Invite links: starsync:// opens the app and asks to join; one app per profile; real invite address; clipboard pick-up

- starsync://host:port/?name=&pw= (PROTOCOL.md "Invite link"); the password only when ticked, never in logs
- Linux: launcher entry takes x-scheme-handler/starsync (%u, StartupNotify) and becomes its xdg-mime default; Windows: HKCU\Software\Classes\starsync -> starsync.exe
- InstanceLock: lock file + loopback handoff per profile folder; the running app comes up with the second start's activation token (Wayland/X11) or AllowSetForegroundWindow (Windows)
- Sharing looks up the internet address (HTTPS services with fallbacks); members card picks Internet / Home network / VPN and says when the port needs forwarding
- JoinOffers: link and clipboard prompt with /health, joins through ConnectFlow; dismissed clipboard invites kept as fingerprints

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-18 17:18:25 +03:00
1 parent d48915dc47
commit 6048fbe7d1
35 files changed
+1943 -181

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@@ -12,6 +12,7 @@ import '../jellyfin/session_media.dart' show relayCredentialsFor;
import '../state/connect_prefs.dart';
import '../state/server_isolate.dart';
import 'invite.dart';
import 'public_address.dart';
/// A fresh key per app run: this app's own client sends it in hello to be
/// recognised as the host (`members[].host`; it also stands in for the
@@ -44,8 +45,9 @@ Future<ServerIsolate> _startIsolate(
/// port, so only this app reaches it; [invite] attaches a second
/// listener on every interface at the configured port (Settings → Party
/// & network: port and password) and [stopSharing] detaches it. Members,
/// what plays and Up next never restart or reconnect for either. Made
/// by the composition root.
/// what plays and Up next never restart or reconnect for either. Sharing
/// also looks up the internet address ([reach]). Made by the composition
/// root.
class YourServer {
YourServer({
required this.forms,
@@ -54,10 +56,13 @@ class YourServer {
String? Function()? logDir,
ServerStarter? starter,
Future<List<({String name, InternetAddress address})>> Function()? interfaces,
Future<String?> Function()? publicAddress,
this.publicWait = const Duration(seconds: 4),
}) : _ytDlpDir = ytDlpDir ?? (() async => ''),
_logDir = logDir ?? (() => null),
_starter = starter ?? _startIsolate,
_interfaces = interfaces ?? machineInterfaces;
_interfaces = interfaces ?? machineInterfaces,
_publicAddress = publicAddress ?? lookUpPublicAddress;
final ConnectStore forms;
/// Linked Jellyfin servers (default: the app's): the relay logins.
@@ -66,6 +71,18 @@ class YourServer {
final String? Function() _logDir;
final ServerStarter _starter;
final Future<List<({String name, InternetAddress address})>> Function() _interfaces;
final Future<String?> Function() _publicAddress;
/// How long [invite] waits for the internet address before it hands
/// out a local one (the lookup goes on; [reach] and [shared] follow).
final Duration publicWait;
/// Where friends can reach it while shared: the internet address (once
/// looked up) and this machine's; null when not shared.
final reach = signal<InviteReach?>(null);
/// What `/health` calls it ("Bob's server"), the invite's name.
String _name = '';
/// Sent by this app's own client (see [newHostKey]).
final String hostKey = newHostKey();
@@ -106,12 +123,13 @@ class YourServer {
Future<int> _start(String name) async {
final who = name.trim();
_name = who.isEmpty ? '' : "$who's server";
late final ServerIsolate server;
server = await _starter(
AppConfig(
port: 0,
secret: '',
name: who.isEmpty ? 'server' : "$who's server",
name: who.isEmpty ? 'server' : _name,
hostKey: hostKey,
ytDlpDir: await _ytDlpDir(),
),
@@ -133,6 +151,7 @@ class YourServer {
_server = null;
port.value = null;
shared.value = null;
reach.value = null;
final message = 'server crashed: $cause';
debugPrint('[server] $message');
crash.value = message;
@@ -159,26 +178,68 @@ class YourServer {
// server, with this app's own sign-in on the item's server.
jellyfin: relayCredentialsFor(_accounts),
);
final invite = await inviteFor(bound, password: form.hostSecret.isNotEmpty);
final local = inviteAddresses(await _interfaces());
final gen = ++_shareGen;
reach.value = InviteReach(local: local, looking: true);
final lookup = _lookUp(local, gen);
// The internet address when it comes quickly; else a local one now
// and the internet one when it lands.
final public = await lookup.timeout(publicWait, onTimeout: () => null);
final invite = inviteFor(bound, password: form.hostSecret.isNotEmpty, host: reach.peek()?.best);
shared.value = invite;
if (public == null) {
unawaited(lookup.then((ip) {
final now = shared.peek();
if (ip != null && gen == _shareGen && identical(now, invite)) shared.value = now!.at(ip);
}));
}
return invite;
} finally {
busy.value = false;
}
}
/// The invite for [port] from this machine's best address (see
/// [inviteAddresses]); 127.0.0.1 when there is none.
Future<Invite> inviteFor(int port, {required bool password}) async {
final addresses = inviteAddresses(await _interfaces());
/// Bumped by every share and unshare: a lookup of an earlier one is
/// dropped.
int _shareGen = 0;
/// The internet address into [reach] (its own failure is no address).
Future<String?> _lookUp(List<String> local, int gen) async {
String? ip;
try {
ip = await _publicAddress();
} catch (e) {
debugPrint('public address lookup failed: $e');
}
if (gen != _shareGen || reach.peek() == null) return null;
reach.value = InviteReach(public: ip, local: local);
return ip;
}
/// The invite for [port] at [host] (else this machine's best address,
/// see [inviteAddresses]; 127.0.0.1 when there is none).
Invite inviteFor(int port, {required bool password, String? host}) {
final local = reach.peek()?.local ?? const [];
return Invite(
host: addresses.isEmpty ? '127.0.0.1' : addresses.first,
host: host ?? (local.isEmpty ? '127.0.0.1' : local.first),
port: port,
name: _name,
password: password,
version: appVersion,
);
}
/// [link] points at this server (one of its invite addresses, or this
/// machine, at its shared or loopback port).
bool isOwn(InviteLink link) {
final host = link.host.toLowerCase();
final local = host == 'localhost' || host == '127.0.0.1' || host == '::1';
if (local && link.port == port.peek()) return true;
final s = shared.peek();
if (s == null || link.port != s.port) return false;
return local || host == s.host || (reach.peek()?.choices.any((c) => c.host == host) ?? false);
}
/// Closes it to friends again: everyone but you leaves (told, so their
/// apps do not retry); you, what plays and Up next stay.
Future<void> stopSharing() async {
@@ -187,7 +248,9 @@ class YourServer {
busy.value = true;
try {
await server.unshare();
_shareGen++;
shared.value = null;
reach.value = null;
} finally {
busy.value = false;
}
@@ -202,6 +265,7 @@ class YourServer {
_server = null;
port.value = null;
shared.value = null;
reach.value = null;
await server?.stop();
}
}