Files
sync_replay_project/apps/desktop/lib/src/shell/app_shell.dart
T
foxyzandClaude Opus 5.5 4d00b7455e Restructure step 3: your server, Invite, version gate, AppGraph
- One server per app run (loopback, no password); Invite attaches an
  all-interfaces listener to the same server and Stop sharing detaches
  it (guests told with 4016); members, media and Up next never reset.
  No solo mode: you're home on your own server unless in a friend's.
- Navigation: none / yours / friend; a join passes a version gate on
  /health first (clear "they/you need to update", update offer).
- Invite as a value (host, port, name, password flag, version, fp
  reserved); addresses filtered (loopback, link-local, 198.18/15,
  bridges) and ranked; Sharing chip, Copy invite, Stop sharing.
- Alone looks like a plain player (alone replaces solo).
- AppGraph builds and disposes systems; widgets use AppScope;
  SessionState deleted; a test caps the remaining singletons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:52:52 +03:00

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import 'dart:async';
import 'dart:io' show File;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:signals/signals_flutter.dart';
import '../controls/frame.dart' show DoubleClickListener;
import '../controls/session_controls.dart' show controlsBottomHeight;
import '../files/folder_store.dart';
import '../files/ui/files_page.dart' show showFilesFolder;
import '../jellyfin/accounts.dart';
import '../jellyfin/browse_scope.dart' show BrowseStart;
import '../jellyfin/session_media.dart';
import '../screens/home/connect_flow.dart';
import '../session/app_events.dart' show ActionFailed, ScheduleResult;
import '../screens/home/health_probe.dart';
import '../screens/home/media_picker.dart';
import '../session/identity.dart';
import '../screens/home/update_indicator.dart';
import '../app/app_graph.dart';
import '../session/navigation.dart' show Place;
import '../state/settings.dart';
import '../update/update_controller.dart';
import 'chat_panel.dart';
import 'connect_cards.dart';
import 'handoff.dart';
import 'library_link.dart' show LinkProber;
import 'library_tab.dart';
import 'motion.dart';
import 'party_strip.dart';
import 'profile_card.dart';
import '../schedule/ui/schedule_page.dart';
import 'session_player.dart';
import 'settings_tab.dart';
import 'toasts.dart';
import 'welcome.dart';
/// The one window: the party strip over a body that fades through between
/// the tabs and the full player, the floating mini player, the chat panel
/// and the toasts. Where the app is (your server, a friend's) follows
/// [Navigation.place].
///
/// The player ([SessionPlayer], the only `Video`) lives in one layer of
/// the body: full it fills the body (fullscreen: the window, strip
/// hidden), mini it is a 384x216 box snapped to a corner. A mode change
/// fades the layer out, moves it while invisible and fades it back in, so
/// the video is never mounted twice nor remounted.
///
/// A drop anywhere on the window or Ctrl+V outside a text field is a
/// [Handoff]: a card near the pointer asks how to open it.
class AppShell extends StatefulWidget {
final UpdateController? updates;
final bool autoUpdateCheck;
/// Off in tests: the drag area, window buttons and fullscreen need
/// window_manager.
final bool windowControls;
final HealthGetter healthGet;
/// Linked Jellyfin servers; defaults to [JellyfinAccounts.instance].
final JellyfinAccounts? jellyfin;
/// Stand-in for media_kit's `Video` (tests).
final VideoViewBuilder? videoBuilder;
/// What the Library's Link page asks about a link (tests: a fake, so no
/// network or yt-dlp runs).
final LinkProber? linkProbe;
const AppShell({
super.key,
this.updates,
this.autoUpdateCheck = true,
this.windowControls = true,
this.healthGet = defaultHealthGet,
this.jellyfin,
this.videoBuilder,
this.linkProbe,
});
@override
State<AppShell> createState() => AppShellState();
}
class AppShellState extends State<AppShell> with SingleTickerProviderStateMixin {
static const miniSize = Size(384, 216);
static const _miniMargin = 16.0;
ShellTab _tab = ShellTab.library;
SettingsSection _section = SettingsSection.profile;
/// Where the player is going ([_mode]) and where it is drawn ([_shown]):
/// they differ for the first part of a change, while it fades out.
