forked from Foxyz/sync_replay_project
Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -34,6 +34,9 @@ class FlutterWindow : public Win32Window {
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// "starsync/window": `attention` flashes the taskbar entry while the
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// window is not in front (lib/src/platform/attention.dart).
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std::unique_ptr<flutter::MethodChannel<flutter::EncodableValue>> window_channel_;
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// The first WM_CLOSE arms the exit watchdog.
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bool close_requested_ = false;
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};
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#endif // RUNNER_FLUTTER_WINDOW_H_
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