- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
4 lines
10 KiB
Plaintext
4 lines
10 KiB
Plaintext
# HYBRID LOCOMOTION - My best VR Locomotion + Upgraded Physics Weapons (9DzzrAoc4so, 709s)
|
|
|
|
[Music] it's me n Sony welcome to another video today what you are seeing is a uh another VR video today um and this is the uh this is the new build of the Slayer project uh ignore how funny this place looks it actually feels quite fun to uh walk around in this place it's uh it's quite a nice quite a nice place um but I just sort of built it out of some random pieces that I made um and just threw it all together and it's quite nice so what you're seeing here is uh the new demo for for the Slayer Slayer project and more importantly it is a um a new demo for The Locomotion system that I've been working on so I rewrote everything including my uh my physics hands which which is what these are by the way they don't touch each other but everything else they do um I I've rot everything from scratch and more importantly I rewrote the Lo motion system that I've made so obviously one of the things that you'll already know is that I uh sort of have a a walking based Locomotion system that used to be called walk motion um biggest problem with that was being able to walk so um I had to fix that and uh it's quite funny having a a walk motion system that where the most difficult thing to do is walk so let's change the name and uh the new name is hybrid it's quite cool if you look at the logo that I've made uh you'll see that the hybrid Locomotion has the word VR sort of in the name and yeah a little bit of design fun there but what it is is um it's sort of a new way of oh I I forgot to switch off the Spheres for ik motion uh it's a new way of thinking on how to walk uh so it's called hybrid for a reason now the way I move as you can see I'm going to stand completely still and we'll see what happens when I push the analog stick here as you can see I'm moving very very slowly I look around you can see moving very very slowly now I can actually speed up by walking very very comfortably in place so this is very different to what it used to be cuz that used to be headbob based but here's my normal movement here's me walking very slightly very very easily in place now this is not hand based so you can see that my hands are not moving but I'm getting quite a lot more speed than I was before as you can see I need to keep turning around and that's actually based on the sway very slight sway it's very very tiny so if you see here slow and then very tiny motions nice and easy I'm I'm I don't even have to take my feet off the ground I don't have to use my toes at all it's literally this is how I would normally stand in in reality you know this is just me nice and comfortably standing and maybe a little bit of easy just sort of Sway and that's how you walk in this system so you can actually control your speed you can slow down here if you want Move Along walk around it's so easy to move now the reason it's hybrid is because obviously you've got that system and then you've got the walking system and that blends in to the running system which of course I've made even more um precise so you can actually do sort of bursts of speed really easily now so I can very quickly step forward there so you'll see this much more obviously when I go around the corner for example so here this is me walking around the corner here there we go and now here's me jogging quickly see you get a very quick burst of speed and it's very very easy you can just comfortably move around now like you would naturally um the jumping system I've changed I've removed all of that complex weird motion that you have to do for jumping so you have to go like that and all of that and it's it's just works better just having a simple button to jump like you would in a normal game now let's grab ourselves some guns and jump around and you can see these are pure physics as per before except I've RW all of this physics based system from scratch you'll see everything's a little bit um slow in terms of frame rate today I'm having a lot of trouble with unity right now but again this is uh this is just uh just how it is right now I need to sort out my Unity uh more importantly the jumping system here so if you look I press jump obviously I jump while I'm moving slowly obviously you press jump and it'll jump forward very slowly but of course because you can run and jump and then you you gain that movement speed what you can do because of the very quick burst speed is you can actually control your jump forward motion by using the burst so I still get that system that I used to have where you have that feeling of uh I have to actually physically do that to jump like that but you only do that because you want to actually jump forward you see and that's how you jump forward you just sort of have to control all your jumps so you can hear you can just sort of sneak around the corner and you're just like and then and it's it's all very quick very very quick and you have full control over it and you you can walk you can run very easily very very easy to control it's completely easy and you can see the physics hands have now been upgraded this video is less about the physics hands and more about the actual Locomotion system but for the fun of it I may as well show you the physics hands which are this stuff so let's just uh drop this here gun onto the other and you can see complete physics and of course you can see that the recoil has become much much much better thanks to me rewriting this system so if we look at it in slowmo I'm keeping my hands completely straight and you can see here the slowmo now of course I don't have any automatic weapons to test properly uh but so so instead I I removed any limitations on how quickly these can fire and if you do that in slow-mo watch what happens to the recoil you see that that's pure physics on The Recoil and now it's it's it's much more sort of stable it's much more reliable it's much more realistic it's much more like the born Works engine which of course um Nord showed off and that's the one that stress level zero is making uh headed by um Brandon JLA uh Brandon J L uh I hope I pronounced your name right sorry about that mate but yeah so that's what I'm trying to sort of get that level of stability here cuz obviously I don't think anyone else has has sort of tried physics based hands yet at all um and if they have obviously you know sword games and all of that not for guns that often um so so far there is sort of the best uh there there is the the the sort of top end of everything and you can see it works a lot better than than it used to now this isn't the same way that it used to be done where sort of it's connected to the character body it's not connected anymore to the character body so doing this doesn't actually affect my movement anymore although I can add that if I wanted to uh but it's it's not connected and I wanted it just just just for the sake of reliability just to make it nice and easy very reliable very guaranteed in your motion um you know exactly what's going to happen when you push on a wall you know exactly what's going to happen when you fire or whatever and uh that's that's pretty much what I wanted to show so for now I may as well just messing around a little bit and you'll see I've actually done some changes to the way the physics hands work it's not just physics hands this time it's not just physics hands this time which you can see here it's actually a full a forearm as well so like I said it's not connected to the body here but it is a physics hand it is a full forearm that's connected here so all of this is physics based and it's a full joint there which means that if I go over to here and I do this it actually stops my hand from moving as you can see so it's all based on that joint there where's that gun and you'll notice something else fun about physics of course is when you jump your guns obviously jump with you so you can sort of let go and you have that brief moment of uh of low ground gravity which of course is even better when you've got slowmo oh I love doing that you can see I haven't lost my hand there for a moment I haven't actually done the animations on the guns uh like I did in the other Slayer uh builds uh that's that's all all all to be done yet but you can see the hands are much more advanced this time around um now I've gone with the uh the sort of logic of of having actual grab points this time so you can't actually as you can see if I try and grab while I'm here it grabs the other gun there isn't actually a separate way of grabbing the gun with two hands yet um so I'll be adding that soon but for now and you can see in fact I can't actually grab this as you can see it grabs that instead I tested it with this here joint here which as you can see completely locks my hand it's the wrong orientation but that's fine it's uh it's it's all very easy to fix Hey where's me gun but I threw it I threw it somewhere that's all right I'll grab another one right there we go and you can see it's completely physics based hands so you can see here nice and pushy of course if I hit the ground here completely physics B I love I love physics it's so fun to mess around with it's so fun to mess around with and uh I think that ends this video to be honest yeah so uh that's my new Locomotion system uh rerro from the ground up called hybrid Locomotion and uh it it makes it super easy to walk around very very naturally I'm going to be doing a demo of this I'll probably be releasing this level here I'm just going to restructure everything so it looks much better this looks like feet it wasn't even supposed to look like feet it just ended up looking like feet um and uh that's uh yeah that's that's what I'm going to do so I'm just going to make a little demo for this give you the ability to play with the physics and everything and you can see here I can push me arm um play with the physics play with the new Locomotion system which you can see very very very easy very very easy to move and it gives you complete control over each of those little bursts of speed that you need and you can still sort of nice and naturally walk around so that's this video thanks very much for watching and goodbye [Music]
|