PlayerMode _mode = PlayerMode.none;
PlayerMode _shown = PlayerMode.none;
PlayerMode _from = PlayerMode.none;
int _modeSeq = 0;
late final AnimationController _fade = AnimationController(vsync: this, value: 1);
bool _fullscreen = false;
bool _chatOpen = false;
int _unread = 0;
int _feedSeen = 0;
final _chat = TextEditingController();
final _chatFocus = FocusNode();
final _playerKey = GlobalKey();
/// Whether the full player's controls are up (the player's frame
/// reports it): the toasts sit above them.
final _controlsShown = ValueNotifier(true);
Alignment _corner = Alignment.bottomRight;
Offset? _drag; // mini top-left while dragging
bool _snapping = false;
/// Last pointer position in the window (where a paste's card opens).
Offset? _pointer;
bool _dragging = false;
bool _handoffOpen = false;
late final AppGraph _graph = AppScope.of(context);
late final _flow = ConnectFlow(navigation: _graph.navigation, forms: _graph.forms);
late final _join = JoinFields(_graph.forms.form);
late final JellyfinAccounts _jellyfin = widget.jellyfin ?? JellyfinAccounts.instance;
late MediaPickerController _picker = _newPicker();
BrowseStart? _libraryStart;
int _libraryGen = 0;
/// The next media to come up opens full (just joined, or put up here).
bool _autoFull = false;
int _lastMediaId = -1;
bool _dialogOpen = false;
final _stops = <void Function()>[];
// Rebuild the shell on these flips, not on every state broadcast.
late final _online = computed(() => _graph.navigation.online.value);
/// Nobody else is in the server (D9): a plain player.
late final _alone = computed(() => !_graph.navigation.online.value || _graph.coordinator.alone.value);
late final _hasMedia =
computed(() => _graph.navigation.online.value && _graph.coordinator.serverState.value?.media != null);
/// A video is on in the session (not finished): the update bar stays
/// off the full player.
late final _watching = computed(() {
final r = _graph.coordinator.serverState.value;
return _graph.navigation.online.value && r?.media != null && r?.transport != 'finished';
});
PlayerMode get mode => _mode;
PlayerMode get shownMode => _shown;
bool get fullscreen => _fullscreen;
MediaPickerController _newPicker({JellyfinMedia? jellyfin, MediaKind? source}) {
final f = _graph.forms.form;
final c = MediaPickerController(mediaPath: f.mediaPath, linkUrl: f.linkUrl, jellyfin: jellyfin, source: source);
if (jellyfin == null) unawaited(restoreLastPick(c, _jellyfin, () => mounted && identical(c, _picker)));
return c;
}
@override
void initState() {
super.initState();
unawaited(Profile.instance.ensureLoaded());
// Reads linked servers and checks their tokens in the background.
_jellyfin.ensureLoaded();
if (widget.autoUpdateCheck) _autoCheck();
HardwareKeyboard.instance.addHandler(_onKey);
final nav = _graph.navigation;
final coord = _graph.coordinator;
_feedSeen = coord.feedLog.peek().length;
_stops.add(effect(() {
final place = nav.place.value;
final online = place != Place.none;
// Set now, not later: the media effect below may run first in this
// same flush, and its scheduled show reads these. A friend's video
// opens full; back home, yours waits in the mini player.
_autoFull = place == Place.friend;
if (!online) _lastMediaId = -1;
untracked(() => _later(() => online ? _wentOnline() : _wentOffline()));
}));
// Something comes up while the player is closed: show it (full right
// after joining or a put-up of ours, else as the mini player).
