#pragma once #include "ModuleManager.h" class ESPModule final : public BaseModule { public: ESPModule(); void RegisterTab() override; void Render() override; void Update() override; private: bool show_monsters_ = true; bool show_npc_ = true; bool show_friendly_ = false; bool show_puzzles_ = false; bool show_distance_ = true; bool show_name_ = true; bool show_type_ = true; };