Files
sync_replay_project/apps/desktop/lib/src/state/settings.dart
T
foxyzandClaude Opus 5.5 8b81da4069 Protocol 11: sit out replaces kicking; nudge
Anyone can sit anyone out (host included); only you bring yourself back.
Out members stay in chat and the party, never block or count, and load no
media; a card with the live position and Join back (Space) replaces the
video. The mini player's x sits you out; optionally idle does too. Nudge:
the server forwards it to the target only (3/s, 20/min per sender); the
target hears the nudge sound, gets a toast and a taskbar attention
request. Kick, its messages, errors and dialog are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:05:35 +03:00

232 lines
7.9 KiB
Dart

import 'package:flutter/foundation.dart';
import 'package:hive_ce/hive.dart';
import 'package:signals/signals_flutter.dart';
import '../shaders/shader_presets.dart';
// App preferences (Settings page), one Hive box. Signals start at their
// defaults and take the stored values once [AppSettings.ensureLoaded]
// finishes; setters write through.
const settingsBoxName = 'settings';
const _keyHwdecMode = 'hwdecMode';
const _keyHwdecCustom = 'hwdecCustom';
const _keyAutoCheckUpdates = 'autoCheckUpdates';
const _keyShaderPreset = 'shaderPreset';
const _keyShaderQuality = 'shaderQuality';
const _keyCustomShaders = 'customShaders';
const _keyAutoAdvance = 'autoAdvance';
const _keyMpvControls = 'mpvControls';
const _keyHideReReleases = 'hideReReleases';
const _keyProgressLine = 'progressLine';
const _keySoundVolume = 'soundVolume';
const _keySoundsOff = 'soundsOff';
const _keySoundPreset = 'soundPreset';
const _keySoundPresetFor = 'soundPresetFor';
const _keyUnreadyOnSwap = 'unreadyOnSwap';
const _keyIdleSitsOut = 'idleSitsOut';
enum HwdecMode { auto, off, custom }
class AppSettings {
static final AppSettings instance = AppSettings();
final hwdecMode = signal(HwdecMode.auto);
final hwdecCustom = signal('');
final autoCheckUpdates = signal(true);
/// Jellyfin episodes: at the end, count down 10 s and put up the next.
final autoAdvance = signal(true);
/// Session: send ready=false when the video changes (a swap keeps the
/// server's ready flags).
final unreadyOnSwap = signal(false);
/// Session: the idle auto-unready sits this member out instead.
final idleSitsOut = signal(false);
/// Player design: the uosc controls (`controls/uosc/`) instead of the
/// standard ones (media_kit's with our bars). Applies live.
final mpvControls = signal(false);
/// Library: leave out of "Latest in X" what was added long after it
/// first aired (re-uploads, old seasons added late).
final hideReReleases = signal(true);
/// A 2 px progress line at the bottom of the video while the controls
/// are hidden (both designs). Applies live.
final progressLine = signal(true);
/// App sounds (`sfx/`): 0..1, 0 = silent.
final soundVolume = signal(1.0);
/// `SfxKind` names switched off one by one.
final soundsOff = signal<Set<String>>(const {});
/// The sound set (`SoundPreset` name) every sound uses unless
/// [soundPresetFor] picks another one for it.
final soundPreset = signal('cosmic');
/// `SfxKind` name -> `SoundPreset` name, per-sound overrides.
final soundPresetFor = signal<Map<String, String>>(const {});
/// Video shaders: one choice, used on join and changed both here and
/// in the session (Ctrl+0..6, the shader button).
final shaderPreset = signal(ShaderPreset.off);
final shaderQuality = signal(ShaderQuality.hq);
/// .glsl files of [ShaderPreset.custom], in mpv order.
final customShaders = signal<List<String>>(const []);
/// mpv `hwdec` value: 'auto', 'no', or the custom value ('auto' when
/// custom is blank).
late final hwdec = computed(() => switch (hwdecMode.value) {
HwdecMode.auto => 'auto',
HwdecMode.off => 'no',
HwdecMode.custom =>
hwdecCustom.value.trim().isEmpty ? 'auto' : hwdecCustom.value.trim(),
});
Future<void>? _load;
Box? _box;
Future<void> ensureLoaded() => _load ??= _loadNow();
Future<void> _loadNow() async {
try {
final box = _box = await Hive.openBox(settingsBoxName);
final mode = box.get(_keyHwdecMode);
hwdecMode.value = HwdecMode.values
.where((m) => m.name == mode)
.firstOrNull ??
