forked from Foxyz/sync_replay_project
Restructure step 1: lasting identity, presence and protocol 16
Server and core: version ranges on both sides with a coded refusal; a client id maps to the same member and token for the server's life; a drop is `gone` for a 10-minute grace keeping ready, presence, queue items, relay and avatar; `bye` leaves at once; ordered takeover (seq, replaced/stale); presence joining/in/away/gone with one PresencePolicy; joiners never pause playback and hold a held gate at most ~15 s; state.hold; feed ids, seq and replay; the relay lives through its source's grace and continues on re-dial; queue `by` lasting, auto items and cancel; MediaRef carried; client ids never logged. App: persisted client id and seq; Connection with unstable/lost/ replaced states, backoff with jitter, no lost/back pair per flap; a drop keeps the session (state, player, media, relay source); presence in the strip and members card; sit out = away intent; feed matched by id; auto sit-out (idle when not playing, minimised for a while; never when alone) replaces auto-unready; bye on close and Leave, not on update restart; relay source re-dials through its grace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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import 'package:sync_relay_core/core.dart';
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// The app's reading of presence (PROTOCOL.md "Presence"): every count,
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// list and wait in the UI goes through these, on top of core's
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// [PresencePolicy] and [isAlone].
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/// What each presence counts for (the one table, shared with the server).
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const presencePolicy = PresencePolicy();
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/// Counted in "2/3 ready" and waited for by name: its presence counts for
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/// the ready counter and its player can open the media.
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bool countsForReady(MemberView m) => m.error.isEmpty && presencePolicy.countsFor(m.presence, Purpose.readyCounter);
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/// Connected and watching (`in` or `joining`): can do things for the
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/// party now (put up an Up next item, the auto-advance swap).
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bool isPresent(MemberView m) => m.presence == Presence.watching || m.presence == Presence.joining;
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/// Nobody but [selfId] is connected in [members] (D9, core's [isAlone]).
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bool aloneIn(List<MemberView> members, String selfId) =>
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isAlone([for (final m in members) if (m.id != selfId) m.presence]);
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/// "3 min" / "40 s": how long since [since] (a `goneSince`), at [now].
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String sinceText(DateTime since, DateTime now) {
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final d = now.difference(since);
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if (d.inMinutes >= 1) return '${d.inMinutes} min';
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return '${d.inSeconds.clamp(0, 59)} s';
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}
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