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VR-Mess/research/sources/nimso-transcripts/POQ_Wm_ZK2o.txt
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FoxyzandClaude Opus 5.5 35fbbf0306 Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:29:03 +03:00

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# PROJECT TX - Breakables & Advanced Loose Grabbing! (POQ_Wm_ZK2o, 1241s)
[Music] it's me named sony welcome back to another vr video today we are back in project tx i've got a few uh sort of mechanical changes uh going on here as well as uh some a little bit of uh sort of hand stuff that i needed to talk about grabbing stuff and whatnot so um let's let's have a look so here we go uh we have here a new little weapon here and this is relevant because it is relevant to the balloons which can now actually act like balloons let's grab these there we go uh so here we go balloons let's pop you out a little bit here what we can do with balloons is we can actually take this hammer and we can go we can pop the balloons and that's important why because it is part of the breakables system so i've got actually a reactables concept which basically an object can have something called a reactable attached to it and if it is reactable then it has um explosive it has uh you really collision detection and it has bullet detection as well so bullet detection let's have a look at these balloons again balloon popped wonderful right but those aren't the only things that we can damage so here we have a crate let's put you in regular camera yep that's right and this crate over here that's a great box this is a crate this crate is also breakable so this is the cool part right here we go it didn't break um so yeah they don't currently have a proper health system which i kind of want to work on a little bit so that they can be damaged over time but unfortunately they don't do that right now instead they are just purely based on impulse so as long as you hit it hard enough um it will break there we go wonderful it breaks wonderfully and of course the same thing applies for these boxes here well if i can't pop it on a wooden box i can probably pop it on a metal can uh oil drum there we go wonderful yes so the point that i wanted to make that is that things react differently depending on the material that they hit for example if we have wood bat what nothing and you can see that i have not actually put any put any audio in yet uh either but if we take metal bat metal bat is good metal but can break things nice and easily wonderful and of course metal bat can also knock him out wonderful but the best part is when you knock him out using a box so let's get him one two three oh that didn't work very well and he didn't break the box either [Applause] right okay so there we go it's uh it's pretty cool it's a workable system here we go we we've even even got some attached to this oh sorry there we go one two three wonderful a breakable broom as well so there we go i've kind of set up the pieces nicely uh they break nicely it's only those pieces so far that are breakable but they do break with other things as well so not just collisions so here we go um we've got the crate and i just punched it wonderful there we go so yeah you can break with other things like smashing it up wonderful and then explore these two get over here in the box and whoa and it actually sends the pieces out as well what are you doing trying to go back in the vending machine get out of here now currently these pieces are all um just despawnables right so they just there we go we just they just vanish over a certain time frame depending on the object i can set a time frame for these boxes since they have a lot more pieces i actually decreased the amount of time that they spend and you can see that it's just one set of pieces for now uh i haven't done sort of um partial breakage where you can break pieces off uh not yet but that is something that i plan on working on and i haven't made them full props either they're not grabbable or anything like that i can make them grabbable without making them props that's pretty easy it's relatively possible but uh not not the west so let's go get the physics gun there's the physical gun before before i get that these two special version of the penguin launcher of course they launched something as well and you can see based on their colors that they launch balloons i really need sounds don't i it would be much better with sounds but there we go i decreased the rate of fire uh well no i increase their rate of fire i decrease the delay time so they can just fire much quicker now than the penguin grenade launcher um also do they no they don't pop they don't pop when i go that close but there we go wonderful just balloons everywhere absolutely everywhere and why because we can pop them now i did add some blood blood effects to this dude um what how are you get uh oh we've got the wrong material on your arm he's getting bullet holes on him like legit bullet holes not not the blood holes uh they don't actually affect him as you can see he's still perfectly fine he can walk around but he can't get knocked out by a metal gun wonderful right of course as you can see all the balloons are very popular they'll be even more poppable when i've got around a a machine gun of sorts let's see grab one of these and one of these if you're wondering why why i'm falling sometimes like that it's because i'm stepping on the bullets i don't know why i haven't fixed that yet there's a layer problem and i'm stepping literally on the bullets so absolutely wonderful there we go um yeah so balloon gun but there's something more of course i have fixed the uh the sort of loose grabbing system and i'll be showing that in a sec as well there's a little bit more to it than that actually there's something advanced i wanted to talk about which is not finished it's nowhere near finished it is something that needs work but oh i was supposed to bring the physics you are not a physics gun there is something i did that was dumb uh i accidentally um made the level boundaries detectable by the grapple hook and probably by the actual climbing things as well so oh yeah also there's some uh there's some finger problems on this one as i said i have been working on the pose system but there we go we'll leave that to hang on the sky and you are not the physics gun you are the physics gun [Music] off we go there we go right so now you come with me hello and then we'll take one of these and one of these and one of these and one of these and possibly maybe some of these there we go wonderful and you can see here that i've accidentally broken a few uh these pieces are pickupable as well so there we go wonderful absolutely breakable fun but we can of course build a fortune [Music] there we go wonderful come over here and there we go oh falling through the ground as well there we go yeah i need to work on the falling through the ground stuff it is because it's detecting some objects underneath me and then when they get deleted there are some problems with that oh you are not the box i wanted this is not the box you are looking for there we go wonderful here we have a fort and then what we can do of course is we can place this here oh wait hold on hold on we're gonna need a penguin we're gonna need at least one penguin you you can be our angry bird there we go penguin bouncing bob you can be the angry bird and it's ridiculous out of the way camera right one two three oh wait