Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs

- Close: hide the window, dispose every player, thumbnail job and the
  sound engine, leave, then close normally; Linux runner _exit (the
  NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears
  down inside the message loop, then TerminateProcess; watchdogs.
- Version under the Settings tab; an update band instead of a dot,
  never over a video; checks at start and every 4 hours.
- Chat pop-ups default to All again.
- Shader read-back compared as a list (old mpv joins with ','), so
  Windows stops turning shaders off; Windows hwdec auto-copy.
- Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin
  silences the file-cache warning; a volume readout test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 18:01:44 +03:00
1 parent e537f9d5f8
commit ea607c1a52
29 files changed
+873 -168

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@@ -1,11 +1,30 @@
#include "flutter_window.h"
#include <cstdio>
#include <optional>
#include <thread>
#include <flutter/standard_method_codec.h>
#include "flutter/generated_plugin_registrant.h"
namespace {
// Ends the process after |ms| whatever is still running: the app's close
// (lib/src/platform/app_shutdown.dart) is bounded, but a native teardown
// can block for good (media_kit_video's ~VideoOutput waits on a texture
// callback the stopped engine never sends). The process must never stay
// behind a hidden window.
void ExitAfter(DWORD ms) {
std::thread([ms] {
::Sleep(ms);
fflush(nullptr);
::TerminateProcess(::GetCurrentProcess(), 0);
}).detach();
}
} // namespace
FlutterWindow::FlutterWindow(const flutter::DartProject& project)
: project_(project) {}
@@ -60,6 +79,8 @@ bool FlutterWindow::OnCreate() {
}
void FlutterWindow::OnDestroy() {
// The engine and the plugins go now; the app released its players first.
ExitAfter(3000);
window_channel_ = nullptr;
if (flutter_controller_) {
flutter_controller_ = nullptr;
@@ -72,6 +93,13 @@ LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// A close request starts the app's close (players, leave), at most a
// few seconds; past 15 s the process ends anyway.
if (message == WM_CLOSE && !close_requested_) {
close_requested_ = true;
ExitAfter(15000);
}
// Give Flutter, including plugins, an opportunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
@@ -34,6 +34,9 @@ class FlutterWindow : public Win32Window {
// "starsync/window": `attention` flashes the taskbar entry while the
// window is not in front (lib/src/platform/attention.dart).
std::unique_ptr<flutter::MethodChannel<flutter::EncodableValue>> window_channel_;
// The first WM_CLOSE arms the exit watchdog.
bool close_requested_ = false;
};
#endif // RUNNER_FLUTTER_WINDOW_H_
+9
View File
@@ -2,6 +2,8 @@
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include <cstdio>
#include "flutter_window.h"
#include "utils.h"
@@ -38,6 +40,13 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
::DispatchMessage(&msg);
}
// The window closed through WM_CLOSE (the app disposed its mpv players
// and left first), so the engine and plugins were torn down inside the
// loop. End here without the CRT exit and DLL_PROCESS_DETACH: a driver
// or libmpv detach handler can hang waiting on threads that are gone.
// Nothing is left to flush but stdio.
fflush(nullptr);
::CoUninitialize();
::TerminateProcess(::GetCurrentProcess(), EXIT_SUCCESS);
return EXIT_SUCCESS;
}