_stops.add(effect(() {
final r = coord.serverState.value;
final online = nav.online.value;
if (!online || r == null || r.media == null) return;
if (r.mediaId == _lastMediaId) return;
_lastMediaId = r.mediaId;
_later(() {
if (_mode == PlayerMode.none) {
_show(_autoFull ? PlayerMode.full : PlayerMode.mini);
} else if (_autoFull) {
_show(PlayerMode.full);
}
_autoFull = false;
});
}));
// A click on a chat system notification: the window is up, open the
// chat.
var chatAsks = coord.notifier.chatRequests.peek();
_stops.add(effect(() {
final asks = coord.notifier.chatRequests.value;
if (asks == chatAsks) return;
chatAsks = asks;
_later(() {
if (!_chatOpen && _online.peek()) _toggleChat();
});
}));
// Chat that arrives while the panel is closed.
_stops.add(effect(() {
final log = coord.feedLog.value;
final fresh = log.length < _feedSeen ? log : log.sublist(_feedSeen);
_feedSeen = log.length;
final chats = fresh.where((f) => f.action == 'chat').length;
if (chats == 0) return;
untracked(() => _later(() {
if (!_chatOpen) setState(() => _unread += chats);
}));
}));
// Back from sitting out with the player closed: show it (the media
// plays again).
var wasOut = false;
_stops.add(effect(() {
final out = coord.selfAway.value;
if (wasOut && !out && nav.online.peek()) {
_later(() {
if (_mode == PlayerMode.none) _show(PlayerMode.mini);
});
}
wasOut = out;
}));
// Your server died (the navigation starts a new one): say so.
final yours = _graph.yourServer;
_stops.add(effect(() {
final crash = yours.crash.value;
if (crash == null) return;
_later(() {
yours.crash.value = null;
_alert('Your server crashed', '$crash\n\nA new one starts; anyone who was in it joins again.');
});
}));
}
@override
void dispose() {
for (final stop in _stops) {
stop();
}
HardwareKeyboard.instance.removeHandler(_onKey);
_updateTimer?.cancel();
_fade.dispose();
_online.dispose();
_alone.dispose();
_hasMedia.dispose();
_watching.dispose();
_flow.dispose();
_join.dispose();
_picker.dispose();
_chat.dispose();
_chatFocus.dispose();
_controlsShown.dispose();
if (_fullscreen) _setWindowFullscreen(false);
super.dispose();
}
/// Runs [f] after the current signal notification / build.
void _later(VoidCallback f) => scheduleMicrotask(() {
if (mounted) f();
});
Timer? _updateTimer;
/// At start, then every [updateCheckEvery] while the app runs (when the
/// auto-check setting is on).
Future<void> _autoCheck() async {
final s = AppSettings.instance;
await s.ensureLoaded();
if (!mounted) return;
_updateTimer = Timer.periodic(updateCheckEvery, (_) {
if (s.autoCheckUpdates.peek()) unawaited(runUpdateCheck(widget.updates, true));
});
if (s.autoCheckUpdates.peek()) await runUpdateCheck(widget.updates);
}
void _wentOnline() {
_unread = 0;
_feedSeen = _graph.coordinator.feedLog.peek().length;
// A new server: the library is where to pick something.
setState(() => _tab = ShellTab.library);
}
void _wentOffline() {
if (_fullscreen) _toggleFullscreen();
setState(() {
_chatOpen = false;
_unread = 0;
});
_show(PlayerMode.none);
}
// ----------------------------------------------------------- player mode
/// Fade through to [m]: the player layer (and, when full is involved,
/// the tabs) fades out, moves while invisible, then fades in.
