forked from Foxyz/sync_replay_project
Restructure step 1: lasting identity, presence and protocol 16
Server and core: version ranges on both sides with a coded refusal; a client id maps to the same member and token for the server's life; a drop is `gone` for a 10-minute grace keeping ready, presence, queue items, relay and avatar; `bye` leaves at once; ordered takeover (seq, replaced/stale); presence joining/in/away/gone with one PresencePolicy; joiners never pause playback and hold a held gate at most ~15 s; state.hold; feed ids, seq and replay; the relay lives through its source's grace and continues on re-dial; queue `by` lasting, auto items and cancel; MediaRef carried; client ids never logged. App: persisted client id and seq; Connection with unstable/lost/ replaced states, backoff with jitter, no lost/back pair per flap; a drop keeps the session (state, player, media, relay source); presence in the strip and members card; sit out = away intent; feed matched by id; auto sit-out (idle when not playing, minimised for a while; never when alone) replaces auto-unready; bye on close and Leave, not on update restart; relay source re-dials through its grace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -93,7 +93,7 @@ class QueueController {
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effect(() {
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shownContinuation.value;
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coord.settledMediaId.value;
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coord.selfOut.value;
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coord.selfAway.value;
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final r = coord.serverState.value;
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untracked(() => _warm(r));
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});
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@@ -107,6 +107,7 @@ class QueueController {
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Future<String?> add(PickedMedia pick, {bool next = false}) async {
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coord.markInput();
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if (coord.serverState.peek() == null) return 'not in a server';
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if (coord.stateStale.peek()) return 'reconnecting — add it again once back';
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if (items.peek().length >= RelayConstants.maxQueueItems) {
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return 'Up next is full (${RelayConstants.maxQueueItems} items)';
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}
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@@ -490,7 +491,7 @@ class QueueController {
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if (local == null) return "it isn't on this computer any more";
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// Only this app can pass it on, and a member sitting out has
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// nothing open: back first.
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if (coord.selfOut.peek()) coord.joinBack();
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if (coord.selfAway.peek()) coord.joinBack();
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return coord.swapPicked(local.pick, queueId: item.id);
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}
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}
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@@ -528,7 +529,7 @@ class QueueController {
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/// puts up (its swap reads it). Null: nothing.
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_WarmTarget? _warmTarget(StateBroadcast? r) {
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final t = _warmTargetHere(r);
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if (t == null || !coord.selfOut.peek()) return t;
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if (t == null || !coord.selfAway.peek()) return t;
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return t.probe == null ? null : _WarmTarget(t.id, probe: t.probe);
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}
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@@ -718,7 +719,7 @@ class QueueController {
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final seen = _lastState;
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if (r == null || (seen != null && seen.mediaId > r.mediaId)) r = seen;
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if (r == null) return;
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final out = coord.selfOut.peek();
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final out = coord.selfAway.peek();
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if (!out && r.media != null && coord.settledMediaId.peek() != r.mediaId) return;
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final want = out ? null : _preloadWant;
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final playback = coord.playback;
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