- Step rule + lower-body collider: no walking onto tables, steps <= 0.35 m - Structural hand strength: two-hand mantle/pull-up works, one hand can't - Arms aim from the physical shoulder horizontally, keep True Body pose vertically - Crawl pose, crawl carry, 35 deg slope limit, ground feed-forward ignores play-space corrections (fixes a runaway feedback loop) - Grab static world (climbing), procedural visual legs - Playground sandbox; menu strength slider, spectator (old drag) and turn toggles - Physics 144 Hz with interpolation; legacy chase-body spikes pin 90 Hz - RagdollSpike: 27 phases incl. mantle, pull-up, crawl, ledge drop, ramps Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
835 B
Plaintext
43 lines
835 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="VR Messs"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.7", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[dotnet]
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project/assembly_name="VR Messs"
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[physics]
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common/physics_ticks_per_second=144
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common/physics_interpolation=true
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common/max_physics_steps_per_frame=14
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3d/physics_engine="Box3D Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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[xr]
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openxr/enabled=true
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openxr/startup_alert=false
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shaders/enabled=true
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