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2026-03-08 15:37:55 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
// To use centroid sampling we need to have version 300 es shaders, which requires changing:
// attribute to in
// varying to out when in vertex shaders or in when in fragment shaders
// defining an out vec4 FragColor and replacing uses of gl_FragColor with FragColor
// texture2D to texture
#if __VERSION__ >= 300
#define attribute in
#define varying out
#else
#endif
uniform MAT4 WORLDVIEWPROJ;
attribute mediump vec4 POSITION;
attribute vec4 COLOR;
attribute vec2 TEXCOORD_0;
attribute vec2 TEXCOORD_1;
varying vec4 color;
varying vec2 uv0;
varying vec2 uv1;
void main()
{
gl_Position = WORLDVIEWPROJ * POSITION;
color = COLOR;
uv0.x = TEXCOORD_0.x * 2.0;
uv0.y = TEXCOORD_0.y * 10.0;
uv1 = TEXCOORD_1;
}