Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs

- Close: hide the window, dispose every player, thumbnail job and the
  sound engine, leave, then close normally; Linux runner _exit (the
  NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears
  down inside the message loop, then TerminateProcess; watchdogs.
- Version under the Settings tab; an update band instead of a dot,
  never over a video; checks at start and every 4 hours.
- Chat pop-ups default to All again.
- Shader read-back compared as a list (old mpv joins with ','), so
  Windows stops turning shaders off; Windows hwdec auto-copy.
- Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin
  silences the file-cache warning; a volume readout test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 18:01:44 +03:00
1 parent e537f9d5f8
commit ea607c1a52
29 files changed
+873 -168

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@@ -205,6 +205,26 @@ void main() {
expect(dev.status.value.phase, UpdatePhase.idle);
});
test('Later hides it until the next check; a check leaves an install be',
() async {
final c = UpdateController(
currentVersion: '0.1.0',
manifestUrl: server.manifestUrl,
executablePath: '${work.path}/stray-binary',
restart: (_, _) async {});
await c.checkOnce();
expect(c.status.value.phase, UpdatePhase.available);
c.dismiss();
expect(c.status.value.phase, UpdatePhase.idle);
await c.checkNow();
expect(c.status.value.phase, UpdatePhase.available);
final m = c.status.value.manifest;
c.status.value = UpdateStatus(UpdatePhase.downloading,
manifest: m, progress: 0.4, canInstall: true);
await c.checkNow();
expect(c.status.value.phase, UpdatePhase.downloading);
});
test('failed install shows error, install untouched, retry works',
() async {
server.manifestExtra = {'sha256': '0' * 64};