- starsync://host:port/?name=&pw= (PROTOCOL.md "Invite link"); the password only when ticked, never in logs
- Linux: launcher entry takes x-scheme-handler/starsync (%u, StartupNotify) and becomes its xdg-mime default; Windows: HKCU\Software\Classes\starsync -> starsync.exe
- InstanceLock: lock file + loopback handoff per profile folder; the running app comes up with the second start's activation token (Wayland/X11) or AllowSetForegroundWindow (Windows)
- Sharing looks up the internet address (HTTPS services with fallbacks); members card picks Internet / Home network / VPN and says when the port needs forwarding
- JoinOffers: link and clipboard prompt with /health, joins through ConnectFlow; dismissed clipboard invites kept as fingerprints
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Win32Window::Create calls Destroy() before it makes the window, which
ran FlutterWindow::OnDestroy and armed the 3 s exit timer at launch: the
window showed, then the process ended with code 0, no crash, no close
lines. The timer is only armed with an engine to tear down. Found and
fixed by Fun Maker's agent on Windows (a debugger caught the exit on the
timer's thread).
The smoke runs missed it (they closed at ~4 s anyway): the app now stays
up 10 s, and the scripts require 'closing' and 'quitting' from its own
close.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Close: hide the window, dispose every player, thumbnail job and the
sound engine, leave, then close normally; Linux runner _exit (the
NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears
down inside the message loop, then TerminateProcess; watchdogs.
- Version under the Settings tab; an update band instead of a dot,
never over a video; checks at start and every 4 hours.
- Chat pop-ups default to All again.
- Shader read-back compared as a list (old mpv joins with ','), so
Windows stops turning shaders off; Windows hwdec auto-copy.
- Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin
silences the file-cache warning; a volume readout test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anyone can sit anyone out (host included); only you bring yourself back.
Out members stay in chat and the party, never block or count, and load no
media; a card with the live position and Join back (Space) replaces the
video. The mini player's x sits you out; optionally idle does too. Nudge:
the server forwards it to the target only (3/s, 20/min per sender); the
target hears the nudge sound, gets a toast and a taskbar attention
request. Kick, its messages, errors and dialog are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>