PlayerRagdoll: 9 bodies, spine/neck ball joints, shoulder drives (girdle + muscle), elbow hinges, torque-capped motor PDs toward the True Body, chest->hand guides, implicit balance motor, mass-scaled ground control. PlayerRig: XR driver with stick move / snap turn and Bonelab-style push-back (eye->camera sphere sweep). Replaces the chase bodies in main.tscn; RagdollSpike regression (14 phases). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
7 lines
187 B
Plaintext
7 lines
187 B
Plaintext
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/RagdollSpike.cs" id="1_spike"]
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[node name="RagdollSpike" type="Node3D"]
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script = ExtResource("1_spike")
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