foxyz and Claude Opus 5.5
ad53b6822a
Shaders: Anime4K at full precision on OpenGL ES; sharp video renders the fitted picture
...
Colours and grid: media_kit renders through OpenGL ES, where mpv's
mediump samplers made Anime4K's networks compute at half precision
(fp16 on NVIDIA); the VL networks of HQ overflow and round there,
strongest once the upscalers run at screen size. The extracted copies
route every network read through a highp identity function; on GLES the
result now equals desktop OpenGL's.
Resize: the output is the picture fitted in the view (no bars, centred
on whole pixels), so Flutter scales the last texture to the new view
without the shrink-then-jump; the resize wait is 120 ms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
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