Restructure step 1: lasting identity, presence and protocol 16

Server and core: version ranges on both sides with a coded refusal; a
client id maps to the same member and token for the server's life; a
drop is `gone` for a 10-minute grace keeping ready, presence, queue
items, relay and avatar; `bye` leaves at once; ordered takeover (seq,
replaced/stale); presence joining/in/away/gone with one PresencePolicy;
joiners never pause playback and hold a held gate at most ~15 s;
state.hold; feed ids, seq and replay; the relay lives through its
source's grace and continues on re-dial; queue `by` lasting, auto
items and cancel; MediaRef carried; client ids never logged.

App: persisted client id and seq; Connection with unstable/lost/
replaced states, backoff with jitter, no lost/back pair per flap; a drop
keeps the session (state, player, media, relay source); presence in the
strip and members card; sit out = away intent; feed matched by id;
auto sit-out (idle when not playing, minimised for a while; never when
alone) replaces auto-unready; bye on close and Leave, not on update
restart; relay source re-dials through its grace.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 21:39:47 +03:00
1 parent 51c1c5ab78
commit 9f2586b7ff
85 files changed
+5198 -1902

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+9 -8
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@@ -37,7 +37,7 @@ const _keySoundPreset = 'soundPreset';
const _keyWelcomeDismissed = 'welcomeDismissed';
const _keySoundPresetFor = 'soundPresetFor';
const _keyUnreadyOnSwap = 'unreadyOnSwap';
const _keyIdleSitsOut = 'idleSitsOut';
const keyAutoSitOut = 'autoSitOut';
const _keyChatPopups = 'chatPopups';
const _keyShareDiagnostics = 'shareDiagnostics';
@@ -77,8 +77,9 @@ class AppSettings {
/// Session: send ready=false when the video changes (a swap keeps the
/// server's ready flags).
final unreadyOnSwap = signal(false);
/// Session: the idle auto-unready sits this member out instead.
final idleSitsOut = signal(false);
/// Session: auto sit-out (idle while nothing plays, or minimised for a
/// while, sets you away; coming back sets you in).
final autoSitOut = signal(true);
/// The player controls' skin (`controls/`). Applies live.
final controlsSkin = signal(ControlsSkin.standard);
/// The bar's clock: elapsed / total or the time left.
@@ -151,8 +152,8 @@ class AppSettings {
if (advance is bool) autoAdvance.value = advance;
final unready = box.get(_keyUnreadyOnSwap);
if (unready is bool) unreadyOnSwap.value = unready;
final idleOut = box.get(_keyIdleSitsOut);
if (idleOut is bool) idleSitsOut.value = idleOut;
final autoOut = box.get(keyAutoSitOut);
if (autoOut is bool) autoSitOut.value = autoOut;
controlsSkin.value =
ControlsSkin.fromStored(box.get(_keyControlsSkin), legacyMpvControls: box.get(_keyMpvControls));
final time = box.get(_keyTimeDisplay);
@@ -230,9 +231,9 @@ class AppSettings {
_put(_keyUnreadyOnSwap, on);
}
void setIdleSitsOut(bool on) {
idleSitsOut.value = on;
_put(_keyIdleSitsOut, on);
void setAutoSitOut(bool on) {
autoSitOut.value = on;
_put(keyAutoSitOut, on);
}
void setControlsSkin(ControlsSkin skin) {