forked from Foxyz/sync_replay_project
Stabilisation quick fixes: orderly close, visible version and update band, chat pop-ups on, Windows shaders and hwdec, render logs
- Close: hide the window, dispose every player, thumbnail job and the sound engine, leave, then close normally; Linux runner _exit (the NVIDIA EGL exit handler crashed 10/10 closes, 0/41 now); Windows tears down inside the message loop, then TerminateProcess; watchdogs. - Version under the Settings tab; an update band instead of a dot, never over a video; checks at start and every 4 hours. - Chat pop-ups default to All again. - Shader read-back compared as a list (old mpv joins with ','), so Windows stops turning shaders off; Windows hwdec auto-copy. - Render diagnostics (`mpv: render` lines); RAM-only demuxer cache pin silences the file-cache warning; a volume readout test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -27,9 +27,9 @@ void main() {
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s.setShaderPreset(ShaderPreset.a);
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await p.init();
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final dynamic mpv = p.player.platform;
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final modeA = joinShaderPaths(
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await shaderPathsFor(ShaderPreset.a, ShaderQuality.hq, const []));
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expect(await mpv.getProperty('glsl-shaders'), modeA);
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final modeA =
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await shaderPathsFor(ShaderPreset.a, ShaderQuality.hq, const []);
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expect(shaderListMatches(modeA, await mpv.getProperty('glsl-shaders')), isTrue);
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expect(p.shaderNotice.value, isNull);
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// Live change, announced.
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@@ -39,7 +39,7 @@ void main() {
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final caFast = await shaderPathsFor(
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ShaderPreset.ca, ShaderQuality.fast, const []);
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expect(caFast.first, startsWith(support.path));
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expect(await mpv.getProperty('glsl-shaders'), joinShaderPaths(caFast));
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expect(shaderListMatches(caFast, await mpv.getProperty('glsl-shaders')), isTrue);
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expect(p.shaderNotice.value?.text, 'Shaders: Mode C+A (Fast)');
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// A missing custom file: toast, off, nothing set.
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