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https://git.stillkill.net/MinecraftLeak/Narration-NoGeneratedLevel-20170216.git
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@@ -0,0 +1,173 @@
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{
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"hologram_sr_mesh": {
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"vertexShader": "shaders/hologram_sr.vertex",
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"fragmentShader" : "shaders/hologram_sr.fragment"
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},
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"holoscreen_monoscopic_quad": {
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"states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
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"blendSrc": "SourceAlpha",
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"blendDst": "OneMinusSrcAlpha",
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"depthFunc": "Always",
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture.fragment",
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"samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "Bilinear"
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}
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]
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},
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"hologram": {
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"defines": [
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"ALPHA_TEST"
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],
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/color_uv.vertex",
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"fragmentShader": "shaders/color_texture.fragment"
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},
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"holoroom_fence": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/color_uv.vertex",
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"fragmentShader": "shaders/color_texture.fragment"
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},
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"holoroom_skirt": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"holoroom_inner_skirt": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/holoroom_inner_skirt.vertex",
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"fragmentShader": "shaders/holoroom_inner_skirt.fragment"
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},
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"holoscreen_one_to_one_cutout": {
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"holoscreen_one_to_one_cutout_skyfill": {
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"states": [
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"DisableDepthTest",
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"Blending"
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],
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"holoroom_tableSurface": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/holoroom_tableSurface.vertex",
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"fragmentShader": "shaders/holoroom_tableSurface.fragment"
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},
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"holoroom_tableFloor": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/color.vertex",
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"fragmentShader": "shaders/color.fragment"
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},
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"hololens_LSRPlane": {
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"states":["DisableCulling", "DisableDepthWrite", "Blending"],
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"blendSrc": "SourceAlpha",
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"blendDst": "OneMinusSrcAlpha",
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"depthFunc":"LessEqual",
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"hololens_LSRPlaneTextured": {
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"states":["DisableCulling", "DisableDepthWrite", "Blending"],
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"blendSrc": "SourceAlpha",
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"blendDst": "OneMinusSrcAlpha",
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"depthFunc":"LessEqual",
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture_ccolor.fragment"
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},
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"hololens_UICursor": {
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"states":["DisableCulling", "DisableDepthWrite", "Blending"],
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"blendSrc": "SourceAlpha",
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"blendDst": "OneMinusSrcAlpha",
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"depthFunc":"Always",
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture_ccolor.fragment"
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},
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"hololens_UICursor_ingame": {
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"states": [ "Blending", "DisableDepthWrite", "PolygonOffset" ],
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"blendSrc": "SourceAlpha",
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"blendDst": "OneMinusSrcAlpha",
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"depthFunc": "LessEqual",
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"polygonOffsetLevel": 5.2,
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"hologram_hit_effect": {
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"states": [
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"DisableDepthTest",
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"Blending"
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],
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"reality_frame_cutout": {
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"states":["Blending"],
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"reality_frame_skyfill": {
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"states": [
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"DisableDepthTest",
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"Blending"
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],
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"living_room": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture_ccolor.fragment"
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}
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}
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