{ "weapons": { "sword": { "speed": 1, "delay": 0, "damage": 13 }, "bow": { "speed": 1, "delay": 5, //Todo: damage for bow is not yet implemented or used "damage": 10 } }, "player": { "speed": 6.1, "autoAimDistance": 25, "autoAimAngleDiff": 15, "health": { "max": 20, "regenDelaySeconds": 3, "regenInitialFrequency": 100 }, "attacks": { "swing1": { "animation": "swing1.anim", "damageMultiplier": 1.0, "maxAngle": 25, "backDistance": 1, "maxDistance": 3.3, "knockback": 1.6, "stunTime": 1, "chargeDistance": 8, "cooldown": 7 }, "swing2": { "animation": "swing2.anim", "damageMultiplier": 1.0, "maxAngle": 25, "backDistance": 1, "maxDistance": 3.3, "knockback": 1.6, "stunTime": 1, "chargeDistance": 8, "cooldown": 7 }, "lunge": { "animation": "lunge.anim", "damageMultiplier": 1.0, "maxAngle": 10, "backDistance": 5, "maxDistance": 4.2, "knockback": 2, "stunTime": 4, "chargeDistance": 8, "cooldown": 10 } } } }