forked from Foxyz/sync_replay_project
Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -205,6 +205,26 @@ void main() {
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expect(dev.status.value.phase, UpdatePhase.idle);
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});
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test('Later hides it until the next check; a check leaves an install be',
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() async {
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final c = UpdateController(
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currentVersion: '0.1.0',
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manifestUrl: server.manifestUrl,
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executablePath: '${work.path}/stray-binary',
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restart: (_, _) async {});
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await c.checkOnce();
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expect(c.status.value.phase, UpdatePhase.available);
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c.dismiss();
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expect(c.status.value.phase, UpdatePhase.idle);
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await c.checkNow();
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expect(c.status.value.phase, UpdatePhase.available);
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final m = c.status.value.manifest;
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c.status.value = UpdateStatus(UpdatePhase.downloading,
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manifest: m, progress: 0.4, canInstall: true);
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await c.checkNow();
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expect(c.status.value.phase, UpdatePhase.downloading);
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});
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test('failed install shows error, install untouched, retry works',
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() async {
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server.manifestExtra = {'sha256': '0' * 64};
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