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sync_replay_project/apps/desktop/lib/src/controls/minimal/style.dart
T
foxyzandClaude Opus 5.5 fd8064611a Player controls: one model, two skins (Standard, Minimal); conventional layout; controls settings
PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:03:15 +03:00

187 lines
6.3 KiB
Dart

import 'package:flutter/material.dart';
import '../../widgets/app_menu.dart' show AppMenuStyle;
// The Minimal skin's look: the app's glass and accent (the theme's primary)
// on a thick timeline band, with soft rounded buttons in two glass capsules.
abstract final class MinimalStyle {
/// The timeline band (no blur: it spans the width over the picture).
static const band = Color(0xCC0E0E12);
/// The capsules holding the buttons: the player pills' glass.
static const capsule = AppMenuStyle.pillGlass;
static const hover = Color(0x1FFFFFFF);
static const text = Colors.white;
static const dim = Color(0xB3FFFFFF);
static const radius = 10.0;
static const fontSize = 13.0;
/// The tooltips and the timeline's hover tip.
static const tip = Color(0xEB18181C);
/// A button's box at scale 1.
static const button = 38.0;
/// The capsules' padding around the buttons.
static const capsulePad = 4.0;
}
/// The Minimal skin's tooltip: the app's dark glass colour, above.
class MinimalTooltip extends StatelessWidget {
final String message;
final Widget child;
const MinimalTooltip({super.key, required this.message, required this.child});
@override
Widget build(BuildContext context) {
if (message.isEmpty) return child;
return Tooltip(
message: message,
preferBelow: false,
verticalOffset: 28,
waitDuration: const Duration(milliseconds: 300),
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
decoration: BoxDecoration(
color: MinimalStyle.tip,
borderRadius: BorderRadius.circular(8),
border: Border.all(color: AppMenuStyle.border, width: 0.5),
),
textStyle: const TextStyle(color: MinimalStyle.text, fontSize: 12),
child: child,
);
}
}
/// A Minimal button: a white icon on a rounded square that lights on hover
/// ([accent]: filled with the theme's primary, the play button), an
/// optional [label] and a count [badge]. Never takes focus.
class MinimalButton extends StatefulWidget {
final IconData icon;
final String tooltip;
final VoidCallback? onPressed;
final String? label;
final int? badge;
final bool accent;
final Color? color;
final double scale;
const MinimalButton({
super.key,
required this.icon,
required this.tooltip,
required this.onPressed,
this.label,
this.badge,
this.accent = false,
this.color,
this.scale = 1,
});
@override
State<MinimalButton> createState() => _MinimalButtonState();
}
class _MinimalButtonState extends State<MinimalButton> {
bool _hover = false;
@override
Widget build(BuildContext context) {
final w = widget;
final primary = Theme.of(context).colorScheme.primary;
final onPrimary = Theme.of(context).colorScheme.onPrimary;
final enabled = w.onPressed != null;
final size = MinimalStyle.button * w.scale;
final fg = !enabled
? MinimalStyle.dim.withValues(alpha: 0.35)
: w.accent
? onPrimary
: (w.color ?? MinimalStyle.text);
final bg = w.accent
? (_hover ? Color.lerp(primary, Colors.white, 0.18)! : primary)
: (_hover && enabled ? MinimalStyle.hover : Colors.transparent);
final badge = w.badge;
return MinimalTooltip(
message: w.tooltip,
child: MouseRegion(
cursor: enabled ? SystemMouseCursors.click : SystemMouseCursors.basic,
onEnter: (_) => setState(() => _hover = true),
onExit: (_) => setState(() => _hover = false),
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: w.onPressed,
child: AnimatedContainer(
duration: const Duration(milliseconds: 120),
height: size,
constraints: BoxConstraints(minWidth: size),
padding: EdgeInsets.symmetric(horizontal: w.label == null ? 0 : 10 * w.scale),
decoration: BoxDecoration(
color: bg,
borderRadius: BorderRadius.circular(w.accent ? size / 2 : MinimalStyle.radius * w.scale),
),
child: Row(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Stack(
clipBehavior: Clip.none,
children: [
Icon(w.icon, color: fg, size: (w.accent ? 26 : 22) * w.scale),
if (badge != null && badge > 0)
Positioned(
right: -7,
top: -5,
child: Container(
key: const ValueKey('minimal-badge'),
padding: const EdgeInsets.symmetric(horizontal: 4),
decoration: BoxDecoration(color: primary, borderRadius: BorderRadius.circular(999)),
child: Text(
'$badge',
style: TextStyle(color: onPrimary, fontSize: 9, height: 1.35, fontWeight: FontWeight.w700),
),
),
),
],
),
if (w.label != null) ...[
SizedBox(width: 6 * w.scale),
Text(
w.label!,
style: TextStyle(
color: fg,
fontSize: MinimalStyle.fontSize * w.scale,
fontFeatures: const [FontFeature.tabularFigures()],
),
),
],
],
),
),
),
),
);
}
}
/// A glass capsule around a row of Minimal buttons.
class MinimalCapsule extends StatelessWidget {
final List<Widget> children;
final double scale;
const MinimalCapsule({super.key, required this.children, this.scale = 1});
@override
Widget build(BuildContext context) {
final r = BorderRadius.circular(MinimalStyle.radius * scale + MinimalStyle.capsulePad);
return DecoratedBox(
decoration: BoxDecoration(
color: MinimalStyle.capsule,
borderRadius: r,
border: Border.all(color: AppMenuStyle.border, width: 0.5),
),
child: Padding(
padding: const EdgeInsets.all(MinimalStyle.capsulePad),
child: Row(mainAxisSize: MainAxisSize.min, spacing: 2, children: children),
),
);
}
}