Restructure step 1: lasting identity, presence and protocol 16

Server and core: version ranges on both sides with a coded refusal; a
client id maps to the same member and token for the server's life; a
drop is `gone` for a 10-minute grace keeping ready, presence, queue
items, relay and avatar; `bye` leaves at once; ordered takeover (seq,
replaced/stale); presence joining/in/away/gone with one PresencePolicy;
joiners never pause playback and hold a held gate at most ~15 s;
state.hold; feed ids, seq and replay; the relay lives through its
source's grace and continues on re-dial; queue `by` lasting, auto
items and cancel; MediaRef carried; client ids never logged.

App: persisted client id and seq; Connection with unstable/lost/
replaced states, backoff with jitter, no lost/back pair per flap; a drop
keeps the session (state, player, media, relay source); presence in the
strip and members card; sit out = away intent; feed matched by id;
auto sit-out (idle when not playing, minimised for a while; never when
alone) replaces auto-unready; bye on close and Leave, not on update
restart; relay source re-dials through its grace.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 21:39:47 +03:00
1 parent 51c1c5ab78
commit 9f2586b7ff
85 files changed
+5198 -1902

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@@ -6,6 +6,7 @@ import 'package:sync_relay_core/core.dart';
import '../screens/home/ui.dart' show appName, displayVersion, shortVersion;
import '../session/delivery.dart';
import '../session/party.dart';
import '../state/session_state.dart';
import '../widgets/app_keys.dart';
import '../widgets/app_menu.dart';
@@ -282,8 +283,11 @@ class _ServerLabel extends StatelessWidget {
builder: (context) {
final coord = SessionState.instance.coordinator;
final r = coord.serverState.value;
final members = r?.members ?? const <MemberView>[];
final ready = members.where((m) => m.ready).length;
// The ready counter counts who the presence policy counts (not away,
// not gone, able to play it).
final counted = (r?.members ?? const <MemberView>[]).where(countsForReady).toList();
final ready = counted.where((m) => m.ready).length;
final stale = coord.stateStale.value;
return Column(
key: const ValueKey('server-label'),
mainAxisSize: MainAxisSize.min,
@@ -294,7 +298,11 @@ class _ServerLabel extends StatelessWidget {
style: const TextStyle(fontWeight: FontWeight.w600, height: 1.1),
),
Text(
r == null ? 'connecting…' : 'ready $ready/${members.length}',
r == null
? 'connecting…'
: stale
? 'reconnecting…'
: 'ready $ready/${counted.length}',
style: TextStyle(
color: scheme.onSurfaceVariant,
fontSize: 12,
@@ -586,10 +594,13 @@ class _MemberTile extends StatelessWidget {
Widget build(BuildContext context) {
final coord = SessionState.instance.coordinator;
final m = member;
final status = m.stale
? 'reconnecting…'
: m.out
final since = m.goneSince;
final status = m.presence == Presence.gone
? 'reconnecting…${since == null ? '' : ' (${sinceText(since, DateTime.now().toUtc())})'}'
: m.presence == Presence.away
? 'sitting out'
: m.presence == Presence.joining
? 'joining…'
: m.error.isNotEmpty
? "can't play this: ${m.error}"
: info.buffering
@@ -628,11 +639,11 @@ class _MemberTile extends StatelessWidget {
}
},
items: () => [
if (!m.out) AppMenuItem(value: 'force', label: m.ready ? 'Force unready' : 'Force ready'),
if (m.presence != Presence.away) AppMenuItem(value: 'force', label: m.ready ? 'Force unready' : 'Force ready'),
if (!info.self) const AppMenuItem(value: 'nudge', label: 'Nudge'),
if (info.self && m.out)
if (info.self && m.presence == Presence.away)
const AppMenuItem(value: 'back', label: 'Join back')
else if (!m.out)
else if (m.presence != Presence.away)
const AppMenuItem(value: 'out', label: 'Sit out'),
],
),