Future<void> _show(PlayerMode m) async {
if (m == _mode) return;
final seq = ++_modeSeq;
setState(() {
_from = _shown;
_mode = m;
});
if (m == PlayerMode.full) FocusManager.instance.primaryFocus?.unfocus();
if (_shown != PlayerMode.none || m == PlayerMode.full) {
await _fade.animateTo(0,
duration: fadeThroughTime * fadeOutPart, curve: Curves.easeIn);
} else {
_fade.value = 0;
}
if (!mounted || seq != _modeSeq) return;
setState(() => _shown = m);
await _fade.animateTo(1, duration: fadeThroughTime * (1 - fadeOutPart), curve: ease);
}
void _expand() => _show(PlayerMode.full);
void _collapse() {
if (_fullscreen) _toggleFullscreen();
_show(PlayerMode.mini);
}
/// The player's ×: sit out (stay in the server, nothing loaded; the
/// player shows the join-back card). Once out, × closes the player.
void _closePlayer() {
final coord = _graph.coordinator;
if (coord.selfAway.peek()) {
_show(PlayerMode.none);
} else {
coord.sitOut();
}
}
Future<void> _setWindowFullscreen(bool on) async {
if (!widget.windowControls) return;
try {
await _graph.ports.shell.setFullScreen(on);
} catch (_) {
// No window manager.
}
}
void _toggleFullscreen() {
final on = !_fullscreen;
setState(() => _fullscreen = on);
if (on && _mode != PlayerMode.full) _show(PlayerMode.full);
_setWindowFullscreen(on);
}
void _selectTab(ShellTab t) {
if (_fullscreen) _toggleFullscreen();
setState(() => _tab = t);
if (_mode == PlayerMode.full) _show(PlayerMode.mini);
}
void _openSettings(SettingsSection s) {
setState(() => _section = s);
_selectTab(ShellTab.settings);
}
void _toggleChat() => setState(() {
_chatOpen = !_chatOpen;
_unread = 0;
if (!_chatOpen) _chatFocus.unfocus();
});
// --------------------------------------------------------------- library
/// "Change video": the library, opened on the series of the episode
/// playing (season selected, episode highlighted), else where it was.
void _changeVideo() {
final coord = _graph.coordinator;
coord.markInput();
final ref = coord.currentRef.peek();
final pick = ref == null ? null : pickForRef(_jellyfin, ref);
final plan = coord.jellyfinPlan.peek();
final old = _picker;
_picker = pick == null
? _newPicker()
: _newPicker(jellyfin: pick, source: MediaKind.jellyfin);
old.dispose();
_libraryStart = ref != null && plan is OwnPlay && plan.item != null
? BrowseStart.seriesOf(ref.serverId, plan.item!)
: null;
_libraryGen++;
_selectTab(ShellTab.library);
}
/// Library → "Put it up for everyone" (alone: Play); the player opens
/// full. Before your server is up (starting) it waits for it.
Future<String?> _putUp(PickedMedia media) async {
final coord = _graph.coordinator;
if (media is JellyfinMedia) {
try {
putUpJellyfinMedia(_jellyfin, media);
} on FormatException catch (e) {
return e.message;
}
unawaited(_jellyfin.rememberPick(media));
}
if (!_online.peek()) {
if (!await _graph.navigation.goHome()) return "couldn't start your server";
if (!mounted) return null;
}
// Alone, a link plays direct: there is nobody to pass it on to.
if (media is LinkMedia && coord.alone.peek()) {
media = LinkMedia(media.url, relay: LinkRelay.direct, anyway: media.anyway);
}
final error = await coord.swapPicked(media);
if (error != null || !mounted) return error;
final f = _graph.forms.form;
f
..linkUrl = media is LinkMedia ? media.url : f.linkUrl
..mediaPath = media is FileMedia ? media.path : f.mediaPath;
unawaited(_graph.forms.save().catchError((Object _) {}));
_autoFull = true;
_show(PlayerMode.full);
return null;
}
/// The welcome band's "Watch on your own": somewhere to pick from
/// (Jellyfin when linked, else Files).
void _watchAlone() => _openLibrary(_jellyfin.isEmpty ? MediaKind.file : MediaKind.jellyfin);
// --------------------------------------------------------------- handoff
/// Nothing (a dialog, a popover) is over the shell.
bool get _onTop => !_handoffOpen && handoffHolds == 0 && (ModalRoute.of(context)?.isCurrent ?? true);
/// Ctrl+V outside a text field (a focused field pastes on its own).
bool _onKey(KeyEvent e) {
// Any key is activity (auto sit-out).
