Restructure step 2: Status as one computed level, the Notifier's real policy, system notifications

- Status: computed from connection, presence, hold, relay, player facts;
  no setters (health writes and HealthStatus gone); pill, strip and
  source line read it; transitions go to the Notifier.
- Notifier: noticeFor(event, context) with self presence, alone, window
  activity, playing and prefs; toasts for joins/leaves/returns/swaps/
  Up next adds (with picture)/problems/chat, the rest logged; while
  sitting out only chat, nudges, starting, Up next (+ joins if chosen);
  alone no social notices; replayed lines logged; owns its toast timer.
- System notifications (flutter_local_notifications: D-Bus on Linux,
  WinRT on Windows) when the window isn't focused; a click focuses it.
- Toasts sit above the control bar and move with it.
- Versions: each member's in the members card and avatar tooltip,
  the server's in the card header; the strip no longer shows it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-15 22:11:08 +03:00
1 parent 130c934b9b
commit 629be0d9ed
41 files changed
+2114 -741

No files matched your search

@@ -63,6 +63,9 @@ class SessionPlayer extends StatefulWidget {
/// Window buttons in the fullscreen top bar (off in tests: they need
/// window_manager).
final bool windowControls;
/// Follows whether the full player's controls are up (the shell lifts
/// its toasts above them); the player keeps its own when null.
final ValueNotifier<bool>? controlsShown;
const SessionPlayer({
super.key,
required this.mode,
@@ -79,6 +82,7 @@ class SessionPlayer extends StatefulWidget {
this.unread = 0,
this.videoBuilder,
this.windowControls = true,
this.controlsShown,
});
@override
@@ -96,7 +100,8 @@ class _SessionPlayerState extends State<SessionPlayer> {
int _shaderNoticeSeen = 0;
bool _miniHover = false;
// Whether the controls are up (their frame reports it).
final _controlsShown = ValueNotifier(true);
final _ownShown = ValueNotifier(true);
ValueNotifier<bool> get _controlsShown => widget.controlsShown ?? _ownShown;
// The mouse on a floating element, or the Up next popover open, keeps
// the controls up.
final _hold = ControlsHold();
@@ -155,7 +160,7 @@ class _SessionPlayerState extends State<SessionPlayer> {
_stopShaderWatch();
_stopPopoverWatch();
_noFocus.dispose();
_controlsShown.dispose();
_ownShown.dispose();
_hold.dispose();
_model.dispose();
super.dispose();