Player controls: one model, two skins (Standard, Minimal); conventional layout; controls settings

PlayerControlsModel holds the controls' state and actions once; the
Standard skin (our own, no more media_kit controls or private-state
reach-ins) and Minimal (the former uosc design, made the app's own and
credited) only draw it. One layout spec for both: play first, then
previous/next, volume, time; subtitles, audio, settings, chat,
fullscreen last; everything else in the settings menu. Settings ->
Player -> Controls: time display, size, hide delay, optional buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 17:03:15 +03:00
1 parent 959eed38a4
commit fd8064611a
40 files changed
+3820 -3975

No files matched your search

@@ -501,18 +501,6 @@ void main() {
const JellyfinMedia(
serverId: fixtureServerId, baseUrl: 'b', itemId: nextEpisodeId, title: 'Battle with the Heroes'));
testWidgets('next / previous buttons: tooltip, hidden without an episode', (tester) async {
var pressed = 0;
await tester.pumpWidget(app(Row(children: [
EpisodeSkipButton(episode: null, next: false, onPressed: () {}),
EpisodeSkipButton(episode: next, next: true, onPressed: () => pressed++),
])));
expect(find.byKey(const ValueKey('episode-previous')), findsNothing);
expect(find.byTooltip('Next: S1E7 Battle with the Heroes (> or Shift+N)'), findsOneWidget);
await tester.tap(find.byKey(const ValueKey('episode-next')));
expect(pressed, 1);
});
testWidgets('end card: Next prompt, countdown with Cancel', (tester) async {
var play = 0, cancel = 0;
await tester.pumpWidget(app(EndOfEpisodeCard(