_graph.coordinator.markInput();
if (e is! KeyDownEvent || e.logicalKey != LogicalKeyboardKey.keyV) return false;
final keys = HardwareKeyboard.instance;
if (!(keys.isControlPressed || keys.isMetaPressed) || keys.isShiftPressed || keys.isAltPressed) return false;
if (!mounted || !_onTop) return false;
final inField =
FocusManager.instance.primaryFocus?.context?.findAncestorStateOfType<EditableTextState>() != null;
if (inField) return false;
unawaited(_paste());
return true;
}
/// Clipboard files first, then text (a link or absolute paths). A pasted
/// image has no taker yet, so the clipboard's image data is not read.
Future<void> _paste() async {
final clip = await _graph.ports.shell.readPaste();
await _handOff(classifyHandoff(paths: clip.files, text: clip.text), _pointer);
}
Future<void> _handOff(Handoff item, Offset? at) async {
if (!mounted || !_onTop || item is HandoffNothing || item is HandoffImage) return;
final size = MediaQuery.sizeOf(context);
final align = at == null || size.isEmpty
? Alignment.center
: Alignment((at.dx / size.width * 2 - 1).clamp(-1, 1), (at.dy / size.height * 2 - 1).clamp(-1, 1));
_handoffOpen = true;
final HandoffAction? action;
try {
action = await showPopover<HandoffAction>(context,
at: align, child: HandoffCard(item: item, alone: _alone.peek(), queue: _online.peek()));
} finally {
_handoffOpen = false;
}
if (action == null || !mounted) return;
switch ((item, action)) {
case (HandoffVideos(:final paths), HandoffAction.putUp):
final error = await _putUp(FileMedia(paths.first));
if (error != null) {
_graph.coordinator.notify(ActionFailed(error));
} else {
await FolderStore.instance.ensureLoaded();
FolderStore.instance.addRecent(paths.first);
}
case (HandoffVideos(:final paths), HandoffAction.queue || HandoffAction.playNext):
// In order: with Play next, the last one added goes first.
final next = action == HandoffAction.playNext;
for (final p in next ? paths.reversed : paths) {
final error = await _graph.coordinator.queue.add(FileMedia(p), next: next);
if (error != null) {
_graph.coordinator.notify(ActionFailed(error));
break;
}
}
case (HandoffLink(:final url), HandoffAction.queue || HandoffAction.playNext):
// In the Link page's mode, probed and refused like there.
final coord = _graph.coordinator;
final error = await coord.queue
.add(LinkMedia(url, relay: _picker.linkRelay), next: action == HandoffAction.playNext);
if (error != null) coord.notify(ActionFailed(error));
case (HandoffVideos(:final paths), HandoffAction.addFolder):
await _addFolder(File(paths.first).parent.path);
case (HandoffFolder(:final path), _):
await _addFolder(path);
case (HandoffLink(:final url), _):
_picker.link.text = url;
_openLibrary(MediaKind.link);
default:
}
}
Future<void> _addFolder(String dir) async {
await FolderStore.instance.ensureLoaded();
FolderStore.instance.addFolder(dir);
_openFiles(dir);
}
/// Library → Files on [dir] (null: Recent).
void _openFiles(String? dir) {
showFilesFolder(dir);
_openLibrary(MediaKind.file);
}
void _openLibrary(MediaKind source) {
if (!mounted) return;
_picker.source = source;
_selectTab(ShellTab.library);
}
// Off on Settings: its own drop targets (cookies) take the files there.
