Restructure step 5: one media pipeline on a player host

- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy,
  render probe, log routing, disposal order; the only media_kit user.
- MediaPipeline: plan (one pure switch over state, origin, caps,
  presence) -> resolve -> open (prepared player promoted, else fresh)
  -> ready; commands queued during a switch apply once (P15); viewers
  play the buffer and wait for a dropped source without seek loops (D6).
- Every web page resolved by our yt-dlp into an EDL with headers and
  cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no).
- D11: sign-in errors say which cookies were used and whether they hold
  any for the site.
- Relay: 256 KiB slices read as they fill, superseded pulls released
  (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only
  when someone needs it (P28).
- STARSYNC_SMOKE run and a Windows CI smoke step after the build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-16 01:08:54 +03:00
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commit 25b19f2d6a
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import 'dart:async';
import 'dart:io';
import 'package:flutter/foundation.dart' show debugPrint;
import '../app/app_graph.dart';
import 'app_shutdown.dart';
import 'ports/player_host.dart';
// The close smoke run (CI, `tool/smoke_windows.ps1` / `tool/smoke_linux.sh`):
// env `STARSYNC_SMOKE=<media file>` makes the app, once up, open that file
// in a session player with a video output through the media pipeline,
// play a second and close the normal way ([shutDownApp]). Progress goes to
// `STARSYNC_SMOKE_OUT` (one line per step: `start`, `opened <ms> render=<mode>`,
// `closing`, or `skip <why>` / `fail <why>`), so the script can tell a
// runner that cannot show a window (skip) from a close that hangs or
// leaves a process behind (fail).
/// The smoke run's media, or null for a normal start.
String? get smokeMedia {
final m = Platform.environment['STARSYNC_SMOKE'];
return m == null || m.isEmpty ? null : m;
}
Future<void> runSmoke(AppGraph graph, String media) async {
final outPath = Platform.environment['STARSYNC_SMOKE_OUT'];
void step(String line) {
debugPrint('smoke: $line'); // into the app log too
if (outPath == null || outPath.isEmpty) return;
try {
File(outPath).writeAsStringSync('$line\n', mode: FileMode.append, flush: true);
} catch (_) {}
}
step('start');
final sw = Stopwatch()..start();
final pipe = graph.coordinator.media;
try {
if (!await File(media).exists()) {
step('fail no media file at $media');
} else {
await pipe.start();
await pipe.playback.setVolume(0);
// The video output the session view would make: the render path
// (EGL / ANGLE) is what breaks on some machines.
final video = pipe.playback.video;
await video.ready.timeout(const Duration(seconds: 15));
final ok = await pipe.open(media);
final end = DateTime.now().add(const Duration(seconds: 20));
while (ok && pipe.playback.durationSecs <= 0 && DateTime.now().isBefore(end)) {
await Future.delayed(const Duration(milliseconds: 100));
}
if (pipe.playback.durationSecs <= 0) {
step('fail the media did not open in 20 s');
} else {
await pipe.playback.player.play();
await Future.delayed(const Duration(seconds: 1));
final mode = graph.ports.players.renderMode.peek();
step('opened ${sw.elapsedMilliseconds} render=${mode.name}');
if (mode == RenderMode.unknown) await Future.delayed(const Duration(seconds: 2));
}
}
} on TimeoutException {
step('skip the video output did not come up (no display for this runner?)');
} catch (e) {
step('fail $e');
}
step('closing');
await shutDownApp();
}