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VR-Mess/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="VR Messs"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.7", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="VR Messs"
[physics]
common/physics_ticks_per_second=90
common/max_physics_steps_per_frame=14
3d/physics_engine="Box3D Physics"
[rendering]
rendering_device/driver.windows="d3d12"
[xr]
openxr/enabled=true
openxr/startup_alert=false
shaders/enabled=true