Widget _dropTarget(Widget child) => _graph.ports.shell.dropTarget(
enable: _tab != ShellTab.settings,
onEnter: () => setState(() => _dragging = _onTop),
onExit: () => setState(() => _dragging = false),
onDrop: (paths, at) {
setState(() => _dragging = false);
_handOff(classifyHandoff(paths: paths), at);
},
child: Stack(
fit: StackFit.expand,
children: [
child,
Positioned.fill(
child: IgnorePointer(
child: AnimatedOpacity(
duration: easeTime,
curve: ease,
opacity: _dragging ? 1 : 0,
child: const _DropOverlay(),
),
),
),
],
),
);
// --------------------------------------------------------------- dialogs
/// A friend's server: Leave asks first, then you are back on yours.
/// Yours has nothing to leave: the player closes ([_closePlayer]).
Future<void> _confirmLeave() async {
final nav = _graph.navigation;
if (nav.place.peek() != Place.friend) {
_closePlayer();
return;
}
final ok = await showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: const Text('Leave server?'),
content: const Text('You go back to your own server. You can rejoin right away.'),
actions: [
TextButton(onPressed: () => Navigator.pop(context, false), child: const Text('Cancel')),
TextButton(
key: const ValueKey('confirm-leave'),
onPressed: () => Navigator.pop(context, true),
child: const Text('Leave'),
),
],
),
);
if (ok == true) await nav.leaveFriend();
}
Future<void> _alert(String title, String text) async {
if (!mounted || _dialogOpen) return;
_dialogOpen = true;
try {
await showDialog<void>(
context: context,
builder: (context) => AlertDialog(
title: Text(title),
content: Text(text),
actions: [TextButton(onPressed: () => Navigator.pop(context), child: const Text('OK'))],
),
);
} finally {
_dialogOpen = false;
}
}
void _joinFriend() => showJoinCard(
context,
flow: _flow,
join: _join,
healthGet: widget.healthGet,
updates: widget.updates,
);
void _invite() => unawaited(inviteFriends(context));
// ----------------------------------------------------------------- build
@override
Widget build(BuildContext context) {
final scheme = Theme.of(context).colorScheme;
final shell = CallbackShortcuts(
bindings: {
const SingleActivator(LogicalKeyboardKey.comma, control: true): () => _selectTab(ShellTab.settings),
},
child: Scaffold(
backgroundColor: _fullscreen ? Colors.black : scheme.surface,
body: SignalBuilder(builder: (context) {
final online = _online.value;
final alone = _alone.value;
final hasMedia = _hasMedia.value;
final onPlayer = _shown == PlayerMode.full && _watching.value;
return Column(
children: [
if (!_fullscreen)
PartyStrip(
key: const ValueKey('strip'),
tab: _tab,
onTab: _selectTab,
chatOpen: _chatOpen,
unread: _unread,
onChat: _toggleChat,
onJoin: _joinFriend,
onLeave: _confirmLeave,
onInvite: _invite,
onProfile: () => showProfileCard(context, onOpenSettings: _openSettings, updates: widget.updates),
onShowPlayer: hasMedia && _mode == PlayerMode.none ? () => _show(PlayerMode.mini) : null,
windowControls: widget.windowControls,
),
AnimatedSize(
duration: easeTime,
curve: ease,
alignment: Alignment.topCenter,
child: _fullscreen || onPlayer ? const SizedBox(width: double.infinity) : UpdateBar(controller: widget.updates),
),
Expanded(
key: const ValueKey('body'),
child: Row(
children: [
Expanded(child: _body(online, alone)),
AnimatedSize(
duration: easeTime,
curve: ease,
alignment: Alignment.centerLeft,
child: _chatOpen && online
? ChatPanel(chat: _chat, chatFocus: _chatFocus, onClose: _toggleChat)
: const SizedBox(height: double.infinity),
),
],
),
),
],
);
}),
),
);
// Any pointer use anywhere is activity (auto sit-out).
