Restructure step 1: lasting identity, presence and protocol 16

Server and core: version ranges on both sides with a coded refusal; a
client id maps to the same member and token for the server's life; a
drop is `gone` for a 10-minute grace keeping ready, presence, queue
items, relay and avatar; `bye` leaves at once; ordered takeover (seq,
replaced/stale); presence joining/in/away/gone with one PresencePolicy;
joiners never pause playback and hold a held gate at most ~15 s;
state.hold; feed ids, seq and replay; the relay lives through its
source's grace and continues on re-dial; queue `by` lasting, auto
items and cancel; MediaRef carried; client ids never logged.

App: persisted client id and seq; Connection with unstable/lost/
replaced states, backoff with jitter, no lost/back pair per flap; a drop
keeps the session (state, player, media, relay source); presence in the
strip and members card; sit out = away intent; feed matched by id;
auto sit-out (idle when not playing, minimised for a while; never when
alone) replaces auto-unready; bye on close and Leave, not on update
restart; relay source re-dials through its grace.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 21:39:47 +03:00
1 parent 51c1c5ab78
commit 9f2586b7ff
85 files changed
+5198 -1902

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@@ -80,7 +80,7 @@ class _PartyToastsState extends State<PartyToasts> {
final playing = coord.serverState.value?.transport == 'playing';
final popups = AppSettings.instance.chatPopups.value;
for (final t in fresh) {
final toast = shellToastFor(t, (n) => avatarForName(n, coord));
final toast = shellToastFor(t, (n) => avatarForName(n, coord, t.actorId));
// Chat per Settings → Notifications (it is in the chat either way).
if (toast.chat && !popups.shows(playing: playing)) continue;
_add(toast);