in time in time hold on there we go i missed oh i missed the angry bird oh dear oh my there we go wonderful it's it's absolutely brilliant um i never did show off these the hex boxes the hex shape boxes there we go hex boxes wonderful they come in multiple colors as well wonderful speaking of colors i accidentally made a mistake when building the balloon gun um where the gun itself instead of instead of spawning colorful colorful balloons uh instead of spawning different colored balloons as you can see uh i accidentally set the color of this so it was actually changing its material to the different colored balloons so yeah the gun became balloon colored really really ridiculous but there we go now what did i want to show you firstly of course guns can also destroy these forts so mr penguin will take you and we will take you as well you are important because we want you to not bounce too much because not only can i destroy the boxes there we go wonderful with guns but i can also pop these things if i could aim oh he's lit on fire yay so there we go and then that's lit that one on fire as well of course so there we go it's it's absolutely wonderful i love doing this this is very fun it is ridiculous right so we'll take one of these crates and one of these crates and possibly one of those crates as well there we go and now we need two of you one of you and one of you now so here we go if we go in slow-mo we can activate them both oh it doesn't matter i'm out i'm out and nope ready and you can see the blast it makes things go real far okay uh enough messing around anyways so there we go um explosives uh breakables they all fit together nice and neatly and of course you can see here the explosives have sort of timed randomness on them time to randomness on them and then they can also kind of be exploded whilst they're on fire if you shoot them enough or if their randomness activates them yes there we go now there is something special going on here as well now in the past i have shown my pause system for hands as well as the actual shaping of a linear graph right where when i tilt the hand like this you can see that the object tilts more depending on how i i turn it i tilt it right so that's something that you've seen before i've shown it in previous in in much of a much earlier video a much earlier project tx video but i wanted to work on something a little bit more advanced than this now originally when i first excuse me been eating some biscuits when i first did a loose grab um this was before the the sort of sliding sliding idea that that bone works showed off but before that i did a sort of rotational loose grab right which is similar to this but it was kind of just a loose rotation it was a bit messy it looked terrible you can test this in fact in the old walker motion demo and um and that was all right but it was um it wasn't very good but i still wanted to do something like that so here we go we've got tilting so as i loose grab the object you will see that it tilts right it tilts based on gravity though it's actually loose grabbing the object it loosely holds the rotational joint of this thing right and you can see it actually loosens my finger grip as well right there we go if i move my thumb all the way right and then on the other side as well you can see it it just loosens the grip right so this is actually a loose grip hammer now completely loose and you can see how it's it's just completely loose now right it's wonderful it's not finished yet but you can see it's very loosely gripped right so there we go lean forward that's the regular lean and then i loose grip it and you can see it relaxes that little bit now i might actually extreme this a little bit more so i might increase the the amount of loose gripping but you can see here it actually tightens the grip it literally controls the tightness of the grip there we go and it looks really realistic on the hammer especially there we go really nice right and that's what i've been working on i just sort of want it to feel really ripe like really realistic so just just a little bit of loose gripping really feels good and and you can see the hand actually pauses right according to that now this applies of course with multiple objects as well um right now it's only a linear grab thing it's only a cylinder shape grab where is that there there we go so you can see here same thing as well we can tilt it by by swinging it but of course when we loose grab it you can see you can loose let's grab that loose grab that there we go absolutely wonderful right it just it just works as you would expect it's brilliant i blew me in love it and unfortunately that's really all i've got for you today a lot of behind the scenes work unfortunately no audio for all of the newly little things uh new little things why am i talking like that um but yeah other than that it's just the fun of popping balloons yes wonderful i actually added these balloons today it was just a very quick i was working mostly on the hand paws and hand grabbing physics stuff in fact the idea is that that they are now um i've upgraded the actual behind the scenes data system so that i can now do that very easily i can very easily sort of manipulate the object in hand now based on however i want it to manipulate right so there we go we've got a loose grab you see that loose and then this way as well loose loose grabbing right it's absolutely wonderful it's the it's the most tiny little detail that i could uh i could really put in to put into the system right now you can see there's still a loose problem with my sort of secondary hand it's not it's nowhere near perfect there's a lot to do with the secondary hand right a lot of work to be done there but that's okay we can just play with balloons and just shoot them at that guy in fact on his head and he's down once again anyways that's uh that's all from this video today um not much to talk about but plenty of stuff going on behind the scenes uh a bunch of things that i i need to get done as well um yeah still continuing it's about 40 now the the little map my road map of things although a lot of those things are now going to be completed all together because there's things like getting getting some of the map map elements complete in the main menu and the other levels as well um the other levels being the the sample maps that i've been showcasing so this this one here of course one of these uh i want to do some upgrades to the actual building in the background there um i'm not sure what i want to do yet but i'll do some stuff hello you come here oops not a balloon there we go and uh yeah that's uh that's uh that's that really uh thanks very much for watching i will probably be uh doing some more cool things i'll be working more on on getting the actual mechanics that are here finished up and oh by the way they don't pop the balloons when you use uh rubber bullets but there we go um yeah so i'll probably be working more on the more basic stuff and other than that you know it is how it is so i'll be showcasing some more cool things that are more polished and definitely looking to get the audio in soon as possible so we've got some audio coming up very soon right now um the hits just don't feel right without the sound once the sound is in everything feels much much better but yeah it's it's getting really cool now seeing the objects breaking to pieces and all of that so thanks very much for watching i will see you in the next video thank you bye [Music] you