forked from Foxyz/sync_replay_project
Thick timeline with hatched cache range, chapter diamonds and chapter/time hover boxes; collapses to a thin progress line when hidden. Flat icon row with track count badges, shader preset badge, flat dark menus. Own show/hide state, live switch in window and fullscreen. New buffered signal from demuxer-cache-time. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
140 lines
4.4 KiB
Dart
140 lines
4.4 KiB
Dart
import 'package:flutter/foundation.dart';
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import 'package:hive_ce/hive.dart';
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import 'package:signals/signals_flutter.dart';
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import '../shaders/shader_presets.dart';
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// App preferences (Settings page), one Hive box. Signals start at their
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// defaults and take the stored values once [AppSettings.ensureLoaded]
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// finishes; setters write through.
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const settingsBoxName = 'settings';
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const _keyHwdecMode = 'hwdecMode';
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const _keyHwdecCustom = 'hwdecCustom';
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const _keyAutoCheckUpdates = 'autoCheckUpdates';
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const _keyShaderPreset = 'shaderPreset';
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const _keyShaderQuality = 'shaderQuality';
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const _keyCustomShaders = 'customShaders';
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const _keyAutoAdvance = 'autoAdvance';
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const _keyMpvControls = 'mpvControls';
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enum HwdecMode { auto, off, custom }
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class AppSettings {
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static final AppSettings instance = AppSettings();
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final hwdecMode = signal(HwdecMode.auto);
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final hwdecCustom = signal('');
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final autoCheckUpdates = signal(true);
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/// Jellyfin episodes: at the end, count down 10 s and put up the next.
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final autoAdvance = signal(true);
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/// Experimental: the session uses the mpv-style (uosc) controls
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/// (`controls/uosc/`) instead of media_kit's. Applies live.
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final mpvControls = signal(false);
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/// Video shaders: one choice, used on join and changed both here and
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/// in the session (Ctrl+0..6, the shader button).
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final shaderPreset = signal(ShaderPreset.off);
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final shaderQuality = signal(ShaderQuality.hq);
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/// .glsl files of [ShaderPreset.custom], in mpv order.
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final customShaders = signal<List<String>>(const []);
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/// mpv `hwdec` value: 'auto', 'no', or the custom value ('auto' when
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/// custom is blank).
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late final hwdec = computed(() => switch (hwdecMode.value) {
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HwdecMode.auto => 'auto',
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HwdecMode.off => 'no',
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HwdecMode.custom =>
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hwdecCustom.value.trim().isEmpty ? 'auto' : hwdecCustom.value.trim(),
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});
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Future<void>? _load;
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Box? _box;
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Future<void> ensureLoaded() => _load ??= _loadNow();
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Future<void> _loadNow() async {
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try {
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final box = _box = await Hive.openBox(settingsBoxName);
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final mode = box.get(_keyHwdecMode);
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hwdecMode.value = HwdecMode.values
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.where((m) => m.name == mode)
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.firstOrNull ??
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HwdecMode.auto;
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final custom = box.get(_keyHwdecCustom);
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if (custom is String) hwdecCustom.value = custom;
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final auto = box.get(_keyAutoCheckUpdates);
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if (auto is bool) autoCheckUpdates.value = auto;
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final advance = box.get(_keyAutoAdvance);
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if (advance is bool) autoAdvance.value = advance;
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final mpv = box.get(_keyMpvControls);
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if (mpv is bool) mpvControls.value = mpv;
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final preset = box.get(_keyShaderPreset);
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shaderPreset.value =
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ShaderPreset.values.where((p) => p.name == preset).firstOrNull ??
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ShaderPreset.off;
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final quality = box.get(_keyShaderQuality);
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shaderQuality.value =
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ShaderQuality.values.where((q) => q.name == quality).firstOrNull ??
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ShaderQuality.hq;
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final files = box.get(_keyCustomShaders);
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if (files is List) {
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customShaders.value = List.unmodifiable(files.whereType<String>());
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}
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} catch (e, st) {
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debugPrint('load settings failed: $e\n$st');
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}
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}
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void setHwdecMode(HwdecMode mode) {
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hwdecMode.value = mode;
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_put(_keyHwdecMode, mode.name);
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}
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void setHwdecCustom(String value) {
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hwdecCustom.value = value;
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_put(_keyHwdecCustom, value);
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}
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void setAutoCheckUpdates(bool on) {
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autoCheckUpdates.value = on;
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_put(_keyAutoCheckUpdates, on);
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}
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void setAutoAdvance(bool on) {
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autoAdvance.value = on;
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_put(_keyAutoAdvance, on);
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}
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void setMpvControls(bool on) {
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mpvControls.value = on;
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_put(_keyMpvControls, on);
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}
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void setShaderPreset(ShaderPreset preset) {
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shaderPreset.value = preset;
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_put(_keyShaderPreset, preset.name);
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}
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void setShaderQuality(ShaderQuality quality) {
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shaderQuality.value = quality;
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_put(_keyShaderQuality, quality.name);
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}
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void setCustomShaders(List<String> paths) {
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customShaders.value = List.unmodifiable(paths);
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_put(_keyCustomShaders, [...paths]);
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}
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Future<void> _put(String key, Object value) async {
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try {
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final box = _box ??
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(Hive.isBoxOpen(settingsBoxName) ? Hive.box(settingsBoxName) : null);
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await box?.put(key, value);
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} catch (e, st) {
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debugPrint('save setting $key failed: $e\n$st');
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}
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}
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}
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