HwdecMode.auto;
final custom = box.get(_keyHwdecCustom);
if (custom is String) hwdecCustom.value = custom;
final auto = box.get(_keyAutoCheckUpdates);
if (auto is bool) autoCheckUpdates.value = auto;
final advance = box.get(_keyAutoAdvance);
if (advance is bool) autoAdvance.value = advance;
final unready = box.get(_keyUnreadyOnSwap);
if (unready is bool) unreadyOnSwap.value = unready;
final idleOut = box.get(_keyIdleSitsOut);
if (idleOut is bool) idleSitsOut.value = idleOut;
final mpv = box.get(_keyMpvControls);
if (mpv is bool) mpvControls.value = mpv;
final hideRe = box.get(_keyHideReReleases);
if (hideRe is bool) hideReReleases.value = hideRe;
final line = box.get(_keyProgressLine);
if (line is bool) progressLine.value = line;
final vol = box.get(_keySoundVolume);
if (vol is num) soundVolume.value = vol.toDouble().clamp(0, 1);
final off = box.get(_keySoundsOff);
if (off is List) soundsOff.value = Set.unmodifiable(off.whereType<String>());
final soundSet = box.get(_keySoundPreset);
if (soundSet is String) soundPreset.value = soundSet;
final per = box.get(_keySoundPresetFor);
if (per is Map) {
soundPresetFor.value = Map.unmodifiable({
for (final e in per.entries)
if (e.key is String && e.value is String) e.key as String: e.value as String,
});
}
final preset = box.get(_keyShaderPreset);
shaderPreset.value =
ShaderPreset.values.where((p) => p.name == preset).firstOrNull ??
ShaderPreset.off;
final quality = box.get(_keyShaderQuality);
shaderQuality.value =
ShaderQuality.values.where((q) => q.name == quality).firstOrNull ??
ShaderQuality.hq;
final files = box.get(_keyCustomShaders);
if (files is List) {
customShaders.value = List.unmodifiable(files.whereType<String>());
}
} catch (e, st) {
debugPrint('load settings failed: $e\n$st');
}
}
void setHwdecMode(HwdecMode mode) {
hwdecMode.value = mode;
_put(_keyHwdecMode, mode.name);
}
void setHwdecCustom(String value) {
hwdecCustom.value = value;
_put(_keyHwdecCustom, value);
}
void setAutoCheckUpdates(bool on) {
autoCheckUpdates.value = on;
_put(_keyAutoCheckUpdates, on);
}
void setAutoAdvance(bool on) {
autoAdvance.value = on;
_put(_keyAutoAdvance, on);
}
void setUnreadyOnSwap(bool on) {
unreadyOnSwap.value = on;
_put(_keyUnreadyOnSwap, on);
}
void setIdleSitsOut(bool on) {
idleSitsOut.value = on;
_put(_keyIdleSitsOut, on);
}
void setMpvControls(bool on) {
mpvControls.value = on;
_put(_keyMpvControls, on);
}
void setProgressLine(bool on) {
progressLine.value = on;
_put(_keyProgressLine, on);
}
void setSoundVolume(double v) {
soundVolume.value = v.clamp(0, 1);
_put(_keySoundVolume, soundVolume.value);
}
void setSoundOn(String kind, bool on) {
soundsOff.value = Set.unmodifiable(on ? ({...soundsOff.value}..remove(kind)) : {...soundsOff.value, kind});
_put(_keySoundsOff, soundsOff.value.toList());
}
void setSoundPreset(String preset) {
soundPreset.value = preset;
_put(_keySoundPreset, preset);
}
/// [preset] null: the sound follows [soundPreset] again.
void setSoundPresetFor(String kind, String? preset) {
final m = {...soundPresetFor.value};
preset == null ? m.remove(kind) : m[kind] = preset;
soundPresetFor.value = Map.unmodifiable(m);
_put(_keySoundPresetFor, m);
}
void setHideReReleases(bool on) {
hideReReleases.value = on;
_put(_keyHideReReleases, on);
}
void setShaderPreset(ShaderPreset preset) {
shaderPreset.value = preset;
_put(_keyShaderPreset, preset.name);
}
void setShaderQuality(ShaderQuality quality) {
shaderQuality.value = quality;
_put(_keyShaderQuality, quality.name);
}
void setCustomShaders(List<String> paths) {
customShaders.value = List.unmodifiable(paths);
_put(_keyCustomShaders, [...paths]);
}
Future<void> _put(String key, Object value) async {
try {
final box = _box ??
(Hive.isBoxOpen(settingsBoxName) ? Hive.box(settingsBoxName) : null);
await box?.put(key, value);
} catch (e, st) {
debugPrint('save setting $key failed: $e\n$st');
}
}
}