// __multiversion__ //This file is purely here to let the code compile. It is used only for Hololens, which currently runs only on DX11 compatible devices #if __VERSION__ >= 300 #define attribute in #define varying out #endif uniform MAT4 WORLDVIEWPROJ; attribute mediump vec4 POSITION; attribute vec4 COLOR; varying vec4 color; void main() { gl_Position = WORLDVIEWPROJ * POSITION; color = COLOR; }