forked from Foxyz/sync_replay_project
Restructure step 6: what's next and watch tracking
- What's next is the server's: state.advance counts down (10 s) when the media finishes with an Up next item first, holds while its performer or warm source is gone, and sets queuePlay at its end; cancel is shared, a seek or swap ends it; the server skips items nobody can put up. Shared rules in core whats_next.dart; the app's janitor, per-screen countdown and end-of-episode card are gone. - The continuation (next Jellyfin episode, next file of a local show with its gaps) is an auto item under "Continues with", prepared like Up next's first item. - Watch tracking by time In (D3): only time played while this viewer is in counts; away, paused, held, jumps and stalls never do (P7, P9). WatchTracker + device WatchHistory (files, links); Jellyfin progress reads the same watch; records are the AniList seam. - A server restart no longer loses what played: apps hold their media and one offers it back (swap.restore, first offer wins), Up next is re-added, the source re-feeds, and the watch carries on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -12,8 +12,8 @@ const presencePolicy = PresencePolicy();
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bool countsForReady(MemberView m) => m.error.isEmpty && presencePolicy.countsFor(m.presence, Purpose.readyCounter);
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/// Connected and watching (`in` or `joining`): can do things for the
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/// party now (put up an Up next item, the auto-advance swap).
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bool isPresent(MemberView m) => m.presence == Presence.watching || m.presence == Presence.joining;
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/// party now (put up an Up next item; core's [isPresentMember]).
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bool isPresent(MemberView m) => isPresentMember(m);
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/// Nobody but [selfId] is connected in [members] (D9, core's [isAlone]).
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bool aloneIn(List<MemberView> members, String selfId) =>
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