are attaching to each other and that's a bit of a problem by the way so I'm not going to allow that to happen you get out of here there we go and there we go now we've got we've got those balloons once more beautiful and I think that's what the Shader is yeah I told you that Shader was not very performant you can see now it's actually hitting my frame rate again yeah I need to I need to sort that problem out but there we go now we've got balloons and they are actually causing this thing to be pulled up it's beautiful of course we can just get the other magazine out there knock those out you got lots of confetti there beautiful absolutely oh I've already got a go absolutely beautiful but there we go now we can actually shoot some uh some no I don't one of those um now we can actually shoot and we've got a nice pink magazine here same thing again there we go we can shoot some targets out beautiful so now we just take a gun we can and of course I I really want to show this off so we've got the old uh we got a gun we've got a magazine in our packet we slap it try that again we slap it in throw that flipflop and then fire at these balloons B uh loons beautiful we slap that down on the floor and we can do it all with one hand right so one hand on the table the other hand slap the gun in flip flop flippity do beautiful I love it I am going to put a cut here I don't think there's anything left to to talk about but we'll we'll cover everything um just to make sure I'll go through everything here uh again but I think that's the end of this video it's absurd but there we go uh there is of course a little magazine cleanup box here you can just put it in and throw that it's time for me to go I'll see you guys in the next video um uh bye bye bye [Music]