forked from Foxyz/sync_replay_project
Shaders: Anime4K presets in-session and in Settings
Vendored Anime4K v4.0.1 GLSL (MIT), extracted to app support once per version. Presets A/B/C/A+A/B+B/C+A in HQ and Fast per Anime4K's mpv templates, plus custom files. Shader button in the video controls (works in fullscreen), Ctrl+1..6 / Ctrl+0, live apply with read-back, failures fall back to Off with a toast. Render mode detected from mpv's GL log; warns when on the software path. Docs include the Jellyfin client section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,6 +1,9 @@
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import 'package:file_picker/file_picker.dart';
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import 'package:flutter/material.dart';
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import 'package:signals/signals_flutter.dart';
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import '../../playback/playback_controller.dart';
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import '../../shaders/shader_presets.dart';
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import '../../state/settings.dart';
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import '../../update/update_controller.dart';
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import 'profile.dart';
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@@ -14,6 +17,8 @@ const sessionShortcuts = [
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('F', 'Toggle fullscreen'),
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('Tab', 'Open / close the people & chat panel'),
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('Ctrl+R', 'Reload the video'),
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('Ctrl+1…6', 'Shaders: Anime4K mode A, B, C, A+A, B+B, C+A'),
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('Ctrl+0', 'Shaders off'),
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('Esc', 'Close panel or fullscreen, else ask to leave'),
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];
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@@ -31,13 +36,7 @@ class SettingsPage extends StatelessWidget {
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const _Section(title: 'Player', child: _HwdecSetting()),
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_Section(title: 'Updates', child: _UpdateSettings(controller: updates)),
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const _Section(title: 'Keyboard shortcuts', child: _ShortcutList()),
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const _Section(
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title: 'Video quality & shaders',
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enabled: false,
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trailing: _SoonBadge(),
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child: Text('Upscaling and shader presets for mpv.',
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style: TextStyle(color: Colors.grey)),
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),
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const _Section(title: 'Video quality & shaders', child: _ShaderSettings()),
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],
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);
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}
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@@ -46,42 +45,22 @@ class SettingsPage extends StatelessWidget {
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class _Section extends StatelessWidget {
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final String title;
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final Widget child;
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final bool enabled;
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final Widget? trailing;
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const _Section(
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{required this.title, required this.child, this.enabled = true, this.trailing});
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const _Section({required this.title, required this.child});
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@override
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Widget build(BuildContext context) {
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return Padding(
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padding: const EdgeInsets.only(bottom: kGap),
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child: Panel(
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enabled: enabled,
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [SectionLabel(title, trailing: trailing), child],
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children: [SectionLabel(title), child],
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),
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),
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);
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}
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}
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class _SoonBadge extends StatelessWidget {
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const _SoonBadge();
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@override
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Widget build(BuildContext context) {
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 2),
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decoration: BoxDecoration(
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color: Theme.of(context).colorScheme.surfaceContainerHighest,
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borderRadius: BorderRadius.circular(6),
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),
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child: const Text('Coming soon', style: TextStyle(fontSize: 12)),
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);
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}
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}
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class _HwdecSetting extends StatefulWidget {
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const _HwdecSetting();
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@@ -140,6 +119,125 @@ class _HwdecSettingState extends State<_HwdecSetting> {
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}
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}
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class _ShaderSettings extends StatelessWidget {
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const _ShaderSettings();
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Future<void> _addFiles() async {
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final List<PlatformFile> files;
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try {
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files = await FilePicker.pickFiles(
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dialogTitle: 'Pick mpv GLSL shaders',
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type: FileType.custom,
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allowedExtensions: const ['glsl', 'hook'],
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);
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} catch (_) {
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return;
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}
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final s = AppSettings.instance;
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final current = s.customShaders.peek();
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final added = [
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for (final f in files)
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if (f.path case final p? when !current.contains(p)) p,
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];
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if (added.isNotEmpty) s.setCustomShaders([...current, ...added]);
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}
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@override
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Widget build(BuildContext context) {
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final s = AppSettings.instance;
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return SignalBuilder(builder: (context) {
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final preset = s.shaderPreset.value;
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final quality = s.shaderQuality.value;
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final custom = s.customShaders.value;
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final mode = PlaybackController.lastRenderMode.value;
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const hint = TextStyle(fontSize: 12, color: Colors.grey);
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return Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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const Text(
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'Anime4K upscales and sharpens anime on your GPU, for you only. '
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'Mode A suits 1080p sources, B 720p, C 480p; A+A, B+B and C+A add '
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'a second pass. HQ is for strong GPUs (GTX 1080 and up), Fast for '
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'weaker ones. Costs GPU time every frame and only works with '
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'hardware video rendering. In the player: the ✨ button or '
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'Ctrl+1…6, Ctrl+0 for off; changes apply live and are saved here.',
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style: hint,
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),
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if (mode == RenderMode.software || mode == RenderMode.softwareGl)
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Padding(
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padding: const EdgeInsets.only(top: 8),
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child: Text(
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mode == RenderMode.software
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? 'The last session used software rendering: shaders had no effect there.'
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: 'The last session rendered OpenGL on the CPU: shaders will be slow.',
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style: const TextStyle(fontSize: 12, color: Colors.orange),
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),
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),
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const SizedBox(height: 12),
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Row(
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children: [
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const Text('Shaders'),
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const SizedBox(width: 16),
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DropdownButton<ShaderPreset>(
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value: preset,
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onChanged: (p) {
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if (p != null) s.setShaderPreset(p);
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},
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items: [
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for (final p in ShaderPreset.values)
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DropdownMenuItem(value: p, child: Text(p.label)),
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],
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),
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const Spacer(),
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SegmentedButton<ShaderQuality>(
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showSelectedIcon: false,
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segments: [
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for (final q in ShaderQuality.values)
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ButtonSegment(value: q, label: Text(q.label)),
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],
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selected: {quality},
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onSelectionChanged: (q) => s.setShaderQuality(q.first),
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),
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],
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),
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const SizedBox(height: 12),
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Row(
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children: [
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const Expanded(child: Text('Custom shaders (run in this order)')),
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TextButton.icon(
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onPressed: _addFiles,
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icon: const Icon(Icons.add, size: 18),
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label: const Text('Add .glsl files'),
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),
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],
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),
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if (custom.isEmpty)
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const Text('None picked.', style: hint)
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else
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for (final (i, path) in custom.indexed)
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Row(
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children: [
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Expanded(
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child: Tooltip(
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message: path,
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child: Text(path.split(RegExp(r'[/\\]')).last,
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overflow: TextOverflow.ellipsis),
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),
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),
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IconButton(
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tooltip: 'Remove',
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icon: const Icon(Icons.close, size: 18),
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onPressed: () =>
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s.setCustomShaders([...custom]..removeAt(i)),
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),
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],
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),
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],
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);
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});
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}
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}
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class _UpdateSettings extends StatelessWidget {
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final UpdateController? controller;
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const _UpdateSettings({this.controller});
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