Protocol 10 presence gate, drop/paste anywhere, quick UI fixes

Ready gate: whoever is in the server while it is not playing counts (joining
while playing does not pause anyone); a swap counts everyone present and
keeps ready flags; the quorum rule is gone. Optional 'Unready when the
video changes'. No 'Skip 1:30' guess when the media has chapters.

Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a
small card asking how to open them. Files series start collapsed.

UI: Tab never moves focus and Space is always ready outside text fields;
chat focuses its field; unread badge on uosc and a chip in fullscreen;
people-only chat with an Activity toggle; skip pills show 5 s then with
the controls; volume up to 150%; own avatar same size as the party.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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foxyzandClaude Opus 5.5 committed 2026-10-09 07:06:48 +03:00
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@@ -1,4 +1,4 @@
# Protocol (proto = 9)
# Protocol (proto = 10)
Wire format only. Behavior (gate, clock, timeouts) is in
[ARCHITECTURE.md](ARCHITECTURE.md). Source of truth:
@@ -30,7 +30,7 @@ with different `proto` refuse each other at `hello` (`proto mismatch`).
## Client to server
```
{"t":"hello","proto":9,"secret":"","user":{"name":"","avatar":""},
{"t":"hello","proto":10,"secret":"","user":{"name":"","avatar":""},
"media":{"name":"","size":0,"duration":0,"url":null},"hostKey":"...",
"resume":"<token>"}
{"t":"ready","ready":true,"source":"manual"} source: manual | auto
@@ -84,6 +84,9 @@ Field notes:
- `swap.media.url` is the link; `name`, `size`, `duration` are informational.
`swap.media.jellyfin` makes it Jellyfin media (see below); then `url` is
dropped. `swap.media.relay` makes it relayed media (see "Relay").
A swap keeps every member's `ready` and puts every fresh member in the
set (`inSet`); clients that want to be unready for the new media send
`ready` themselves (gate: ARCHITECTURE.md, "Ready gate").
- Frames before `welcome` (other than `hello`) are ignored; unparsable or
unknown frames are ignored silently.
@@ -258,8 +261,9 @@ server -> source {"t":"pull","id":1,"start":0,"end":1048575} inclusive
## Join and reconnect
`hello` then `welcome`, then the app opens `mediaUrl`, seeks to the server
position and buffers. A joining member is `ready=false, inSet=false` until
the first `ready`. A socket the server sees close loses its token; reconnect
position and buffers. A joining member is `ready=false`; it is `inSet`
at once unless the server is `playing`, then from its first `ready`
(members present at a swap are put in the set by it). A socket the server sees close loses its token; reconnect
is a fresh `hello` (with `resume` = the old token), after which the client
re-sends its prior ready flag. If the old member was still there (unclean
drop), `resume` takes it over and the token and media URL stay the same.