final coord = _graph.coordinator;
return Listener(
onPointerHover: (e) {
_pointer = e.localPosition;
coord.markInput();
},
onPointerDown: (e) {
_pointer = e.localPosition;
coord.markInput();
},
onPointerSignal: (_) => coord.markInput(),
child: _dropTarget(shell),
);
}
/// No Jellyfin account, no friend's server joined yet, band not
/// dismissed: the welcome band explains the three ways in.
bool get _newcomer =>
!AppSettings.instance.welcomeDismissed.value && _jellyfin.isEmpty && _graph.forms.recents.value.isEmpty;
Widget _body(bool online, bool alone) {
final coord = _graph.coordinator;
final friend = _graph.navigation.place.value == Place.friend;
final tabBody = switch (_tab) {
ShellTab.library => LibraryTab(
key: ValueKey('library-$_libraryGen'),
controller: _picker,
accounts: _jellyfin,
alone: alone,
// Your server serves your files itself; a friend's relays them.
isHost: !friend,
// Only for newcomers alone at home: the strip has Join and Invite
// for everyone else.
banner: !alone || friend || !_newcomer
? null
: WelcomeBand(
onJoin: _joinFriend,
onInvite: _invite,
onWatch: _watchAlone,
onDismiss: () => setState(AppSettings.instance.dismissWelcome),
),
jellyfinStart: _libraryStart,
onPutUp: _putUp,
// Up next needs a server (yours, once it is up).
onAddToQueue: online ? coord.queue.add : null,
onOpenIntegrations: () => _openSettings(SettingsSection.integrations),
probe: widget.linkProbe,
),
ShellTab.schedule => SchedulePage(
alone: alone,
onPutUp: _putUp,
onAddToQueue: online ? coord.queue.add : null,
onToast: (text) => coord.notify(ScheduleResult(text)),
),
ShellTab.settings => SettingsTab(
section: _section,
onSection: (s) => setState(() => _section = s),
onEditProfile: () => showProfileCard(context, onOpenSettings: _openSettings, updates: widget.updates),
updates: widget.updates,
jellyfin: _jellyfin,
),
};
final full = _shown == PlayerMode.full;
final fullInvolved = _mode == PlayerMode.full || _from == PlayerMode.full;
return LayoutBuilder(builder: (context, box) {
final area = box.biggest;
return Stack(
children: [
Positioned.fill(
child: AnimatedBuilder(
animation: _fade,
builder: (context, child) {
// The tabs take part in the fade only when the full player
// comes or goes; a mini player appearing leaves them be.
final v = full ? 0.0 : (fullInvolved ? _fade.value : 1.0);
return Opacity(
opacity: v,
child: Transform.scale(scale: 0.985 + 0.015 * v, child: child),
);
},
child: IgnorePointer(
ignoring: full,
child: ExcludeFocus(
excluding: full,
child: TickerMode(
enabled: !full,
child: fadeThrough(KeyedSubtree(key: ValueKey(_tab), child: tabBody)),
),
),
),
),
),
if (online && _shown != PlayerMode.none) _playerLayer(area),
_toasts(full && online),
],
);
});
}
/// The toasts, bottom left; over the full player above its control
/// bar (the bar's height in the skin and size in use), moving up while
/// the controls show and down while they are hidden, so they never
/// cover the controls (both skins).
