forked from Foxyz/sync_replay_project
1.0 library + player settings: Jellyfin/Link/Files library with details panel, player gear, settings cards, host flag
Library: source switch, selectable cards with a details panel, one merged Continue row, Latest grouped per series without re-releases, Link page with previews and recent links, Files embedded. Player: gear popover in both designs, progress line while controls hide, live hwdec. Settings rebuilt as cards. State marks the host member (proto stays 9, unreleased); hosting shows LAN invite addresses; window buttons in fullscreen. fadeThrough keeps the outgoing view's state. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -18,6 +18,8 @@ const _keyShaderQuality = 'shaderQuality';
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const _keyCustomShaders = 'customShaders';
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const _keyAutoAdvance = 'autoAdvance';
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const _keyMpvControls = 'mpvControls';
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const _keyHideReReleases = 'hideReReleases';
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const _keyProgressLine = 'progressLine';
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enum HwdecMode { auto, off, custom }
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@@ -29,9 +31,15 @@ class AppSettings {
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final autoCheckUpdates = signal(true);
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/// Jellyfin episodes: at the end, count down 10 s and put up the next.
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final autoAdvance = signal(true);
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/// Experimental: the session uses the mpv-style (uosc) controls
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/// (`controls/uosc/`) instead of media_kit's. Applies live.
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/// Player design: the uosc controls (`controls/uosc/`) instead of the
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/// standard ones (media_kit's with our bars). Applies live.
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final mpvControls = signal(false);
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/// Library: leave out of "Latest in X" what was added long after it
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/// first aired (re-uploads, old seasons added late).
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final hideReReleases = signal(true);
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/// A 2 px progress line at the bottom of the video while the controls
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/// are hidden (both designs). Applies live.
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final progressLine = signal(true);
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/// Video shaders: one choice, used on join and changed both here and
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/// in the session (Ctrl+0..6, the shader button).
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@@ -70,6 +78,10 @@ class AppSettings {
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if (advance is bool) autoAdvance.value = advance;
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final mpv = box.get(_keyMpvControls);
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if (mpv is bool) mpvControls.value = mpv;
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final hideRe = box.get(_keyHideReReleases);
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if (hideRe is bool) hideReReleases.value = hideRe;
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final line = box.get(_keyProgressLine);
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if (line is bool) progressLine.value = line;
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final preset = box.get(_keyShaderPreset);
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shaderPreset.value =
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ShaderPreset.values.where((p) => p.name == preset).firstOrNull ??
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@@ -112,6 +124,16 @@ class AppSettings {
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_put(_keyMpvControls, on);
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}
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void setProgressLine(bool on) {
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progressLine.value = on;
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_put(_keyProgressLine, on);
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}
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void setHideReReleases(bool on) {
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hideReReleases.value = on;
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_put(_keyHideReReleases, on);
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}
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void setShaderPreset(ShaderPreset preset) {
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shaderPreset.value = preset;
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_put(_keyShaderPreset, preset.name);
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