scenes/maps/playground.tscn and crag.tscn are generated by the map scripts' Rebuild (inspector button, or godot-mono --headless --path . tools/rebuild_maps.tscn) and loaded as saved by the game, so hand edits stick. The crag route is saved as Marker3D nodes and crag_spike checks the saved scene. Layout verified identical to the code-built one (tools/map_dump.tscn). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
7 lines
169 B
Plaintext
7 lines
169 B
Plaintext
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://tools/RebuildMaps.cs" id="1"]
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[node name="RebuildMaps" type="Node"]
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script = ExtResource("1")
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