Widget _toasts(bool overPlayer) {
final toasts = PartyToasts(
onOpenChat: () {
if (!_chatOpen) _toggleChat();
},
);
return ValueListenableBuilder<bool>(
valueListenable: _controlsShown,
builder: (context, shown, child) => SignalBuilder(builder: (context) {
final s = AppSettings.instance;
final bar = controlsBottomHeight(s.controlsSkin.value, s.controlsSize.value);
return AnimatedPositioned(
key: const ValueKey('toasts'),
duration: easeTime,
curve: ease,
left: toastInset,
bottom: overPlayer && shown ? bar + toastInset : toastInset,
child: child!,
);
}),
child: toasts,
);
}
/// The toasts' distance from the body's left and bottom edges (and from
/// the player's control bar).
static const toastInset = 16.0;
Offset _cornerPos(Size area, Alignment a, Size size) => Offset(
a.x < 0 ? _miniMargin : (area.width - size.width - _miniMargin).clamp(0, double.infinity),
a.y < 0 ? _miniMargin : (area.height - size.height - _miniMargin).clamp(0, double.infinity),
);
Widget _playerLayer(Size area) {
final mini = _shown == PlayerMode.mini;
final size = mini
? Size(miniSize.width.clamp(0, area.width), miniSize.height.clamp(0, area.height))
: area;
final pos = mini ? (_drag ?? _cornerPos(area, _corner, size)) : Offset.zero;
return AnimatedPositioned(
key: const ValueKey('player-layer'),
duration: _snapping ? easeTime : Duration.zero,
curve: ease,
left: pos.dx,
top: pos.dy,
width: size.width,
height: size.height,
onEnd: () => _snapping = false,
child: AnimatedBuilder(
animation: _fade,
builder: (context, child) {
final v = _fade.value;
return IgnorePointer(
ignoring: v < 0.5 || _shown != _mode,
child: Opacity(
opacity: v,
child: Transform.scale(scale: mini ? 0.97 + 0.03 * v : 0.985 + 0.015 * v, child: child),
),
);
},
// Same widgets in both modes (only their settings change), so the
// player below never moves in the element tree.
child: GestureDetector(
onPanStart: mini ? (_) => setState(() => _drag = pos) : null,
onPanUpdate: mini ? (d) => setState(() => _drag = _drag! + d.delta) : null,
onPanEnd: mini
? (_) => setState(() {
final c = _drag! + Offset(size.width / 2, size.height / 2);
_corner = Alignment(c.dx < area.width / 2 ? -1 : 1, c.dy < area.height / 2 ? -1 : 1);
_drag = null;
_snapping = true;
})
: null,
child: DoubleClickListener(
onDoubleClick: mini ? _expand : () {},
skipTop: 40,
skipBottom: 60,
child: Material(
elevation: mini ? 16 : 0,
color: Colors.black,
borderRadius: BorderRadius.circular(mini ? 14 : 0),
clipBehavior: Clip.antiAlias,
child: KeyedSubtree(
key: _playerKey,
child: SessionPlayer(
mode: _shown,
fullscreen: _fullscreen,
chatOpen: _chatOpen,
unread: _unread,
onExpand: _expand,
onCollapse: _collapse,
onClose: _closePlayer,
onToggleFullscreen: _toggleFullscreen,
onToggleChat: _toggleChat,
onChangeVideo: _changeVideo,
onOpenIntegrations: () => _openSettings(SettingsSection.integrations),
onLeave: _confirmLeave,
videoBuilder: widget.videoBuilder,
windowControls: widget.windowControls,
controlsShown: _controlsShown,
),
),
),
),
),
),
);
}
}
/// Over the window while something is dragged over it.
class _DropOverlay extends StatelessWidget {
const _DropOverlay();
@override
Widget build(BuildContext context) {
final scheme = Theme.of(context).colorScheme;
return Container(
key: const ValueKey('drop-overlay'),
margin: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: scheme.surface.withValues(alpha: 0.55),
borderRadius: BorderRadius.circular(18),
border: Border.all(color: scheme.primary.withValues(alpha: 0.7), width: 2),
),
alignment: Alignment.center,
child: Material(
color: scheme.surfaceContainerHigh,
borderRadius: BorderRadius.circular(14),
elevation: 8,
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 12),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(Icons.file_download_outlined, color: scheme.primary),
const SizedBox(width: 10),
Text('Drop to open', style: Theme.of(context).textTheme.titleMedium),
],
),
),
),
);
}
}